Found the synchronization problem in the affine thread pool - the auto reset event was being set twice before even a single thread pool thread made it through the WaitOne() - fixed by using a semaphore; implemented a semaphore that should work in the XBox 360; wrote unit tests for said semaphore; added messages to the affine thread pool's unit tests to make debugging easier
git-svn-id: file:///srv/devel/repo-conversion/nusu@177 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
09247541f2
commit
874fe0a9e4
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@ -151,6 +151,10 @@
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<Compile Include="Source\Scheduling\WindowsTimeSource.Test.cs">
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<DependentUpon>WindowsTimeSource.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Semaphore.cs" />
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<Compile Include="Source\Semaphore.Test.cs">
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<DependentUpon>Semaphore.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Services\AppDomainTypeLister.cs" />
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<Compile Include="Source\Services\AppDomainTypeLister.Test.cs">
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<DependentUpon>AppDomainTypeLister.cs</DependentUpon>
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|
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@ -137,6 +137,10 @@
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<Compile Include="Source\Scheduling\WindowsTimeSource.Test.cs">
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<DependentUpon>WindowsTimeSource.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Semaphore.cs" />
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<Compile Include="Source\Semaphore.Test.cs">
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<DependentUpon>Semaphore.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Services\AppDomainTypeLister.cs" />
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<Compile Include="Source\Services\AppDomainTypeLister.Test.cs">
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<DependentUpon>AppDomainTypeLister.cs</DependentUpon>
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|
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@ -281,20 +281,35 @@ namespace Nuclex.Support {
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// works on a first come first serve basis, but we don't want to rely on this
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// implementation detail in the unit test.
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for(int index = 0; index < eventCount; ++index) {
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Assert.IsTrue(tasks[index].StartEvent.WaitOne(1000));
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Assert.IsTrue(
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tasks[index].StartEvent.WaitOne(10000),
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"Task " + index.ToString() + " was started"
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);
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}
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// All Thread should now be active and no work items should be waiting
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Assert.AreEqual(createdTasks, AffineThreadPool.ActiveThreads);
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Assert.AreEqual(0, AffineThreadPool.WaitingWorkItems);
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Assert.AreEqual(
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createdTasks, AffineThreadPool.ActiveThreads,
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"ActiveThreads property equals number of tasks"
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);
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Assert.AreEqual(
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0, AffineThreadPool.WaitingWorkItems,
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"No waiting work items are in the queue"
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);
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// Add a task to the queue and make sure the waiting work item count goes up
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AffineThreadPool.QueueUserWorkItem(delegate(object state) { });
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Assert.AreEqual(1, AffineThreadPool.WaitingWorkItems);
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Assert.AreEqual(
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1, AffineThreadPool.WaitingWorkItems,
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"Added work item is waiting in the queue"
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);
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// The same again. Now we should have 2 work items sitting in the queue
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AffineThreadPool.QueueUserWorkItem(delegate(object state) { });
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Assert.AreEqual(2, AffineThreadPool.WaitingWorkItems);
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Assert.AreEqual(
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2, AffineThreadPool.WaitingWorkItems,
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"Both added work items are waiting in the queue"
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);
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// Let the WaitTasks finish so we're not blocking the thread pool any longer
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for(int index = 0; index < eventCount; ++index) {
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@ -303,7 +318,10 @@ namespace Nuclex.Support {
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// Wait for the tasks to end before we get rid of them
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for(int index = 0; index < eventCount; ++index) {
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Assert.IsTrue(tasks[index].FinishEvent.WaitOne(1000));
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Assert.IsTrue(
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tasks[index].FinishEvent.WaitOne(1000),
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"Task " + index.ToString() + " has finished"
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);
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}
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}
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finally {
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@ -311,7 +329,6 @@ namespace Nuclex.Support {
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tasks[createdTasks].Dispose();
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}
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}
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}
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}
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@ -82,7 +82,7 @@ namespace Nuclex.Support {
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// as we may run into situations where multiple operations need to be atomic.
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// We keep track of the threads we've created just for good measure; not actually
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// needed for any core functionality.
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workAvailable = new AutoResetEvent(false);
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workAvailable = new Semaphore();
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userWorkItems = new Queue<UserWorkItem>(CpuCores * 4);
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workerThreads = new List<Thread>(CpuCores);
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inUseThreads = 0;
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@ -144,7 +144,7 @@ namespace Nuclex.Support {
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}
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// Wake up one of the worker threads so this task will be processed
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workAvailable.Set();
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workAvailable.Release();
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}
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@ -280,7 +280,7 @@ namespace Nuclex.Support {
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/// <summary>
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/// Used to let the threads in the thread pool wait for new work to appear.
