Fully implemented the ProgressionTracker and created some NMock-assisted unit tests for validating its proper functioning
git-svn-id: file:///srv/devel/repo-conversion/nusu@35 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
344e5fac53
commit
850db0cded
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@ -174,10 +174,6 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadOperation</Name>
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<Name>ThreadOperation</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Scheduling\WeightedRequirableOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>WeightedRequirableOperation</Name>
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</Compile>
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<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
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<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>BinarySerializer.Test</Name>
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<Name>BinarySerializer.Test</Name>
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@ -227,6 +223,11 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressionTracker</Name>
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<Name>ProgressionTracker</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Tracking\ProgressionTracker.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressionTracker.Test</Name>
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<DependentUpon>ProgressionTracker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\SetProgression.cs">
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<Compile Include="Source\Tracking\SetProgression.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>SetProgression</Name>
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<Name>SetProgression</Name>
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@ -30,8 +30,8 @@ namespace Nuclex.Support.Scheduling {
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/// The receive should honor the abort request and stop whatever it is
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/// The receive should honor the abort request and stop whatever it is
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/// doing as soon as possible. The method does not impose any requirement
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/// doing as soon as possible. The method does not impose any requirement
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/// on the timeliness of the reaction of the running process, but implementers
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/// on the timeliness of the reaction of the running process, but implementers
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/// are advised to not ignore the abort request and try to design their code
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/// are advised to not ignore the abort request and urged to try and design
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/// in such a way that it can be stopped in a reasonable time
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/// their code in such a way that it can be stopped in a reasonable time
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/// (eg. within 1 second of the abort request).
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/// (eg. within 1 second of the abort request).
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/// </remarks>
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/// </remarks>
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void AsyncAbort();
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void AsyncAbort();
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@ -69,7 +69,8 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Exception that occured while the operation was executing</summary>
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/// <summary>Exception that occured while the operation was executing</summary>
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/// <remarks>
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/// <remarks>
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/// If this field is null, it is assumed that no exception has occured
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/// If this field is null, it is assumed that no exception has occured
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/// in the background process. When it is set, the End() method will
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/// in the background process. If it is set, however, the End() method will
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/// re-raise the exception to the calling thread when it is called.
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/// </remarks>
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/// </remarks>
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public Exception OccuredException {
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public Exception OccuredException {
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get { return this.occuredException; }
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get { return this.occuredException; }
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@ -82,8 +83,7 @@ namespace Nuclex.Support.Scheduling {
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// We allow the caller to set the exception multiple times. While I certainly
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// We allow the caller to set the exception multiple times. While I certainly
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// can't think of a scenario where this would happen, throwing an exception
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// can't think of a scenario where this would happen, throwing an exception
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// in that case seems worse. The caller might just be executing an exception
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// in that case seems worse. The caller might just be executing an exception
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// handling block and locking the operation instance could cause all even
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// handling block and locking + throwing here could cause even more problems.
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// more problems.
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this.occuredException = exception;
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this.occuredException = exception;
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}
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}
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@ -82,14 +82,13 @@ namespace Nuclex.Support.Tracking {
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asyncDisconnectEvents(); // We don't need those anymore!
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asyncDisconnectEvents(); // We don't need those anymore!
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// If the progress hasn't reached 1.0 yet, make a fake report so that even
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// If the progress hasn't reached 1.0 yet, make a fake report so that even
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// when a progression doesn't report any progress at all, the set of queue
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// when a progression doesn't report any progress at all, the set or queue
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// owning us will have a percentage of progressions completed.
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// owning us will have a percentage of progressions completed.
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//
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//
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// There is the possibility of a race condition here, as a final progress
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// There is the possibility of a race condition here, as a final progress
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// report could have been generated by some other thread that was preempted
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// report could have been generated by a thread running the progression
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// by this thread reporting the end of the progression. This is not a problem,
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// that was preempted by this thread. This would cause the progress to
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// however, since the progress is inteded only for informal purposes and
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// jump to 1.0 and then back to whatever the waiting thread will report.
