Wrote a short ReadMe file for Nuclex.Support
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ReadMe.md
143
ReadMe.md
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@ -14,3 +14,146 @@ storage, change notifications, stream processing, object cloning and more.
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There are unit tests for the whole library, so everything is verifiably
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There are unit tests for the whole library, so everything is verifiably
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working on all platforms tested (Linux, Windows, Raspberry).
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working on all platforms tested (Linux, Windows, Raspberry).
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Object Cloning
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--------------
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Whether you use the prototye design patten on complex objects or have another
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reason, sometimes a deep clone of an object tree is needed. This library
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provides three complete solutions to cloning objects in .NET:
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- The `SerializationCloner`. It uses .NET's BinarySerializer in a way that
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will serialize your object tree regardless of whether your objects have
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the `Serializable` attribute or not. This is the slowest, least efficient
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object cloner, but it relies on built-in .NET classes only.
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- The `ReflectionCloner` uses .NET's reflection capabilities (that means
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interrogating an object what fields and properties it has) to create
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complete clones of an object, including any arrays and referenced objects.
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This serializer has no setup time and has pretty decent performance.
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- The `ExpressionTreeCloner` uses Linq expression trees to generate tailored
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cloning code for your classes at runtime. This method of cloning has a setup
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time (meaning it takes longer the first time it is confronted with a new
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class), but from the second clone onwards, is much faster than the others.
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All three object cloners can create *shallow clones* (meaning any references
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to other object will be kept without copying the referenced objects, too) and
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*deep clones* meaning any refeferenced objects (and their referenced objects)
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will be cloned as well. Careful, this means event subscribers, such a forms
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and unexpected hangers-on will be cloned, too.
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Furthermore, all three object cloners can create *property-based clones*
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(where only those settings exposed via properties are cloned), which may skip
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the non-exposed parts of an object, as well as *field-based clones* which
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replicate all the data of a class - any private field and hidden state.
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```csharp
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class Example {
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public Example(Example child = null) {
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Child = child;
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}
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public Example Child { get; private set; }
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}
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class Test {
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public static void CloneSomething() {
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var test = new Example(new Example());
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var reflectionCloner = new ReflectionCloner();
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var clone = reflectionCloner.DeepFieldClone(test);
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// Clone is now a complete copy of test, including the child object
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}
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}
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```
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Settings
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--------
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Many applications have to store their settings in an external file or,
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for pure Windows applications, in the registry. This can be tedious and
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difficult to unit test, too. Nuclex.Support provides an autonomous ini
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parser (which works cross-platform and does **not** rely on
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`GetPrivateProfileString`).
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Furthermore, it uses an interface to provide the same functionality for
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the Registry and in-memory settings. This lets you switch between storing
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your settings in the registry, in an .ini file or constructing a settings
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container in memory to appropriately unit-test your code with mock data.
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```csharp
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static readonly string BasicCategoryName = "Basic";
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static readonly string HintsCategoryName = "Hints";
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void saveSettings(ISettingStore settingsStore) {
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settingsStore.Set(BasicCategoryName, "AskSaveOnQuit", this.askSaveOnQuit);
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settingsStore.Set(BasicCategoryName, "ActivePanel", this.activePanelIndex);
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settingsStore.Set(HintsCategoryName, "ShowNameHint", this.showNameHint);
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// ...
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}
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void saveSettingsToIni() {
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var iniStore = new ConfigurationFileStore();
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saveSettings(iniStore);
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using(var writer = new StreamWriteR("awesome-app.ini")) {
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iniStore.Save(writer);
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writer.Flush()
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}
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}
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void saveSettingsToRegistry() {
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using(
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var registryStore = new WindowsRegistryStore(
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RegistryHive.HKCU, "AwesomeApplication"
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)
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) {
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saveSettings(registryStore);
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}
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}
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```
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Observable Base Class
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---------------------
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.NET provides the `INotifyPropertyChanged` interface for objects to expose
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an event that reports when a property of the object has changed. This is
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used by data binding UI controls and some ORMs to detect when an object has
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been changed and the UI or database need to be updated.
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It is a bit tedious to implement, so here's a base class to make it much
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more pleasant to use:
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```csharp
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class CreateUserViewModel : Observable {
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public string FirstName {
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get { return this.firstName; }
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set {
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if(value != this.firstName) {
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this.firstName = value;
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OnPropertyChanged(nameof(FirstName));
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}
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}
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}
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private string firstName;
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}
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```
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There's an extension method for the consuming side, too, with proper handling
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of *wildcard* change notifications that are often overlooked:
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```csharp
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CreateUserViewModel ViewModel { get; set; }
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void onPropertyChanged(object sender, PropertyChangedEventArgs arguments) {
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if(arguments.AreAffecting(nameof(ViewModel.FirstName))) {
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this.firstNameLine.Text = ViewModel.FirstName;
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}
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}
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```
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