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/// </summary>
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private static AutoResetEvent workAvailable;
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private static Semaphore workAvailable;
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/// <summary>List of all worker threads at the disposal of the thread pool.</summary>
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private static List<Thread> workerThreads;
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/// <summary>Number of threads currently active.</summary>
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124
Source/Semaphore.Test.cs
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124
Source/Semaphore.Test.cs
Normal file
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@ -0,0 +1,124 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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#if UNITTEST
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using NUnit.Framework;
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namespace Nuclex.Support {
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/// <summary>Unit Test for the Semaphore class</summary>
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[TestFixture]
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public class SemaphoreTest {
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/// <summary>
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/// Test whether a semaphore can be initialized with reverse counting
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/// </summary>
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[Test]
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public void TestReverseCountingConstructor() {
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using(Semaphore semaphore = new Semaphore()) {
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Assert.IsNotNull(semaphore); // nonsense, avoids compiler warning
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}
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}
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/// <summary>
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/// Test whether a semaphore can be initialized with a maximum user count
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/// </summary>
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[Test]
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public void TestLimitConstructor() {
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using(Semaphore semaphore = new Semaphore(16)) {
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Assert.IsNotNull(semaphore); // nonsense, avoids compiler warning
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}
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}
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/// <summary>
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/// Test whether a semaphore can be initialized with an initial user
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/// count and a maximum user count
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/// </summary>
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[Test]
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public void TestFullConstructor() {
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using(Semaphore semaphore = new Semaphore(8, 16)) {
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Assert.IsNotNull(semaphore); // nonsense, avoids compiler warning
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}
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}
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/// <summary>
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/// Verifies that the right exception is thrown if a semaphore is initialized
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/// with a larger number of initial users than the maximum number of users.
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/// </summary>
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[Test]
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public void TestThrowOnMoreInitialUsersThanMaximumUsers() {
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Assert.Throws<ArgumentOutOfRangeException>(
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delegate() {
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Semaphore semaphore = new Semaphore(2, 1);
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semaphore.Close();
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}
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);
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}
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/// <summary>
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/// Verifies that the semaphore can time out if the resource does not become
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/// available within the time limit specified by the user
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/// </summary>
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[Test]
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public void TestWaitTimeout() {
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using(Semaphore semaphore = new Semaphore(1)) {
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Assert.IsTrue(semaphore.WaitOne(1000));
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Assert.IsFalse(semaphore.WaitOne(0));
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}
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}
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/// <summary>
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/// Verifies that the semaphore can time out if the resource does not become
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/// available within the time limit specified by the user, if the time limit
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/// is specified using the TimeSpan class
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/// </summary>
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[Test]
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public void TestWaitTimeoutWithTimeSpan() {
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using(Semaphore semaphore = new Semaphore(1)) {
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Assert.IsTrue(semaphore.WaitOne(TimeSpan.FromSeconds(1)));
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Assert.IsFalse(semaphore.WaitOne(TimeSpan.FromSeconds(0)));
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}
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}
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/// <summary>
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/// Tests whether an exception is thrown if the WaitOne() method is called
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/// with a time span that is too large for the underlying synchronization API
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/// </summary>
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[Test]
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public void TestThrowOnWaitWithTooLargeTimeSpan() {
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using(Semaphore semaphore = new Semaphore(1)) {
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Assert.Throws<ArgumentOutOfRangeException>(
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delegate() {
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semaphore.WaitOne(TimeSpan.FromMilliseconds(1L << 32));
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}
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);
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}
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}
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}
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} // namespace Nuclex.Support
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#endif // UNITTEST
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222
Source/Semaphore.cs
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222
Source/Semaphore.cs
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@ -0,0 +1,222 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
|
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Nuclex.Support {
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/// <summary>A reverse counting semaphore</summary>
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/// <remarks>
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/// <para>
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/// This semaphore counts in reverse, which means you can Release() the semaphore
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/// as often as you'd like a thread calling WaitOne() to be let through. You
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/// can use it in the traditional sense and have any Thread calling WaitOne()
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/// make sure to call Release() afterwards, or you can, for example, Release() it
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/// whenever work becomes available and let threads take work from the Semaphore
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/// by calling WaitOne() alone.
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/// </para>
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/// <para>
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/// Implementation notes (ignore this if you just want to use the Semaphore)
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/// </para>
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/// <para>
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/// We could design a semaphore that uses an auto reset event, where the thread
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/// that gets to pass immediately sets the event again if the semaphore isn't full
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/// yet to let another thread pass.
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/// </para>
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/// <para>
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/// However, this would mean that when a semaphore receives a large number of
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/// wait requests, assuming it would allow, for example, 25 users at once, the
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/// thread scheduler would see only 1 thread become eligible for execution. Then
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/// that thread would unlock the next and so on. In short, we wait 25 times
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/// for the thread scheduler to wake up a thread until all users get through.
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/// </para>
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/// <para>
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/// So we chose a ManualResetEvent, which will wake up more threads than
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/// neccessary and possibly cause a period of intense competition for getting
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/// a lock on the resource, but will make the thread scheduler see all threads
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/// become eligible for execution.