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// not to be used for controlling program flow.
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if(this.progress != 1.0f) {
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if(this.progress != 1.0f) {
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this.progress = 1.0f;
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this.progress = 1.0f;
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progressUpdateCallback();
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progressUpdateCallback();
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258
Source/Tracking/ProgressionTracker.Test.cs
Normal file
258
Source/Tracking/ProgressionTracker.Test.cs
Normal file
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@ -0,0 +1,258 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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#if UNITTEST
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using NUnit.Framework;
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using NMock2;
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namespace Nuclex.Support.Tracking {
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/// <summary>Unit Test for the progression tracker class</summary>
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[TestFixture]
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public class ProgressionTrackerTest {
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#region interface IProgressionTrackerSubscriber
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/// <summary>Interface used to test the progression tracker.</summary>
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public interface IProgressionTrackerSubscriber {
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/// <summary>Called when the progression tracker's progress changes</summary>
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/// <param name="sender">Progression tracker whose progress has changed</param>
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/// <param name="e">Contains the new progress achieved</param>
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void ProgressUpdated(object sender, ProgressUpdateEventArgs e);
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/// <summary>Called when the progression tracker's idle state changes</summary>
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/// <param name="sender">Progression tracker whose idle state has changed</param>
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/// <param name="e">Contains the new idle state of the tracker</param>
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void IdleStateChanged(object sender, IdleStateEventArgs e);
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}
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#endregion // interface IProgressionTrackerSubscriber
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#region class ProgressUpdateEventArgsMatcher
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/// <summary>Compares two ProgressUpdateEventArgsInstances for NMock validation</summary>
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private class ProgressUpdateEventArgsMatcher : Matcher {
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/// <summary>Initializes a new ProgressUpdateEventArgsMatcher </summary>
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/// <param name="expected">Expected progress update event arguments</param>
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public ProgressUpdateEventArgsMatcher(ProgressUpdateEventArgs expected) {
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this.expected = expected;
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}
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/// <summary>
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/// Called by NMock to verfiy the ProgressUpdateEventArgs match the expected value
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/// </summary>
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/// <param name="actualAsObject">Actual value to compare to the expected value</param>
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/// <returns>
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/// True if the actual value matches the expected value; otherwise false
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/// </returns>
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public override bool Matches(object actualAsObject) {
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ProgressUpdateEventArgs actual = (actualAsObject as ProgressUpdateEventArgs);
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if(actual == null)
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return false;
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return (actual.Progress == this.expected.Progress);
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}
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/// <summary>Creates a string representation of the expected value</summary>
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/// <param name="writer">Writer to write the string representation into</param>
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public override void DescribeTo(TextWriter writer) {
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writer.Write(this.expected.Progress.ToString());
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}
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/// <summary>Expected progress update event args value</summary>
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private ProgressUpdateEventArgs expected;
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}
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#endregion // class ProgressUpdateEventArgsMatcher
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#region class TestProgression
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/// <summary>Progression used for testing in this unit test</summary>
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private class TestProgression : Progression {
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/// <summary>Changes the testing progression's indicated progress</summary>
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/// <param name="progress">
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/// New progress to be reported by the testing progression
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/// </param>
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public void ChangeProgress(float progress) {
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OnAsyncProgressUpdated(progress);
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}
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/// <summary>Transitions the progression into the ended state</summary>
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public void End() {
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OnAsyncEnded();
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}
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}
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#endregion // class TestProgression
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/// <summary>Initialization routine executed before each test is run</summary>
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[SetUp]
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public void Setup() {
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this.mockery = new Mockery();
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}
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/// <summary>Validates that the tracker properly sums the progress</summary>
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[Test]
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public void TestSummedProgress() {
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ProgressionTracker tracker = new ProgressionTracker();
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IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
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Expect.Once.On(mockedSubscriber).
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Method("IdleStateChanged").
