Began work on a parallel background worker class that will be like the BackgroundWorker, but without the tight coupling to WinForms and with support for running multiple tasks in parallel
git-svn-id: file:///srv/devel/repo-conversion/nusu@290 d2e56fa2-650e-0410-a79f-9358c0239efd
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<Compile Include="Source\Licensing\LicenseKey.Test.cs">
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<Compile Include="Source\Licensing\LicenseKey.Test.cs">
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<DependentUpon>LicenseKey.cs</DependentUpon>
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<DependentUpon>LicenseKey.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\ParallelBackgroundWorker.cs" />
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<Compile Include="Source\Parsing\CommandLine.Argument.cs">
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<Compile Include="Source\Parsing\CommandLine.Argument.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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<DependentUpon>CommandLine.cs</DependentUpon>
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</Compile>
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</Compile>
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265
Source/ParallelBackgroundWorker.cs
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265
Source/ParallelBackgroundWorker.cs
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Nuclex.Support {
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/// <summary>Processes tasks in parallel using many threads</summary>
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/// <typeparam name="TTask">Type of tasks the class will process</typeparam>
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public abstract class ParallelBackgroundWorker<TTask> : IDisposable {
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/// <summary>Number of CPU cores available on the system</summary>
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#if XBOX360
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public static readonly int Processors = 4;
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#else
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public static readonly int Processors = Environment.ProcessorCount;
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#endif
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/// <summary>Initializes a new parallel background worker with unlimited threads</summary>
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public ParallelBackgroundWorker() : this(int.MaxValue) { }
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/// <summary>
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/// Initializes a new parallel background worker running the specified number
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/// of tasks in parallel
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/// </summary>
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/// <param name="threadCount">
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/// Number of tasks to run in parallel (if positive) or number of CPU cores to leave
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/// unused (if negative).
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/// </param>
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/// <remarks>
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/// If a negative number of threads is used, at least one thread will be always
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/// be created, so specifying -2 on a single-core system will still occupy
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/// the only core.
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/// </remarks>
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public ParallelBackgroundWorker(int threadCount) {
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if(threadCount > 0) {
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this.threadCount = threadCount;
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} else {
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threadCount = Math.Max(1, Processors + threadCount);
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}
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this.runQueuedTasksInThreadDelegate = new Action<object>(runQueuedTasksInThread);
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this.runningThreads = new List<Task>();
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this.tasks = new Queue<TTask>();
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this.threadTerminatedEvent = new AutoResetEvent(false);
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this.cancellationTokenSource = new CancellationTokenSource();
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}
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/// <summary>
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/// Initializes a new parallel background worker that uses the specified name for
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/// its worker threads.
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/// </summary>
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/// <param name="name">Name that will be assigned to the worker threads</param>
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public ParallelBackgroundWorker(string name) :
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this(int.MaxValue) {
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threadName = name;
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}
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/// <summary>
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/// Initializes a new parallel background worker that uses the specified name for
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/// its worker threads and running the specified number of tasks in parallel.
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/// </summary>
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/// <param name="name">Name that will be assigned to the worker threads</param>
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/// <param name="threadCount">
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/// Number of tasks to run in parallel (if positive) or number of CPU cores to leave
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/// unused (if negative).
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/// </param>
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/// <remarks>
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/// If a negative number of threads is used, at least one thread will be always
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/// be created, so specifying -2 on a single-core system will still occupy
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/// the only core.
