Added quaternion serialization; serialization methods now always work on references to improve performance; removed dead code from CygonRectanglePacker; improved commenting on Progression framework

git-svn-id: file:///srv/devel/repo-conversion/nusu@29 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-06-12 19:15:55 +00:00
parent 979e6328fb
commit 991fab9721
4 changed files with 42 additions and 14 deletions

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@ -107,7 +107,7 @@ namespace Nuclex.Support.Packing {
return fits; return fits;
} }
/// <summary>Finds the best position for a rectangle of the given width</summary> /// <summary>Finds the best position for a rectangle of the given dimensions</summary>
/// <param name="rectangleWidth">Width of the rectangle to find a position for</param> /// <param name="rectangleWidth">Width of the rectangle to find a position for</param>
/// <param name="rectangleHeight">Height of the rectangle to find a position for</param> /// <param name="rectangleHeight">Height of the rectangle to find a position for</param>
/// <param name="placement">Received the best placement found for the rectangle</param> /// <param name="placement">Received the best placement found for the rectangle</param>
@ -116,9 +116,6 @@ namespace Nuclex.Support.Packing {
int rectangleWidth, int rectangleHeight, out Point placement int rectangleWidth, int rectangleHeight, out Point placement
) { ) {
// Total surface area of the rectangle
int rectangleArea = rectangleWidth * rectangleHeight;
// Slice index, vertical position and score of the best placement we could find // Slice index, vertical position and score of the best placement we could find
int bestSliceIndex = -1; // Slice index where the best placement was found int bestSliceIndex = -1; // Slice index where the best placement was found
int bestSliceY = 0; // Y position of the best placement found int bestSliceY = 0; // Y position of the best placement found
@ -254,6 +251,7 @@ namespace Nuclex.Support.Packing {
} else { // No direct hit, rectangle ends inside another slice } else { // No direct hit, rectangle ends inside another slice
// Make index from negative BinarySearch() result
endSlice = ~endSlice; endSlice = ~endSlice;
// Find out to which height we need to return at the right end of // Find out to which height we need to return at the right end of

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@ -24,8 +24,6 @@ using System.Reflection;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Nuclex.Support.Serialization;
namespace Nuclex.Support.Serialization { namespace Nuclex.Support.Serialization {
/// <summary>Utility class for serializating objects into binary data</summary> /// <summary>Utility class for serializating objects into binary data</summary>
@ -119,7 +117,7 @@ namespace Nuclex.Support.Serialization {
/// <summary>Serializes a matrix into a binary data stream</summary> /// <summary>Serializes a matrix into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the matrix into</param> /// <param name="writer">BinaryWriter to serialize the matrix into</param>
/// <param name="matrix">Matrix to be serialized</param> /// <param name="matrix">Matrix to be serialized</param>
public static void Save(BinaryWriter writer, Matrix matrix) { public static void Save(BinaryWriter writer, ref Matrix matrix) {
writer.Write(matrix.M11); writer.Write(matrix.M11);
writer.Write(matrix.M12); writer.Write(matrix.M12);
writer.Write(matrix.M13); writer.Write(matrix.M13);
@ -156,7 +154,7 @@ namespace Nuclex.Support.Serialization {
/// <summary>Serializes a vector into a binary data stream</summary> /// <summary>Serializes a vector into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the vector into</param> /// <param name="writer">BinaryWriter to serialize the vector into</param>
/// <param name="vector">Vector to be serialized</param> /// <param name="vector">Vector to be serialized</param>
public static void Save(BinaryWriter writer, Vector2 vector) { public static void Save(BinaryWriter writer, ref Vector2 vector) {
writer.Write(vector.X); writer.Write(vector.X);
writer.Write(vector.Y); writer.Write(vector.Y);
} }
@ -177,7 +175,7 @@ namespace Nuclex.Support.Serialization {
/// <summary>Serializes a vector into a binary data stream</summary> /// <summary>Serializes a vector into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the vector into</param> /// <param name="writer">BinaryWriter to serialize the vector into</param>
/// <param name="vector">Vector to be serialized</param> /// <param name="vector">Vector to be serialized</param>
public static void Save(BinaryWriter writer, Vector3 vector) { public static void Save(BinaryWriter writer, ref Vector3 vector) {
writer.Write(vector.X); writer.Write(vector.X);
writer.Write(vector.Y); writer.Write(vector.Y);
writer.Write(vector.Z); writer.Write(vector.Z);
@ -200,14 +198,38 @@ namespace Nuclex.Support.Serialization {
/// <summary>Serializes a vector into a binary data stream</summary> /// <summary>Serializes a vector into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the vector into</param> /// <param name="writer">BinaryWriter to serialize the vector into</param>
/// <param name="vector">Vector to be serialized</param> /// <param name="vector">Vector to be serialized</param>
public static void Save(BinaryWriter writer, Vector4 vector) { public static void Save(BinaryWriter writer, ref Vector4 vector) {
writer.Write(vector.X); writer.Write(vector.X);
writer.Write(vector.Y); writer.Write(vector.Y);
writer.Write(vector.Z); writer.Write(vector.Z);
writer.Write(vector.W); writer.Write(vector.W);
} }
#endregion // Microsoft.Xna.Framework.Vector3 #endregion // Microsoft.Xna.Framework.Quaternion
#region Microsoft.Xna.Framework.Quaternion
/// <summary>Loads a quaternion from its serialized representation</summary>
/// <param name="reader">Reader to use for reading the quaternion</param>
/// <param name="quaternion">Quaternion to be deserialized</param>
public static void Load(BinaryReader reader, out Quaternion quaternion) {
quaternion.X = reader.ReadSingle();
quaternion.Y = reader.ReadSingle();
quaternion.Z = reader.ReadSingle();
quaternion.W = reader.ReadSingle();
}
/// <summary>Serializes a quaternion into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the quaternion into</param>
/// <param name="quaternion">Quaternion to be serialized</param>
public static void Save(BinaryWriter writer, ref Quaternion quaternion) {
writer.Write(quaternion.X);
writer.Write(quaternion.Y);
writer.Write(quaternion.Z);
writer.Write(quaternion.W);
}
#endregion // Microsoft.Xna.Framework.Quaternion
} // class BinarySerializer } // class BinarySerializer