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WithAnyArguments();
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Expect.Exactly(2).On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.0f))
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}
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);
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TestProgression test1 = new TestProgression();
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tracker.Track(test1);
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TestProgression test2 = new TestProgression();
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tracker.Track(test2);
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.25f))
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}
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);
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test1.ChangeProgress(0.5f);
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>
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/// Validates that the tracker only removes progressions when the whole
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/// tracking list has reached the 'ended' state.
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/// </summary>
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/// <remarks>
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/// If the tracker would remove ended progressions right when they finished,
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/// the total progress would jump back each time. This is unwanted, of course.
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/// </remarks>
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[Test]
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public void TestDelayedRemoval() {
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ProgressionTracker tracker = new ProgressionTracker();
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IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
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Expect.Once.On(mockedSubscriber).
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Method("IdleStateChanged").
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WithAnyArguments();
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Expect.Exactly(2).On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.0f))
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}
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);
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TestProgression test1 = new TestProgression();
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tracker.Track(test1);
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TestProgression test2 = new TestProgression();
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tracker.Track(test2);
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.25f))
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}
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);
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test1.ChangeProgress(0.5f);
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.75f))
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}
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);
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// Total progress should be 0.75 after this call (one progression at 1.0,
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// the other one at 0.5). If the second progression would be removed,
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// the progress would jump to 0.5 instead.
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test2.End();
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
|
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(1.0f))
|
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}
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);
|
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|
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Expect.Once.On(mockedSubscriber).
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Method("IdleStateChanged").
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|
WithAnyArguments();
|
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|
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test1.End();
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|
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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|
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/// <summary>Mocks a subscriber for the events of a tracker</summary>
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/// <param name="tracker">Tracker to mock an event subscriber for</param>
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/// <returns>The mocked event subscriber</returns>
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private IProgressionTrackerSubscriber mockSubscriber(ProgressionTracker tracker) {
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IProgressionTrackerSubscriber mockedSubscriber =
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this.mockery.NewMock<IProgressionTrackerSubscriber>();
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tracker.AsyncIdleStateChanged +=
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new EventHandler<IdleStateEventArgs>(mockedSubscriber.IdleStateChanged);
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tracker.AsyncProgressUpdated +=
|
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new EventHandler<ProgressUpdateEventArgs>(mockedSubscriber.ProgressUpdated);
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|
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return mockedSubscriber;
|
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}
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||||||
|
|
||||||
|
/// <summary>Mock object factory</summary>
|
||||||
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private Mockery mockery;
|
||||||
|
|
||||||
|
}
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||||||
|
|
||||||
|
} // namespace Nuclex.Support.Tracking
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#endif // UNITTEST
|
|
@ -19,7 +19,7 @@ License along with this library
|
||||||
#endregion
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#endregion
