Renamed the 'Documentation' folder of all projects involved in Nuclex.FireFight to 'Documents'

git-svn-id: file:///srv/devel/repo-conversion/nusu@47 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-09-10 18:50:50 +00:00
parent 99312edc17
commit 96e546c2f4
2 changed files with 7 additions and 5 deletions

View File

@ -25,7 +25,7 @@
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<DocumentationFile>Documentation\Nuclex.Support.xml</DocumentationFile>
<DocumentationFile>Documents\Nuclex.Support.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
@ -37,7 +37,7 @@
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<DocumentationFile>Documentation\Nuclex.Support.xml</DocumentationFile>
<DocumentationFile>Documents\Nuclex.Support.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
@ -294,6 +294,9 @@
<Name>Nuclex.Support</Name>
</Content>
</ItemGroup>
<ItemGroup>
<Folder Include="Documents\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />

View File

@ -35,7 +35,7 @@ namespace Nuclex.Support.SpatialPartitioning {
this.Min = min;
this.Max = max;
}
/// <summary>
/// Builds the smallest bounding rectangle that contains the two
/// specified bounding rectangle.
@ -50,7 +50,7 @@ namespace Nuclex.Support.SpatialPartitioning {
CreateMerged(ref original, ref additional, out result);
return result;
}
/// <summary>
/// Builds the smallest bounding rectangle that contains the two
/// specified bounding rectangle.
@ -66,7 +66,6 @@ namespace Nuclex.Support.SpatialPartitioning {
result.Min = Vector2.Min(original.Min, additional.Min);
result.Max = Vector2.Max(original.Max, additional.Max);
}
/// <summary>Coordinates of the lesser side of the bounding rectangle</summary>
public Vector2 Min;