Changed license to Apache License 2.0
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144 changed files with 32422 additions and 32544 deletions
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@ -1,84 +1,83 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2017 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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namespace Nuclex.Support.Collections {
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partial class Deque<TItem> {
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/// <summary>
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/// Determines the index of the first occurence of the specified item in the deque
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/// </summary>
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/// <param name="item">Item that will be located in the deque</param>
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/// <returns>The index of the item or -1 if it wasn't found</returns>
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public int IndexOf(TItem item) {
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if(this.blocks.Count == 1) { // Only one block to scan?
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int length = this.lastBlockEndIndex - this.firstBlockStartIndex;
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int index = Array.IndexOf<TItem>(
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this.blocks[0], item, this.firstBlockStartIndex, length
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);
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// If we found something, we need to adjust its index so the first item in
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// the deque always appears at index 0 to the user
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if(index != -1) {
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return (index - this.firstBlockStartIndex);
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} else {
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return -1;
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}
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} else { // At least two blocks exist
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// Scan the first block for the item and if found, return the index
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int length = this.blockSize - this.firstBlockStartIndex;
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int index = Array.IndexOf<TItem>(
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this.blocks[0], item, this.firstBlockStartIndex, length
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);
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// If we found something, we need to adjust its index
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if(index != -1) {
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return (index - this.firstBlockStartIndex);
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}
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int lastBlock = this.blocks.Count - 1;
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for(int tempIndex = 1; tempIndex < lastBlock; ++tempIndex) {
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index = Array.IndexOf<TItem>(
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this.blocks[tempIndex], item, 0, this.blockSize
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);
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if(index != -1) {
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return (index - this.firstBlockStartIndex + tempIndex * this.blockSize);
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}
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}
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// Nothing found, continue the search in the
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index = Array.IndexOf<TItem>(
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this.blocks[lastBlock], item, 0, this.lastBlockEndIndex
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);
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if(index == -1) {
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return -1;
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} else {
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return (index - this.firstBlockStartIndex + lastBlock * this.blockSize);
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}
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}
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}
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}
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} // namespace Nuclex.Support.Collections
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#region Apache License 2.0
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/*
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Nuclex .NET Framework
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Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#endregion // Apache License 2.0
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using System;
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namespace Nuclex.Support.Collections {
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partial class Deque<TItem> {
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/// <summary>
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/// Determines the index of the first occurence of the specified item in the deque
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/// </summary>
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/// <param name="item">Item that will be located in the deque</param>
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/// <returns>The index of the item or -1 if it wasn't found</returns>
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public int IndexOf(TItem item) {
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if(this.blocks.Count == 1) { // Only one block to scan?
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int length = this.lastBlockEndIndex - this.firstBlockStartIndex;
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int index = Array.IndexOf<TItem>(
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this.blocks[0], item, this.firstBlockStartIndex, length
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);
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// If we found something, we need to adjust its index so the first item in
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// the deque always appears at index 0 to the user
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if(index != -1) {
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return (index - this.firstBlockStartIndex);
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} else {
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return -1;
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}
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} else { // At least two blocks exist
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// Scan the first block for the item and if found, return the index
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int length = this.blockSize - this.firstBlockStartIndex;
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int index = Array.IndexOf<TItem>(
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this.blocks[0], item, this.firstBlockStartIndex, length
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);
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// If we found something, we need to adjust its index
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if(index != -1) {
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return (index - this.firstBlockStartIndex);
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}
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int lastBlock = this.blocks.Count - 1;
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for(int tempIndex = 1; tempIndex < lastBlock; ++tempIndex) {
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index = Array.IndexOf<TItem>(
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this.blocks[tempIndex], item, 0, this.blockSize
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);
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if(index != -1) {
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return (index - this.firstBlockStartIndex + tempIndex * this.blockSize);
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}
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}
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// Nothing found, continue the search in the
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index = Array.IndexOf<TItem>(
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this.blocks[lastBlock], item, 0, this.lastBlockEndIndex
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);
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if(index == -1) {
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return -1;
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} else {
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return (index - this.firstBlockStartIndex + lastBlock * this.blockSize);
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}
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}
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}
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}
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} // namespace Nuclex.Support.Collections
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