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||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
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using System.Collections.Generic;
|
||||||
using System.Text;
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using System.Threading;
|
||||||
|
|
||||||
namespace Nuclex.Support.Tracking {
|
namespace Nuclex.Support.Tracking {
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||||||
|
|
||||||
|
@ -39,6 +39,36 @@ namespace Nuclex.Support.Tracking {
|
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/// </remarks>
|
/// </remarks>
|
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public class ProgressionTracker : IDisposable {
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public class ProgressionTracker : IDisposable {
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|
|
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|
#region class ProgressionMatcher
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|
|
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/// <summary>Matches a progression to a fully wrapped one</summary>
|
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private class ProgressionMatcher {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new progression matcher that matches against
|
||||||
|
/// the specified progression
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="toMatch">Progression to match against</param>
|
||||||
|
public ProgressionMatcher(Progression toMatch) {
|
||||||
|
this.toMatch = toMatch;
|
||||||
|
}
|
||||||
|
|
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|
/// <summary>
|
||||||
|
/// Checks whether the provided progression matches the comparison
|
||||||
|
/// progression of the instance
|
||||||
|
/// </summary>
|
||||||
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/// <param name="other">Progression to match to the comparison progression</param>
|
||||||
|
public bool Matches(ObservedWeightedProgression<Progression> other) {
|
||||||
|
return ReferenceEquals(other.WeightedProgression.Progression, this.toMatch);
|
||||||
|
}
|
||||||
|
|
||||||
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/// <summary>Progression this instance compares against</summary>
|
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|
private Progression toMatch;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion // class ProgressionMatcher
|
||||||
|
|
||||||
/// <summary>Triggered when the idle state of the tracker changes</summary>
|
/// <summary>Triggered when the idle state of the tracker changes</summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// The tracker is idle when no progressions are being tracked in it. If you're
|
/// The tracker is idle when no progressions are being tracked in it. If you're
|
||||||
|
@ -51,9 +81,30 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// <summary>Triggered when the total progress has changed</summary>
|
/// <summary>Triggered when the total progress has changed</summary>
|
||||||
public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
|
public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
|
||||||
|
|
||||||
|
/// <summary>Initializes a new progression tracker</summary>
|
||||||
|
public ProgressionTracker() {
|
||||||
|
|
||||||
|
this.trackedProgressions = new List<ObservedWeightedProgression<Progression>>();
|
||||||
|
this.idle = true;
|
||||||
|
|
||||||
|
this.asyncEndedDelegate =
|
||||||
|
new ObservedWeightedProgression<Progression>.ReportDelegate(asyncEnded);
|
||||||
|
this.asyncProgressUpdatedDelegate =
|
||||||
|
new ObservedWeightedProgression<Progression>.ReportDelegate(asyncProgressUpdated);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Immediately releases all resources owned by the instance</summary>
|
/// <summary>Immediately releases all resources owned by the instance</summary>
|
||||||
public void Dispose() {
|
public void Dispose() {
|
||||||
// TODO: Untrack all
|
lock(this.trackedProgressions) {
|
||||||
|
|
||||||
|
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||||
|
this.trackedProgressions[index].Dispose();
|
||||||
|
|
||||||
|
this.trackedProgressions.Clear();
|
||||||
|
this.trackedProgressions = null;
|
||||||
|
|
||||||
|
} // lock
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Begins tracking the specified progression</summary>
|
/// <summary>Begins tracking the specified progression</summary>
|
||||||
|
@ -66,21 +117,98 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// <param name="progression">Progression to be tracked</param>
|
/// <param name="progression">Progression to be tracked</param>
|
||||||
/// <param name="weight">Weight to assign to this progression</param>
|
/// <param name="weight">Weight to assign to this progression</param>
|
||||||
public void Track(Progression progression, float weight) {
|
public void Track(Progression progression, float weight) {
|
||||||
|
|
||||||
|
// Add the new progression into the tracking list. This has to be done
|
||||||
|
// inside a lock to prevent issues with the progressUpdate callback, which could
|
||||||
|
// access the totalWeight field before it has been updated to reflect the
|
||||||
|
// new progression added to the collection.
|
||||||
|
lock(this.trackedProgressions) {
|
||||||
|
|
||||||
this.trackedProgressions.Add(
|
this.trackedProgressions.Add(
|
||||||
new WeightedProgression<Progression>(progression, weight)
|
new ObservedWeightedProgression<Progression>(
|
||||||
|
new WeightedProgression<Progression>(progression, weight),
|
||||||
|
this.asyncProgressUpdatedDelegate,
|
||||||
|
this.asyncEndedDelegate
|
||||||
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// This can be done after we registered the wrapper to our delegates because
|
||||||
|
// any incoming progress updates will be stopped from the danger of a
|
||||||
|
// division-by-zero from the potentially still zeroed totalWeight by the lock.
|
||||||
this.totalWeight += weight;
|
this.totalWeight += weight;
|
||||||
|
|
||||||
|
// If this is the first progression to be added to the list, tell our
|
||||||
|
// owner that we're idle no longer!
|
||||||
|
if(this.trackedProgressions.Count == 1)
|
||||||
|
OnAsyncIdleStateChanged(false);
|
||||||
|
|
||||||
|
} // lock
|
||||||
|
|
||||||
|
// All done, the total progress is different now, so force a recalculation and
|
||||||
|
// send out the AsyncProgressUpdated event.
