Fully implemented the ProgressionTracker and created some NMock-assisted unit tests for validating its proper functioning

git-svn-id: file:///srv/devel/repo-conversion/nusu@35 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-07-09 21:41:21 +00:00
parent 344e5fac53
commit 850db0cded
6 changed files with 472 additions and 29 deletions

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@ -174,10 +174,6 @@
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ThreadOperation</Name>
</Compile>
<Compile Include="Source\Scheduling\WeightedRequirableOperation.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>WeightedRequirableOperation</Name>
</Compile>
<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>BinarySerializer.Test</Name>
@ -227,6 +223,11 @@
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ProgressionTracker</Name>
</Compile>
<Compile Include="Source\Tracking\ProgressionTracker.Test.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ProgressionTracker.Test</Name>
<DependentUpon>ProgressionTracker.cs</DependentUpon>
</Compile>
<Compile Include="Source\Tracking\SetProgression.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>SetProgression</Name>

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@ -30,8 +30,8 @@ namespace Nuclex.Support.Scheduling {
/// The receive should honor the abort request and stop whatever it is
/// doing as soon as possible. The method does not impose any requirement
/// on the timeliness of the reaction of the running process, but implementers
/// are advised to not ignore the abort request and try to design their code
/// in such a way that it can be stopped in a reasonable time
/// are advised to not ignore the abort request and urged to try and design
/// their code in such a way that it can be stopped in a reasonable time
/// (eg. within 1 second of the abort request).
/// </remarks>
void AsyncAbort();

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@ -69,7 +69,8 @@ namespace Nuclex.Support.Scheduling {
/// <summary>Exception that occured while the operation was executing</summary>
/// <remarks>
/// If this field is null, it is assumed that no exception has occured
/// in the background process. When it is set, the End() method will
/// in the background process. If it is set, however, the End() method will
/// re-raise the exception to the calling thread when it is called.
/// </remarks>
public Exception OccuredException {
get { return this.occuredException; }
@ -82,8 +83,7 @@ namespace Nuclex.Support.Scheduling {
// We allow the caller to set the exception multiple times. While I certainly
// can't think of a scenario where this would happen, throwing an exception
// in that case seems worse. The caller might just be executing an exception
// handling block and locking the operation instance could cause all even
// more problems.
// handling block and locking + throwing here could cause even more problems.
this.occuredException = exception;
}

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@ -82,14 +82,13 @@ namespace Nuclex.Support.Tracking {
asyncDisconnectEvents(); // We don't need those anymore!
// If the progress hasn't reached 1.0 yet, make a fake report so that even
// when a progression doesn't report any progress at all, the set of queue
// when a progression doesn't report any progress at all, the set or queue
// owning us will have a percentage of progressions completed.
//
// There is the possibility of a race condition here, as a final progress
// report could have been generated by some other thread that was preempted
// by this thread reporting the end of the progression. This is not a problem,
// however, since the progress is inteded only for informal purposes and
// not to be used for controlling program flow.
// report could have been generated by a thread running the progression
// that was preempted by this thread. This would cause the progress to
// jump to 1.0 and then back to whatever the waiting thread will report.
if(this.progress != 1.0f) {
this.progress = 1.0f;
progressUpdateCallback();

