All remaining references to the old name of the waitable class, 'progression' changed to 'waitable'; QueueOperation renamed to OperationQueue; SetProgression renamed to WaitableGroup; improved documentation in various places

git-svn-id: file:///srv/devel/repo-conversion/nusu@78 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2008-06-11 20:28:08 +00:00
parent df860b8e57
commit 7bff8c5d52
12 changed files with 307 additions and 271 deletions

View file

@ -23,33 +23,33 @@ using System.Collections.Generic;
namespace Nuclex.Support.Tracking {
/// <summary>Progression being observed by another class</summary>
/// <typeparam name="ProgressionType">
/// Type of the progression that is being observed
/// <summary>Waitable being observed by another object</summary>
/// <typeparam name="WaitableType">
/// Type of the waitable that is being observed
/// </typeparam>
internal class ObservedWeightedWaitable<ProgressionType> : IDisposable
where ProgressionType : Waitable {
internal class ObservedWeightedWaitable<WaitableType> : IDisposable
where WaitableType : Waitable {
/// <summary>Delegate for reporting progress updates</summary>
public delegate void ReportDelegate();
/// <summary>Initializes a new observed progression</summary>
/// <param name="weightedProgression">Weighted progression being observed</param>
/// <summary>Initializes a new observed waitable</summary>
/// <param name="weightedWaitable">Weighted waitable being observed</param>
/// <param name="progressUpdateCallback">
/// Callback to invoke when the progression's progress changes
/// Callback to invoke when the waitable's progress changes
/// </param>
/// <param name="endedCallback">
/// Callback to invoke when the progression has ended
/// Callback to invoke when the waitable has ended
/// </param>
internal ObservedWeightedWaitable(
WeightedWaitable<ProgressionType> weightedProgression,
WeightedWaitable<WaitableType> weightedWaitable,
ReportDelegate progressUpdateCallback,
ReportDelegate endedCallback
) {
this.weightedProgression = weightedProgression;
this.weightedWaitable = weightedWaitable;
// See if this progression has already ended (initial check for performance)
if(weightedProgression.Waitable.Ended) {
// See if this waitable has already ended (initial check for performance)
if(weightedWaitable.Waitable.Ended) {
this.progress = 1.0f;
@ -58,18 +58,18 @@ namespace Nuclex.Support.Tracking {
this.endedCallback = endedCallback;
this.progressUpdateCallback = progressUpdateCallback;
this.weightedProgression.Waitable.AsyncEnded +=
this.weightedWaitable.Waitable.AsyncEnded +=
new EventHandler(asyncEnded);
// Check whether this progression might have ended before we were able to
// Check whether this waitable might have ended before we were able to
// attach ourselfes to its event. If so, don't bother registering to the
// other event and (important) set our progress to 1.0 because, since we
// might not have gotten the 'Ended' event, it might otherwise stay at 0.0
// even though the progression is in the 'Ended' state.
if(weightedProgression.Waitable.Ended) {
// even though the waitable is in the 'Ended' state.
if(weightedWaitable.Waitable.Ended) {
this.progress = 1.0f;
} else {
this.progressReporter = this.weightedProgression.Waitable as IProgressReporter;
this.progressReporter = this.weightedWaitable.Waitable as IProgressReporter;
if(this.progressReporter != null) {
this.asyncProgressChangedEventHandler = new EventHandler<ProgressReportEventArgs>(
@ -89,18 +89,18 @@ namespace Nuclex.Support.Tracking {
asyncDisconnectEvents();
}
/// <summary>Weighted progression being observed</summary>
public WeightedWaitable<ProgressionType> WeightedWaitable {
get { return this.weightedProgression; }
/// <summary>Weighted waitable being observed</summary>
public WeightedWaitable<WaitableType> WeightedWaitable {
get { return this.weightedWaitable; }
}
/// <summary>Amount of progress this progression has achieved so far</summary>
/// <summary>Amount of progress this waitable has achieved so far</summary>
public float Progress {
get { return this.progress; }
}
/// <summary>Called when the observed progression has ended</summary>
/// <param name="sender">Progression that has ended</param>
/// <summary>Called when the observed waitable has ended</summary>
/// <param name="sender">Waitable that has ended</param>
/// <param name="e">Not used</param>
private void asyncEnded(object sender, EventArgs e) {
ReportDelegate endedCallback = this.endedCallback;
@ -109,11 +109,11 @@ namespace Nuclex.Support.Tracking {
asyncDisconnectEvents(); // We don't need those anymore!
// If the progress hasn't reached 1.0 yet, make a fake report so that even
// when a progression doesn't report any progress at all, the set or queue
// owning us will have a percentage of progressions completed.
// when a waitable doesn't report any progress at all, the set or queue
// owning us will have a percentage of waitables completed.
//
// There is the possibility of a race condition here, as a final progress
// report could have been generated by a thread running the progression
// report could have been generated by a thread running the waitable
// that was preempted by this thread. This would cause the progress to
// jump to 1.0 and then back to whatever the waiting thread will report.
if(this.progress != 1.0f) {
@ -124,15 +124,15 @@ namespace Nuclex.Support.Tracking {
endedCallback();
}
/// <summary>Called when the progress of the observed progression changes</summary>
/// <param name="sender">Progression whose progress has changed</param>
/// <summary>Called when the progress of the observed waitable changes</summary>
/// <param name="sender">Waitable whose progress has changed</param>
/// <param name="e">Contains the updated progress</param>
private void asyncProgressChanged(object sender, ProgressReportEventArgs e) {
this.progress = e.Progress;
this.progressUpdateCallback();
}
/// <summary>Unsubscribes from all events of the observed progression</summary>
/// <summary>Unsubscribes from all events of the observed waitable</summary>
private void asyncDisconnectEvents() {
// Make use of the double check locking idiom to avoid the costly lock when
@ -143,8 +143,7 @@ namespace Nuclex.Support.Tracking {
// is no risk of deadlock involved, so we don't need a fancy syncRoot!
lock(this) {
if(this.endedCallback != null) {
this.weightedProgression.Waitable.AsyncEnded -=
new EventHandler(asyncEnded);
this.weightedWaitable.Waitable.AsyncEnded -= new EventHandler(asyncEnded);
if(this.progressReporter != null) {
this.progressReporter.AsyncProgressChanged -=
@ -163,13 +162,13 @@ namespace Nuclex.Support.Tracking {
}
private EventHandler<ProgressReportEventArgs> asyncProgressChangedEventHandler;
/// <summary>The observed progression's progress reporting interface</summary>
/// <summary>The observed waitable's progress reporting interface</summary>
private IProgressReporter progressReporter;
/// <summary>The weighted progression that is being observed</summary>
private WeightedWaitable<ProgressionType> weightedProgression;
/// <summary>The weighted wable that is being observed</summary>
private WeightedWaitable<WaitableType> weightedWaitable;
/// <summary>Callback to invoke when the progress updates</summary>
private volatile ReportDelegate progressUpdateCallback;
/// <summary>Callback to invoke when the progression ends</summary>
/// <summary>Callback to invoke when the waitable ends</summary>
private volatile ReportDelegate endedCallback;
/// <summary>Progress achieved so far</summary>
private volatile float progress;