|
||||||
recalculateProgress();
|
recalculateProgress();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Stops tracking the specified progression</summary>
|
/// <summary>Stops tracking the specified progression</summary>
|
||||||
/// <param name="progression">Progression to stop tracking of</param>
|
/// <param name="progression">Progression to stop tracking of</param>
|
||||||
public void Untrack(Progression progression) { }
|
public void Untrack(Progression progression) {
|
||||||
|
lock(this.trackedProgressions) {
|
||||||
|
|
||||||
|
// Locate the object to be untracked in our collection
|
||||||
|
int removeIndex = this.trackedProgressions.FindIndex(
|
||||||
|
new Predicate<ObservedWeightedProgression<Progression>>(
|
||||||
|
new ProgressionMatcher(progression).Matches
|
||||||
|
)
|
||||||
|
);
|
||||||
|
if(removeIndex == -1)
|
||||||
|
throw new InvalidOperationException("Item is not being tracked");
|
||||||
|
|
||||||
|
// Remove and dispose the progression the user wants to untrack
|
||||||
|
{
|
||||||
|
ObservedWeightedProgression<Progression> wrappedProgression =
|
||||||
|
this.trackedProgressions[removeIndex];
|
||||||
|
this.trackedProgressions.RemoveAt(removeIndex);
|
||||||
|
wrappedProgression.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the list is empty, then we're back in the idle state
|
||||||
|
if(this.trackedProgressions.Count == 0) {
|
||||||
|
|
||||||
|
this.totalWeight = 0.0f;
|
||||||
|
|
||||||
|
// Report that we're idle now!
|
||||||
|
OnAsyncIdleStateChanged(true);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Rebuild the total weight from scratch. Subtracting the removed progression's
|
||||||
|
// weight would work, too, but might accumulate rounding errors making the sum
|
||||||
|
// drift slowly away from the actual value.
|
||||||
|
this.totalWeight = 0.0f;
|
||||||
|
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||||
|
this.totalWeight += this.trackedProgressions[index].WeightedProgression.Weight;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} // lock
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Whether the tracker is currently idle</summary>
|
||||||
|
public bool Idle {
|
||||||
|
get { return this.idle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Current summed progress of the tracked progressions</summary>
|
||||||
|
public float Progress {
|
||||||
|
get { return this.progress; }
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Fires the AsyncIdleStateChanged event</summary>
|
/// <summary>Fires the AsyncIdleStateChanged event</summary>
|
||||||
/// <param name="idle">New idle state to report</param>
|
/// <param name="idle">New idle state to report</param>
|
||||||
protected virtual void OnAsyncIdleStateChanged(bool idle) {
|
protected virtual void OnAsyncIdleStateChanged(bool idle) {
|
||||||
|
this.idle = idle;
|
||||||
|
|
||||||
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
|
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
|
||||||
if(copy != null)
|
if(copy != null)
|
||||||
copy(this, new IdleStateEventArgs(idle));
|
copy(this, new IdleStateEventArgs(idle));
|
||||||
|
@ -89,6 +217,8 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// <summary>Fires the AsyncProgressUpdated event</summary>
|
/// <summary>Fires the AsyncProgressUpdated event</summary>
|
||||||
/// <param name="progress">New progress to report</param>
|
/// <param name="progress">New progress to report</param>
|
||||||
protected virtual void OnAsyncProgressUpdated(float progress) {
|
protected virtual void OnAsyncProgressUpdated(float progress) {
|
||||||
|
this.progress = progress;
|
||||||
|
|
||||||
EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
|
EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
|
||||||
if(copy != null)
|
if(copy != null)
|
||||||
copy(this, new ProgressUpdateEventArgs(progress));
|
copy(this, new ProgressUpdateEventArgs(progress));
|
||||||
|
@ -96,22 +226,77 @@ namespace Nuclex.Support.Tracking {
|
||||||
|
|
||||||
/// <summary>Recalculates the total progress of the tracker</summary>
|
/// <summary>Recalculates the total progress of the tracker</summary>
|
||||||
private void recalculateProgress() {
|
private void recalculateProgress() {
|
||||||
float totalProgress;
|
float totalProgress = 0.0f;
|
||||||
|
|
||||||
for(int index = 0; index < trackedProgressions.Count; ++index) {
|
// Lock the progression to avoid trouble when someone tries to remove one
|
||||||
float weight = this.trackedProgressions[index].WeightedProgression;
|
// of our tracked progressions while we're just processing a progress update
|
||||||
totalProgress = this.trackedProgressions[index].Progress * weight;
|
lock(this.trackedProgressions) {
|
||||||
|
|
||||||
|
// This is a safety measure. In theory, even after all progressions have
|
||||||
|
// ended and collection of tracked progressions is cleared, a waiting
|
||||||
|
// thread might deliver another progress update causing this method to
|
||||||
|
// be entered. In this case, the right thing is to do nothing at all.
