Several small optimizations; improved XML comments; added a text file for storing general ideas about the design of Nuclex.Support
git-svn-id: file:///srv/devel/repo-conversion/nusu@15 d2e56fa2-650e-0410-a79f-9358c0239efd
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6 changed files with 49 additions and 18 deletions
28
Nuclex.Support.txt
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28
Nuclex.Support.txt
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#if DEBUG
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/// <summary>Generates a new random shuffle table</summary>
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/// <param name="iterationCount">
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/// Number of iterations in which to randomize the shuffle table
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/// </param>
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/// <returns>The new random shuffle table</returns>
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public static byte[] generateShuffleTable(int iterationCount) {
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byte[] shuffleTable = new byte[128];
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for(int index = 0; index < 128; ++index)
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shuffleTable[index] = index;
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Random rng = new Random();
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for(int iteration = 0; iteration < iterationCount; ++iteration) {
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int firstIndex = rng.Next() % 128;
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int secondIndex = rng.Next() % 128;
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byte temp = shuffleTable[firstIndex];
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shuffleTable[firstIndex] = shuffleTable[secondIndex];
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shuffleTable[secondIndex] = temp;
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}
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return shuffleTable;
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}
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#endif
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