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@ -0,0 +1,258 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
#if UNITTEST
using NUnit.Framework;
using NMock2;
namespace Nuclex.Support.Tracking {
/// <summary>Unit Test for the progression tracker class</summary>
[TestFixture]
public class ProgressionTrackerTest {
#region interface IProgressionTrackerSubscriber
/// <summary>Interface used to test the progression tracker.</summary>
public interface IProgressionTrackerSubscriber {
/// <summary>Called when the progression tracker's progress changes</summary>
/// <param name="sender">Progression tracker whose progress has changed</param>
/// <param name="e">Contains the new progress achieved</param>
void ProgressUpdated(object sender, ProgressUpdateEventArgs e);
/// <summary>Called when the progression tracker's idle state changes</summary>
/// <param name="sender">Progression tracker whose idle state has changed</param>
/// <param name="e">Contains the new idle state of the tracker</param>
void IdleStateChanged(object sender, IdleStateEventArgs e);
}
#endregion // interface IProgressionTrackerSubscriber
#region class ProgressUpdateEventArgsMatcher
/// <summary>Compares two ProgressUpdateEventArgsInstances for NMock validation</summary>
private class ProgressUpdateEventArgsMatcher : Matcher {
/// <summary>Initializes a new ProgressUpdateEventArgsMatcher </summary>
/// <param name="expected">Expected progress update event arguments</param>
public ProgressUpdateEventArgsMatcher(ProgressUpdateEventArgs expected) {
this.expected = expected;
}
/// <summary>
/// Called by NMock to verfiy the ProgressUpdateEventArgs match the expected value
/// </summary>
/// <param name="actualAsObject">Actual value to compare to the expected value</param>
/// <returns>
/// True if the actual value matches the expected value; otherwise false
/// </returns>
public override bool Matches(object actualAsObject) {
ProgressUpdateEventArgs actual = (actualAsObject as ProgressUpdateEventArgs);
if(actual == null)
return false;
return (actual.Progress == this.expected.Progress);
}
/// <summary>Creates a string representation of the expected value</summary>
/// <param name="writer">Writer to write the string representation into</param>
public override void DescribeTo(TextWriter writer) {
writer.Write(this.expected.Progress.ToString());
}
/// <summary>Expected progress update event args value</summary>
private ProgressUpdateEventArgs expected;
}
#endregion // class ProgressUpdateEventArgsMatcher
#region class TestProgression
/// <summary>Progression used for testing in this unit test</summary>
private class TestProgression : Progression {
/// <summary>Changes the testing progression's indicated progress</summary>
/// <param name="progress">
/// New progress to be reported by the testing progression
/// </param>
public void ChangeProgress(float progress) {
OnAsyncProgressUpdated(progress);
}
/// <summary>Transitions the progression into the ended state</summary>
public void End() {
OnAsyncEnded();
}
}
#endregion // class TestProgression
/// <summary>Initialization routine executed before each test is run</summary>
[SetUp]
public void Setup() {
this.mockery = new Mockery();
}
/// <summary>Validates that the tracker properly sums the progress</summary>
[Test]
public void TestSummedProgress() {
ProgressionTracker tracker = new ProgressionTracker();
IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
Expect.Once.On(mockedSubscriber).
Method("IdleStateChanged").
WithAnyArguments();
Expect.Exactly(2).On(mockedSubscriber).
Method("ProgressUpdated").
With(
new Matcher[] {
new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.0f))
}
);
TestProgression test1 = new TestProgression();
tracker.Track(test1);
TestProgression test2 = new TestProgression();
tracker.Track(test2);
Expect.Once.On(mockedSubscriber).
Method("ProgressUpdated").
With(
new Matcher[] {
new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.25f))
}
);
test1.ChangeProgress(0.5f);
this.mockery.VerifyAllExpectationsHaveBeenMet();
}
/// <summary>
/// Validates that the tracker only removes progressions when the whole
/// tracking list has reached the 'ended' state.
/// </summary>
/// <remarks>
/// If the tracker would remove ended progressions right when they finished,
/// the total progress would jump back each time. This is unwanted, of course.
/// </remarks>
[Test]
public void TestDelayedRemoval() {
ProgressionTracker tracker = new ProgressionTracker();
IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
Expect.Once.On(mockedSubscriber).
Method("IdleStateChanged").
WithAnyArguments();
Expect.Exactly(2).On(mockedSubscriber).
Method("ProgressUpdated").
With(
new Matcher[] {
new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.0f))
}
);
TestProgression test1 = new TestProgression();
tracker.Track(test1);
TestProgression test2 = new TestProgression();
tracker.Track(test2);
Expect.Once.On(mockedSubscriber).
Method("ProgressUpdated").
With(
new Matcher[] {
new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.25f))
}
);
test1.ChangeProgress(0.5f);
Expect.Once.On(mockedSubscriber).
Method("ProgressUpdated").
With(
new Matcher[] {
new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.75f))
}
);
// Total progress should be 0.75 after this call (one progression at 1.0,
// the other one at 0.5). If the second progression would be removed,
// the progress would jump to 0.5 instead.
test2.End();
Expect.Once.On(mockedSubscriber).
Method("ProgressUpdated").
With(
new Matcher[] {
new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(1.0f))
}
);
Expect.Once.On(mockedSubscriber).
Method("IdleStateChanged").
WithAnyArguments();
test1.End();
this.mockery.VerifyAllExpectationsHaveBeenMet();
}
/// <summary>Mocks a subscriber for the events of a tracker</summary>
/// <param name="tracker">Tracker to mock an event subscriber for</param>
/// <returns>The mocked event subscriber</returns>
private IProgressionTrackerSubscriber mockSubscriber(ProgressionTracker tracker) {
IProgressionTrackerSubscriber mockedSubscriber =
this.mockery.NewMock<IProgressionTrackerSubscriber>();
tracker.AsyncIdleStateChanged +=
new EventHandler<IdleStateEventArgs>(mockedSubscriber.IdleStateChanged);
tracker.AsyncProgressUpdated +=
new EventHandler<ProgressUpdateEventArgs>(mockedSubscriber.ProgressUpdated);
return mockedSubscriber;
}
/// <summary>Mock object factory</summary>
private Mockery mockery;
}
} // namespace Nuclex.Support.Tracking
#endif // UNITTEST