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/// </remarks>
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public ParallelBackgroundWorker(string name, int threadCount) :
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this(threadCount) {
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threadName = name;
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.threadTerminatedEvent != null) {
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CancelPendingTasks();
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CancelRunningTasks();
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Join();
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this.threadTerminatedEvent.Dispose();
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this.threadTerminatedEvent = null;
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}
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if(this.cancellationTokenSource != null) {
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this.cancellationTokenSource.Dispose();
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this.cancellationTokenSource = null;
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}
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}
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/// <summary>Adds a task for processing by the background worker threads</summary>
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/// <param name="task">Task that will be processed in the background</param>
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public void AddTask(TTask task) {
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if(this.cancellationTokenSource.IsCancellationRequested) {
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return;
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}
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lock(this.queueSynchronizationRoot) {
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this.tasks.Enqueue(task);
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if(this.runningThreads.Count < this.threadCount) {
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//Task newThread = new Task(this.runQueuedTasksInThreadDelegate, );
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}
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}
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// Thread 1:
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// lock() {
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// - take task
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// - or deregister and exit
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// }
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//
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// Thread 2:
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// lock() {
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// - put task
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// - if too few threads, register and add
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// }
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}
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/// <summary>Cancels all tasks that are currently executing</summary>
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public void CancelRunningTasks() {
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this.cancellationTokenSource.Cancel();
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}
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/// <summary>Cancels all queued tasks waiting to be executed</summary>
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public void CancelPendingTasks() {
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lock(this.queueSynchronizationRoot) {
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this.tasks.Clear();
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}
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}
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/// <summary>Waits until all executing and queued tasks have been processed</summary>
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public void Join() {
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while(this.runningThreads.Count > 0) {
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this.threadTerminatedEvent.WaitOne();
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}
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}
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/// <summary>Called in a thread to execute a single task</summary>
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/// <param name="task">Task that should be executed</param>
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/// <param name="cancellationToken">
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/// Cancellation token through which the method can be signalled to cancel
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/// </param>
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protected abstract void Run(TTask task, CancellationToken cancellationToken);
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/// <summary>
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/// Runs queued tasks of the parallel background worker until the queue is empty
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/// </summary>
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/// <param name="thisTaskAsObject">Threading task in which this worker is running</param>
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private void runQueuedTasksInThread(object thisTaskAsObject) {
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string previousThreadName = null;
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if(!string.IsNullOrEmpty(this.threadName)) {
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previousThreadName = Thread.CurrentThread.Name;
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Thread.CurrentThread.Name = this.threadName;
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}
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try {
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#if false
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TTask task;
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while(this.tasks.TryDequeue(out task)) {
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try {
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Run(task, this.cancellationTokenSource.Token);
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}
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catch(Exception exception) {
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this.exceptions.Add(exception);
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}
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}
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lock(this.runningThreads) {
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this.runningThreads.Remove((Task)thisTaskAsObject);
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}
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this.threadTerminatedEvent.Set();
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#endif
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}
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finally {
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if(!string.IsNullOrEmpty(this.threadName)) {
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Thread.CurrentThread.Name = previousThreadName;
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}
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}
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}
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/// <summary>
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/// Name that will be assigned to the worker threads while they're processing tasks
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/// for the parallel background worker
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/// </summary>
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private string threadName;
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/// <summary>Number of threads to use simultaneously</summary>
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private int threadCount;
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/// <summary>Synchronization root used to access the task queue and thread list</summary>
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/// <remarks>
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/// <para>
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/// Both lists are intentionally using a shared synchronization root because this will
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/// guarantee that there's no race condition between adding work and a thread finishing:
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/// </para>
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/// <para>
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/// Main thread
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/// <code>
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/// lock(this.queueSynchronizationRoot) {
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/// this.tasks.Add(newTask);
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///
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/// if(this.runningThreads.Count < maximumThreadCount) {
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/// startAdditionalTaskThread();
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/// }
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/// }
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/// </code>
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/// </para>
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/// <para>
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/// Task thread
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/// <code>
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/// TTask myTask;
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/// lock(this.queueSynchronizationRoot) {
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/// this.tasks.TryGet(out myTask);
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///
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/// // RACE CONDITION WITHOUT LOCK: if this wasn't inside the same lock as the task
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/// // checking, the main thread might check at this point, see that there are already
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/// // enough threads running!
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/// if(myTask == null) {
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/// this.runningThreads.Remove(thisThread);
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/// return;
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/// }
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/// }
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/// </code>
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/// </para>
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/// <para>
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/// The race condition mentioned above could completely stall the background worker by
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/// leaving tasks in the queue but no threads active to execute them, so it is vital to
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/// use this method of synchronization!
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/// </para>
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/// </remarks>
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///
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private object queueSynchronizationRoot;
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/// <summary>Delegate for the runQueuedTasksInThread() method</summary>
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private Action<object> runQueuedTasksInThreadDelegate;
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/// <summary>Tasks remaining to be processed</summary>
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private Queue<TTask> tasks;
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/// <summary>Threads that are currently executing tasks</summary>
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private IList<Task> runningThreads;
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// Idea:
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// private int runningThreadCount;
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// Before the task looks for new work, it will decrement this
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// if the task gets new work, it will increment this again.
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// - if it would be above threadCount now, put work back in the queue
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// AddTask() increments this after pushing new work
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// - if it would be above threadCount, do not create a new thread
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/// <summary>Exceptions that have occurred while executing tasks</summary>
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private ConcurrentBag<Exception> exceptions;
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/// <summary>Event that is triggered whenever a task gets completed</summary>
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private AutoResetEvent threadTerminatedEvent;
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/// <summary>
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/// Provides a cancellation token that can be used to signal a thread to terminate
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/// </summary>
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private CancellationTokenSource cancellationTokenSource;
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}
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} // namespace Nuclex.Support
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