|
||||||
|
if(this.totalWeight == 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Sum up the total progress
|
||||||
|
for(int index = 0; index < this.trackedProgressions.Count; ++index) {
|
||||||
|
float weight = this.trackedProgressions[index].WeightedProgression.Weight;
|
||||||
|
totalProgress += this.trackedProgressions[index].Progress * weight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This also needs to be in the lock to guarantee that the totalWeight is
|
||||||
|
// the one for the number of progressions we just summed -- by design,
|
||||||
|
// the total weight always has to be updated at the same time as the collection.
|
||||||
totalProgress /= this.totalWeight;
|
totalProgress /= this.totalWeight;
|
||||||
|
}
|
||||||
|
|
||||||
//OnAsyncProgressUpdated(
|
// Finally, trigger the event
|
||||||
|
OnAsyncProgressUpdated(totalProgress);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called when one of the tracked progressions has ended</summary>
|
||||||
|
private void asyncEnded() {
|
||||||
|
lock(this.trackedProgressions) {
|
||||||
|
|
||||||
|
// If any progressions in the list are still going, keep the entire list.
|
||||||
|
// This behavior is intentional in order to prevent the tracker's progress from
|
||||||
|
// jumping back repeatedly when multiple tracked progressions come to an end.
|
||||||
|
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||||
|
if(!this.trackedProgressions[index].WeightedProgression.Progression.Ended)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// All progressions have finished, get rid of the wrappers and disconnect
|
||||||
|
// their events.
|
||||||
|
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||||
|
this.trackedProgressions[index].Dispose();
|
||||||
|
|
||||||
|
this.trackedProgressions.Clear();
|
||||||
|
this.totalWeight = 0.0f;
|
||||||
|
|
||||||
|
// Notify our owner that we're idle now.
|
||||||
|
OnAsyncIdleStateChanged(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called when one of the tracked progression has achieved progress</summary>
|
||||||
|
private void asyncProgressUpdated() {
|
||||||
|
recalculateProgress();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Total weight of all progressions being tracked</summary>
|
/// <summary>Total weight of all progressions being tracked</summary>
|
||||||
private float totalWeight;
|
private volatile float totalWeight;
|
||||||
/// <summary>Progressions being tracked by this tracker</summary>
|
/// <summary>Progressions being tracked by this tracker</summary>
|
||||||
private List<ObservedWeightedProgression<ProgressionType>> trackedProgressions;
|
private List<ObservedWeightedProgression<Progression>> trackedProgressions;
|
||||||
|
/// <summary>Delegate for the asyncEnded() method</summary>
|
||||||
|
private ObservedWeightedProgression<Progression>.ReportDelegate asyncEndedDelegate;
|
||||||
|
/// <summary>Delegate for the asyncProgressUpdated() method</summary>
|
||||||
|
private ObservedWeightedProgression<Progression>.ReportDelegate asyncProgressUpdatedDelegate;
|
||||||
|
/// <summary>Whether the tracker is currently idle</summary>
|
||||||
|
private bool idle;
|
||||||
|
/// <summary>Current summed progress of the tracked progressions</summary>
|
||||||
|
private float progress;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user