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/// </para>
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/// </remarks>
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public class Semaphore : WaitHandle {
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/// <summary>Initializes a new semaphore</summary>
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public Semaphore() {
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createEvent();
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}
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/// <summary>Initializes a new semaphore</summary>
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/// <param name="count">
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/// Number of users that can access the resource at the same time
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/// </param>
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public Semaphore(int count) {
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this.users = -count;
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createEvent();
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}
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/// <summary>Initializes a new semaphore</summary>
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/// <param name="initialCount">
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/// Initial number of users accessing the resource
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/// </param>
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/// <param name="maximumCount">
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/// Maximum numbr of users that can access the resource at the same time
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/// </param>
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public Semaphore(int initialCount, int maximumCount)
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: this() {
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if(initialCount > maximumCount) {
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throw new ArgumentOutOfRangeException(
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"initialCount", "Initial count must not be larger than the maximum count"
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);
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}
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this.users = initialCount - maximumCount; // should be negative!
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createEvent();
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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/// <param name="explicitDisposing">
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/// Whether Dispose() has been called explictly
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/// </param>
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protected override void Dispose(bool explicitDisposing) {
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if(this.manualResetEvent != null) {
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#if XBOX360
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base.Handle = IntPtr.Zero;
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#else
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base.SafeWaitHandle = null;
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#endif
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this.manualResetEvent.Close();
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this.manualResetEvent = null;
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}
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base.Dispose(explicitDisposing);
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}
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/// <summary>
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/// Waits for the resource to become available and locks it
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/// </summary>
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/// <param name="millisecondsTimeout">
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/// Number of milliseconds to wait at most before giving up
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/// </param>
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/// <param name="exitContext">
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/// True to exit the synchronization domain for the context before the wait (if
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/// in a synchronized context), and reacquire it afterward; otherwise, false.
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||||
/// </param>
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/// <returns>
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/// True if the resource was available and is now locked, false if
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/// the timeout has been reached.
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||||
/// </returns>
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||||
public override bool WaitOne(int millisecondsTimeout, bool exitContext) {
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for(; ; ) {
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// Lock the resource - even if it is full. We will correct out mistake later
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// if we overcomitted the resource.
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int newUsers = Interlocked.Increment(ref this.users);
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||||
// If we got the resource, let the thread pass without further processing.
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||||
if(newUsers <= 0) {
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||||
if(newUsers < 0) {
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||||
this.manualResetEvent.Set();
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||||
}
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||||
return true;
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||||
}
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||||
// We overcomitted the resource, count it down again. We know that, at least
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||||
// moments ago, the resource was busy, so block the event.
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||||
this.manualResetEvent.Reset();
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||||
Thread.MemoryBarrier();
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newUsers = Interlocked.Decrement(ref this.users);
|
||||
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||||
// Unless we have been preempted by a Release(), we now have to wait for the
|
||||
// resource to become available.
|
||||
if(newUsers >= 0) {
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||||
if(!this.manualResetEvent.WaitOne(millisecondsTimeout, exitContext)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if !XBOX360
|
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/// <summary>
|
||||
/// Waits for the resource to become available and locks it
|
||||
/// </summary>
|
||||
/// <param name="timeout">
|
||||
/// Time span to wait for the lock before giving up
|
||||
/// </param>
|
||||
/// <param name="exitContext">
|
||||
/// True to exit the synchronization domain for the context before the wait (if
|
||||
/// in a synchronized context), and reacquire it afterward; otherwise, false.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// True if the resource was available and is now locked, false if
|
||||
/// the timeout has been reached.
|
||||
/// </returns>
|
||||
public override bool WaitOne(TimeSpan timeout, bool exitContext) {
|
||||
long totalMilliseconds = (long)timeout.TotalMilliseconds;
|
||||
if((totalMilliseconds < -1) || (totalMilliseconds > int.MaxValue)) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
"timeout", "Timeout must be either -1 or positive and less than 2^31"
|
||||
);
|
||||
}
|
||||
|
||||
return WaitOne((int)totalMilliseconds, exitContext);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Releases a lock on the resource. Note that for a reverse counting semaphore,
|
||||
/// it is legal to Release() the resource before before locking it.
|
||||
/// </summary>
|
||||
public void Release() {
|
||||
|
||||
// Release one lock on the resource
|
||||
int newUsers = Interlocked.Decrement(ref this.users);
|
||||
|
||||
// Wake up any threads waiting for the resource to become available
|
||||
this.manualResetEvent.Set();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Creates the event used to make threads wait for the resource</summary>
|
||||
private void createEvent() {
|
||||
this.manualResetEvent = new ManualResetEvent(false);
|
||||
#if XBOX360
|
||||
base.Handle = this.manualResetEvent.Handle;
|
||||
#else
|
||||
base.SafeWaitHandle = this.manualResetEvent.SafeWaitHandle;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>Event used to make threads wait if the semaphore is full</summary>
|
||||
private ManualResetEvent manualResetEvent;
|
||||
/// <summary>Number of users currently accessing the resource</summary>
|
||||
/// <remarks>
|
||||
/// Since this is a reverse counting semaphore, it will be negative if
|
||||
/// the resource is available and 0 if the semaphore is full.
|
||||
/// </remarks>
|
||||
private int users;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support
|
Loading…
Reference in New Issue
Block a user