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@ -81,6 +81,15 @@ namespace Nuclex.Support.Tracking {
asyncDisconnectEvents(); // We don't need those anymore! asyncDisconnectEvents(); // We don't need those anymore!
// If the progress hasn't reached 1.0 yet, make a fake report so that even
// when a progression doesn't report any progress at all, the set of queue
// owning us will have a percentage of progressions completed.
//
// There is the possibility of a race condition here, as a final progress
// report could have been generated by some other thread that was preempted
// by this thread reporting the end of the progression. This is not a problem,
// however, since the progress is inteded only for informal purposes and
// not to be used for controlling program flow.
if(this.progress != 1.0f) { if(this.progress != 1.0f) {
this.progress = 1.0f; this.progress = 1.0f;
progressUpdateCallback(); progressUpdateCallback();
@ -94,11 +103,10 @@ namespace Nuclex.Support.Tracking {
/// <param name="e">Contains the updated progress</param> /// <param name="e">Contains the updated progress</param>
private void asyncProgressUpdated(object sender, ProgressUpdateEventArgs e) { private void asyncProgressUpdated(object sender, ProgressUpdateEventArgs e) {
this.progress = e.Progress; this.progress = e.Progress;
this.progressUpdateCallback(); this.progressUpdateCallback();
} }
/// <summary>Unscribes from all events of the observed progression</summary> /// <summary>Unsubscribes from all events of the observed progression</summary>
private void asyncDisconnectEvents() { private void asyncDisconnectEvents() {
// Make use of the double check locking idiom to avoid the costly lock when // Make use of the double check locking idiom to avoid the costly lock when

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@ -85,7 +85,7 @@ namespace Nuclex.Support.Tracking {
// //
// We can *not* optimize this lock away since we absolutely must not create // We can *not* optimize this lock away since we absolutely must not create
// two doneEvents -- someone might call .WaitOne() on the first one when only // two doneEvents -- someone might call .WaitOne() on the first one when only
// the second one is assigned to this.doneEvent and gets set in the end. // the second one is assigned to this.doneEvent and thus gets set in the end.
if(this.doneEvent == null) { if(this.doneEvent == null) {
lock(this.syncRoot) { lock(this.syncRoot) {