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@ -19,7 +19,7 @@ License along with this library
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Nuclex.Support.Tracking {
@ -39,6 +39,36 @@ namespace Nuclex.Support.Tracking {
/// </remarks>
public class ProgressionTracker : IDisposable {
#region class ProgressionMatcher
/// <summary>Matches a progression to a fully wrapped one</summary>
private class ProgressionMatcher {
/// <summary>
/// Initializes a new progression matcher that matches against
/// the specified progression
/// </summary>
/// <param name="toMatch">Progression to match against</param>
public ProgressionMatcher(Progression toMatch) {
this.toMatch = toMatch;
}
/// <summary>
/// Checks whether the provided progression matches the comparison
/// progression of the instance
/// </summary>
/// <param name="other">Progression to match to the comparison progression</param>
public bool Matches(ObservedWeightedProgression<Progression> other) {
return ReferenceEquals(other.WeightedProgression.Progression, this.toMatch);
}
/// <summary>Progression this instance compares against</summary>
private Progression toMatch;
}
#endregion // class ProgressionMatcher
/// <summary>Triggered when the idle state of the tracker changes</summary>
/// <remarks>
/// The tracker is idle when no progressions are being tracked in it. If you're
@ -51,9 +81,30 @@ namespace Nuclex.Support.Tracking {
/// <summary>Triggered when the total progress has changed</summary>
public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
/// <summary>Initializes a new progression tracker</summary>
public ProgressionTracker() {
this.trackedProgressions = new List<ObservedWeightedProgression<Progression>>();
this.idle = true;
this.asyncEndedDelegate =
new ObservedWeightedProgression<Progression>.ReportDelegate(asyncEnded);
this.asyncProgressUpdatedDelegate =
new ObservedWeightedProgression<Progression>.ReportDelegate(asyncProgressUpdated);
}
/// <summary>Immediately releases all resources owned by the instance</summary>
public void Dispose() {
// TODO: Untrack all
lock(this.trackedProgressions) {
for(int index = 0; index < this.trackedProgressions.Count; ++index)
this.trackedProgressions[index].Dispose();
this.trackedProgressions.Clear();
this.trackedProgressions = null;
} // lock
}
/// <summary>Begins tracking the specified progression</summary>
@ -66,21 +117,98 @@ namespace Nuclex.Support.Tracking {
/// <param name="progression">Progression to be tracked</param>
/// <param name="weight">Weight to assign to this progression</param>
public void Track(Progression progression, float weight) {
this.trackedProgressions.Add(
new WeightedProgression<Progression>(progression, weight)
);
this.totalWeight += weight;
// Add the new progression into the tracking list. This has to be done
// inside a lock to prevent issues with the progressUpdate callback, which could
// access the totalWeight field before it has been updated to reflect the
// new progression added to the collection.
lock(this.trackedProgressions) {
this.trackedProgressions.Add(
new ObservedWeightedProgression<Progression>(
new WeightedProgression<Progression>(progression, weight),
this.asyncProgressUpdatedDelegate,
this.asyncEndedDelegate
)
);
// This can be done after we registered the wrapper to our delegates because
// any incoming progress updates will be stopped from the danger of a
// division-by-zero from the potentially still zeroed totalWeight by the lock.
this.totalWeight += weight;
// If this is the first progression to be added to the list, tell our
// owner that we're idle no longer!
if(this.trackedProgressions.Count == 1)
OnAsyncIdleStateChanged(false);
} // lock
// All done, the total progress is different now, so force a recalculation and
// send out the AsyncProgressUpdated event.
recalculateProgress();
}
/// <summary>Stops tracking the specified progression</summary>
/// <param name="progression">Progression to stop tracking of</param>
public void Untrack(Progression progression) { }
public void Untrack(Progression progression) {
lock(this.trackedProgressions) {
// Locate the object to be untracked in our collection
int removeIndex = this.trackedProgressions.FindIndex(
new Predicate<ObservedWeightedProgression<Progression>>(
new ProgressionMatcher(progression).Matches
)
);
if(removeIndex == -1)
throw new InvalidOperationException("Item is not being tracked");
// Remove and dispose the progression the user wants to untrack
{
ObservedWeightedProgression<Progression> wrappedProgression =
this.trackedProgressions[removeIndex];
this.trackedProgressions.RemoveAt(removeIndex);
wrappedProgression.Dispose();
}
// If the list is empty, then we're back in the idle state
if(this.trackedProgressions.Count == 0) {
this.totalWeight = 0.0f;
// Report that we're idle now!
