Renamed the 'Documentation' folder of all projects involved in Nuclex.FireFight to 'Documents'
git-svn-id: file:///srv/devel/repo-conversion/nusu@47 d2e56fa2-650e-0410-a79f-9358c0239efd
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99312edc17
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@ -25,7 +25,7 @@
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<NoStdLib>true</NoStdLib>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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<DocumentationFile>Documentation\Nuclex.Support.xml</DocumentationFile>
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<DocumentationFile>Documents\Nuclex.Support.xml</DocumentationFile>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<DebugType>pdbonly</DebugType>
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@ -37,7 +37,7 @@
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<NoStdLib>true</NoStdLib>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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<DocumentationFile>Documentation\Nuclex.Support.xml</DocumentationFile>
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<DocumentationFile>Documents\Nuclex.Support.xml</DocumentationFile>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework">
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<Reference Include="Microsoft.Xna.Framework">
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@ -294,6 +294,9 @@
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<Name>Nuclex.Support</Name>
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<Name>Nuclex.Support</Name>
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Documents\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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@ -35,7 +35,7 @@ namespace Nuclex.Support.SpatialPartitioning {
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this.Min = min;
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this.Min = min;
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this.Max = max;
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this.Max = max;
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}
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}
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/// <summary>
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/// <summary>
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/// Builds the smallest bounding rectangle that contains the two
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/// Builds the smallest bounding rectangle that contains the two
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/// specified bounding rectangle.
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/// specified bounding rectangle.
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@ -50,7 +50,7 @@ namespace Nuclex.Support.SpatialPartitioning {
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CreateMerged(ref original, ref additional, out result);
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CreateMerged(ref original, ref additional, out result);
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return result;
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return result;
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}
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}
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/// <summary>
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/// <summary>
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/// Builds the smallest bounding rectangle that contains the two
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/// Builds the smallest bounding rectangle that contains the two
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/// specified bounding rectangle.
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/// specified bounding rectangle.
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@ -66,7 +66,6 @@ namespace Nuclex.Support.SpatialPartitioning {
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result.Min = Vector2.Min(original.Min, additional.Min);
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result.Min = Vector2.Min(original.Min, additional.Min);
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result.Max = Vector2.Max(original.Max, additional.Max);
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result.Max = Vector2.Max(original.Max, additional.Max);
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}
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}
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/// <summary>Coordinates of the lesser side of the bounding rectangle</summary>
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/// <summary>Coordinates of the lesser side of the bounding rectangle</summary>
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public Vector2 Min;
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public Vector2 Min;
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