Fixed another compilation error that was causing the XBox 360 build to fail because .NET is missing the Math.DivRem() method on the XBox 360
git-svn-id: file:///srv/devel/repo-conversion/nusu@168 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -294,7 +294,12 @@ namespace Nuclex.Support.Collections {
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}
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index += this.firstBlockStartIndex;
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index += this.firstBlockStartIndex;
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#if XBOX360
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blockIndex = index / this.blockSize;
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subIndex = index % this.blockSize;
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#else
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blockIndex = Math.DivRem(index, this.blockSize, out subIndex);
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blockIndex = Math.DivRem(index, this.blockSize, out subIndex);
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#endif
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}
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}
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/// <summary>
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/// <summary>
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