OnAsyncIdleStateChanged(true);
} else {
// Rebuild the total weight from scratch. Subtracting the removed progression's
// weight would work, too, but might accumulate rounding errors making the sum
// drift slowly away from the actual value.
this.totalWeight = 0.0f;
for(int index = 0; index < this.trackedProgressions.Count; ++index)
this.totalWeight += this.trackedProgressions[index].WeightedProgression.Weight;
}
} // lock
}
/// <summary>Whether the tracker is currently idle</summary>
public bool Idle {
get { return this.idle; }
}
/// <summary>Current summed progress of the tracked progressions</summary>
public float Progress {
get { return this.progress; }
}
/// <summary>Fires the AsyncIdleStateChanged event</summary>
/// <param name="idle">New idle state to report</param>
protected virtual void OnAsyncIdleStateChanged(bool idle) {
this.idle = idle;
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
if(copy != null)
copy(this, new IdleStateEventArgs(idle));
@ -89,6 +217,8 @@ namespace Nuclex.Support.Tracking {
/// <summary>Fires the AsyncProgressUpdated event</summary>
/// <param name="progress">New progress to report</param>
protected virtual void OnAsyncProgressUpdated(float progress) {
this.progress = progress;
EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
if(copy != null)
copy(this, new ProgressUpdateEventArgs(progress));
@ -96,22 +226,77 @@ namespace Nuclex.Support.Tracking {
/// <summary>Recalculates the total progress of the tracker</summary>
private void recalculateProgress() {
float totalProgress;
float totalProgress = 0.0f;
for(int index = 0; index < trackedProgressions.Count; ++index) {
float weight = this.trackedProgressions[index].WeightedProgression;
totalProgress = this.trackedProgressions[index].Progress * weight;
// Lock the progression to avoid trouble when someone tries to remove one
// of our tracked progressions while we're just processing a progress update
lock(this.trackedProgressions) {
// This is a safety measure. In theory, even after all progressions have
// ended and collection of tracked progressions is cleared, a waiting
// thread might deliver another progress update causing this method to
// be entered. In this case, the right thing is to do nothing at all.
if(this.totalWeight == 0.0f)
return;
// Sum up the total progress
for(int index = 0; index < this.trackedProgressions.Count; ++index) {
float weight = this.trackedProgressions[index].WeightedProgression.Weight;
totalProgress += this.trackedProgressions[index].Progress * weight;
}
// This also needs to be in the lock to guarantee that the totalWeight is
// the one for the number of progressions we just summed -- by design,
// the total weight always has to be updated at the same time as the collection.
totalProgress /= this.totalWeight;
}
totalProgress /= this.totalWeight;
// Finally, trigger the event
OnAsyncProgressUpdated(totalProgress);
}
//OnAsyncProgressUpdated(
/// <summary>Called when one of the tracked progressions has ended</summary>
private void asyncEnded() {
lock(this.trackedProgressions) {
// If any progressions in the list are still going, keep the entire list.
// This behavior is intentional in order to prevent the tracker's progress from
// jumping back repeatedly when multiple tracked progressions come to an end.
for(int index = 0; index < this.trackedProgressions.Count; ++index)
if(!this.trackedProgressions[index].WeightedProgression.Progression.Ended)
return;
// All progressions have finished, get rid of the wrappers and disconnect
// their events.
for(int index = 0; index < this.trackedProgressions.Count; ++index)
this.trackedProgressions[index].Dispose();
this.trackedProgressions.Clear();
this.totalWeight = 0.0f;
// Notify our owner that we're idle now.
OnAsyncIdleStateChanged(true);
}
}
/// <summary>Called when one of the tracked progression has achieved progress</summary>
private void asyncProgressUpdated() {
recalculateProgress();
}
/// <summary>Total weight of all progressions being tracked</summary>
private float totalWeight;
private volatile float totalWeight;
/// <summary>Progressions being tracked by this tracker</summary>
private List<ObservedWeightedProgression<ProgressionType>> trackedProgressions;
private List<ObservedWeightedProgression<Progression>> trackedProgressions;
/// <summary>Delegate for the asyncEnded() method</summary>
private ObservedWeightedProgression<Progression>.ReportDelegate asyncEndedDelegate;
/// <summary>Delegate for the asyncProgressUpdated() method</summary>
private ObservedWeightedProgression<Progression>.ReportDelegate asyncProgressUpdatedDelegate;
/// <summary>Whether the tracker is currently idle</summary>
private bool idle;
/// <summary>Current summed progress of the tracked progressions</summary>
private float progress;
}