All unit test classes are now internal; updated copyright statement for the year 2012; added hulls for the upcoming ObservableSet<> and ReadOnlySet<> classes; switched generic parameter naming convention TSomething instead of SomethingType

git-svn-id: file:///srv/devel/repo-conversion/nusu@252 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2012-02-29 16:27:43 +00:00
parent 61c858cb1c
commit 75552b5150
126 changed files with 922 additions and 463 deletions

View file

@ -1,7 +1,7 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2010 Nuclex Development Labs
Copyright (C) 2002-2012 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
@ -25,16 +25,16 @@ using System.Collections;
namespace Nuclex.Support.Collections {
/// <summary>Queue that dequeues items in order of their priority</summary>
public class PriorityQueue<ItemType> : ICollection, IEnumerable<ItemType> {
public class PriorityQueue<TItem> : ICollection, IEnumerable<TItem> {
#region class Enumerator
/// <summary>Enumerates all items contained in a priority queue</summary>
private class Enumerator : IEnumerator<ItemType> {
private class Enumerator : IEnumerator<TItem> {
/// <summary>Initializes a new priority queue enumerator</summary>
/// <param name="priorityQueue">Priority queue to be enumerated</param>
public Enumerator(PriorityQueue<ItemType> priorityQueue) {
public Enumerator(PriorityQueue<TItem> priorityQueue) {
this.priorityQueue = priorityQueue;
Reset();
}
@ -48,7 +48,7 @@ namespace Nuclex.Support.Collections {
}
/// <summary>The current item being enumerated</summary>
ItemType IEnumerator<ItemType>.Current {
TItem IEnumerator<TItem>.Current {
get {
#if DEBUG
checkVersion();
@ -95,7 +95,7 @@ namespace Nuclex.Support.Collections {
/// <summary>Index of the current item in the priority queue</summary>
private int index;
/// <summary>The priority queue whose items this instance enumerates</summary>
private PriorityQueue<ItemType> priorityQueue;
private PriorityQueue<TItem> priorityQueue;
#if DEBUG
/// <summary>Expected version of the priority queue</summary>
private int expectedVersion;
@ -108,19 +108,19 @@ namespace Nuclex.Support.Collections {
/// <summary>
/// Initializes a new priority queue using IComparable for comparing items
/// </summary>
public PriorityQueue() : this(Comparer<ItemType>.Default) { }
public PriorityQueue() : this(Comparer<TItem>.Default) { }
/// <summary>Initializes a new priority queue</summary>
/// <param name="comparer">Comparer to use for ordering the items</param>
public PriorityQueue(IComparer<ItemType> comparer) {
public PriorityQueue(IComparer<TItem> comparer) {
this.comparer = comparer;
this.capacity = 15; // 15 is equal to 4 complete levels
this.heap = new ItemType[this.capacity];
this.heap = new TItem[this.capacity];
}
/// <summary>Returns the topmost item in the queue without dequeueing it</summary>
/// <returns>The topmost item in the queue</returns>
public ItemType Peek() {
public TItem Peek() {
if(this.count == 0) {
throw new InvalidOperationException("No items queued");
}
@ -131,12 +131,12 @@ namespace Nuclex.Support.Collections {
/// <summary>Takes the item with the highest priority off from the queue</summary>
/// <returns>The item with the highest priority in the list</returns>
/// <exception cref="InvalidOperationException">When the queue is empty</exception>
public ItemType Dequeue() {
public TItem Dequeue() {
if(this.count == 0) {
throw new InvalidOperationException("No items available to dequeue");
}
ItemType result = this.heap[0];
TItem result = this.heap[0];
--this.count;
trickleDown(0, this.heap[this.count]);
#if DEBUG
@ -147,7 +147,7 @@ namespace Nuclex.Support.Collections {
/// <summary>Puts an item into the priority queue</summary>
/// <param name="item">Item to be queued</param>
public void Enqueue(ItemType item) {
public void Enqueue(TItem item) {
if(this.count == capacity)
growHeap();
@ -194,14 +194,14 @@ namespace Nuclex.Support.Collections {
/// <summary>Returns a typesafe enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
public IEnumerator<ItemType> GetEnumerator() {
public IEnumerator<TItem> GetEnumerator() {
return new Enumerator(this);
}
/// <summary>Moves an item upwards in the heap tree</summary>
/// <param name="index">Index of the item to be moved</param>
/// <param name="item">Item to be moved</param>
private void bubbleUp(int index, ItemType item) {
private void bubbleUp(int index, TItem item) {
int parent = getParent(index);
// Note: (index > 0) means there is a parent
@ -217,7 +217,7 @@ namespace Nuclex.Support.Collections {
/// <summary>Move the item downwards in the heap tree</summary>
/// <param name="index">Index of the item to be moved</param>
/// <param name="item">Item to be moved</param>
private void trickleDown(int index, ItemType item) {
private void trickleDown(int index, TItem item) {
int child = getLeftChild(index);
while(child < this.count) {
@ -256,7 +256,7 @@ namespace Nuclex.Support.Collections {
private void growHeap() {
this.capacity = (capacity * 2) + 1;
ItemType[] newHeap = new ItemType[this.capacity];
TItem[] newHeap = new TItem[this.capacity];
Array.Copy(this.heap, 0, newHeap, 0, this.count);
this.heap = newHeap;
}
@ -268,13 +268,13 @@ namespace Nuclex.Support.Collections {
}
/// <summary>Comparer used to order the items in the priority queue</summary>
private IComparer<ItemType> comparer;
private IComparer<TItem> comparer;
/// <summary>Total number of items in the priority queue</summary>
private int count;
/// <summary>Available space in the priority queue</summary>
private int capacity;
/// <summary>Tree containing the items in the priority queue</summary>
private ItemType[] heap;
private TItem[] heap;
#if DEBUG
/// <summary>Incremented whenever the priority queue is modified</summary>
private int version;