Removed the last traces of Windows Phone 7 and Xbox 360 support

git-svn-id: file:///srv/devel/repo-conversion/nusu@314 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2014-07-22 08:50:05 +00:00
parent 9a4a051100
commit b1b1f02e6f
5 changed files with 6 additions and 816 deletions

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<DependentUpon>PriorityQueue.cs</DependentUpon>
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<DependentUpon>ReadOnlyDictionary.cs</DependentUpon>
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<DependentUpon>ReadOnlyList.cs</DependentUpon>
</Compile>
<Compile Include="Source\Collections\ReadOnlySet.cs" />
<Compile Include="Source\Collections\ReadOnlySet.Test.cs">
<DependentUpon>ReadOnlySet.cs</DependentUpon>
</Compile>
<Compile Include="Source\Collections\ReverseComparer.cs" />
<Compile Include="Source\Collections\ReverseComparer.Test.cs">
<DependentUpon>ReverseComparer.cs</DependentUpon>
</Compile>
<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs" />
<Compile Include="Source\Collections\TransformingReadOnlyCollection.Interfaces.cs">
<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
</Compile>
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<Compile Include="Source\Collections\Variegator.cs" />
<Compile Include="Source\Collections\Variegator.Test.cs">
<DependentUpon>Variegator.cs</DependentUpon>
</Compile>
<Compile Include="Source\Collections\WeakCollection.cs" />
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<DependentUpon>WeakCollection.cs</DependentUpon>
</Compile>
<Compile Include="Source\Collections\WeakCollection.Test.cs">
<DependentUpon>WeakCollection.cs</DependentUpon>
</Compile>
<Compile Include="Source\Settings\ConfigurationFileStore.cs" />
<Compile Include="Source\Settings\ConfigurationFileStore.Parsing.cs">
<DependentUpon>ConfigurationFileStore.cs</DependentUpon>
</Compile>
<Compile Include="Source\Settings\ConfigurationFileStore.Test.cs">
<DependentUpon>ConfigurationFileStore.cs</DependentUpon>
</Compile>
<Compile Include="Source\Settings\ISettingsStore.cs" />
<Compile Include="Source\Settings\MemoryStore.cs" />
<Compile Include="Source\Settings\MemoryStore.Test.cs">
<DependentUpon>MemoryStore.cs</DependentUpon>
</Compile>
<Compile Include="Source\Settings\OptionInfo.cs" />
<Compile Include="Source\Settings\WindowsRegistryStore.cs" />
<Compile Include="Source\Settings\WindowsRegistryStore.Test.cs">
<DependentUpon>WindowsRegistryStore.cs</DependentUpon>
</Compile>
<Compile Include="Source\GarbagePolicy.cs" />
<Compile Include="Source\IO\PartialStream.cs" />
<Compile Include="Source\IO\PartialStream.Test.cs">
<DependentUpon>PartialStream.cs</DependentUpon>
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<Compile Include="Source\IO\RingMemoryStream.cs" />
<Compile Include="Source\IO\RingMemoryStream.Test.cs">
<DependentUpon>RingMemoryStream.cs</DependentUpon>
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<Compile Include="Source\IO\ChainStream.cs" />
<Compile Include="Source\IO\ChainStream.Test.cs">
<DependentUpon>ChainStream.cs</DependentUpon>
</Compile>
<Compile Include="Source\Licensing\LicenseKey.cs" />
<Compile Include="Source\Licensing\LicenseKey.Test.cs">
<DependentUpon>LicenseKey.cs</DependentUpon>
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<Compile Include="Source\Parsing\CommandLine.Argument.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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<Compile Include="Source\ParallelBackgroundWorker.Test.cs">
<DependentUpon>ParallelBackgroundWorker.cs</DependentUpon>
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<Compile Include="Source\Parsing\ParserHelper.Test.cs">
<DependentUpon>ParserHelper.cs</DependentUpon>
</Compile>
<Compile Include="Source\PropertyChangedEventArgsHelper.cs" />
<Compile Include="Source\PropertyChangedEventArgsHelper.Test.cs">
<DependentUpon>PropertyChangedEventArgsHelper.cs</DependentUpon>
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<Compile Include="Source\AffineThreadPool.cs" />
<Compile Include="Source\AffineThreadPool.Test.cs">
<DependentUpon>AffineThreadPool.cs</DependentUpon>
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<DependentUpon>EnumHelper.cs</DependentUpon>
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<Compile Include="Source\Semaphore.Test.cs">
<DependentUpon>Semaphore.cs</DependentUpon>
</Compile>
<Compile Include="Source\FloatHelper.cs" />
<Compile Include="Source\FloatHelper.Test.cs">
<DependentUpon>FloatHelper.cs</DependentUpon>
</Compile>
<Compile Include="Source\IntegerHelper.cs" />
<Compile Include="Source\IntegerHelper.Test.cs">
<DependentUpon>IntegerHelper.cs</DependentUpon>
</Compile>
<Compile Include="Source\PathHelper.cs" />
<Compile Include="Source\PathHelper.Test.cs">
<DependentUpon>PathHelper.cs</DependentUpon>
</Compile>
<Compile Include="Source\Shared.cs" />
<Compile Include="Source\Shared.Test.cs">
<DependentUpon>Shared.cs</DependentUpon>
</Compile>
<Compile Include="Source\StringBuilderHelper.cs" />
<Compile Include="Source\StringBuilderHelper.Test.cs">
<DependentUpon>StringBuilderHelper.cs</DependentUpon>
</Compile>
<Compile Include="Source\StringHelper.cs" />
<Compile Include="Source\StringHelper.Test.cs">
<DependentUpon>StringHelper.cs</DependentUpon>
</Compile>
<Compile Include="Source\StringSegment.cs" />
<Compile Include="Source\StringSegment.Test.cs">
<DependentUpon>StringSegment.cs</DependentUpon>
</Compile>
<Compile Include="Source\WeakReference.cs" />
<Compile Include="Source\WeakReference.Phone7.cs">
<DependentUpon>WeakReference.cs</DependentUpon>
</Compile>
<Compile Include="Source\WeakReference.Test.cs">
<DependentUpon>WeakReference.cs</DependentUpon>
</Compile>
<Compile Include="Source\XmlHelper.cs" />
<Compile Include="Source\XmlHelper.Test.cs">
<DependentUpon>XmlHelper.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="..\Foundation.snk">
<Link>Foundation.snk</Link>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="Documents\DoubleConverter.txt" />
<Content Include="Documents\Nuclex.Support.txt" />
<Content Include="Documents\Request Framework.txt" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -51,20 +51,6 @@ namespace Nuclex.Support {
#endregion // enum EmptyEnumeration #endregion // enum EmptyEnumeration
/// <summary>
/// Verifies that the enum helper can list the members of an enumeration
/// manually (as it needs to be done on the XBox 360)
/// </summary>
[Test]
public void TestGetValuesXbox360() {
CollectionAssert.AreEquivalent(
new TestEnumeration[] {
TestEnumeration.One, TestEnumeration.Two, TestEnumeration.Three
},
EnumHelper.GetValuesXbox360<TestEnumeration>()
);
}
/// <summary> /// <summary>
/// Verifies that the enum helper can list the members of an enumeration /// Verifies that the enum helper can list the members of an enumeration
/// </summary> /// </summary>
@ -98,17 +84,6 @@ namespace Nuclex.Support {
); );
} }
/// <summary>
/// Tests whether an exception is thrown if the GetValuesXbox360() method is
/// used on a non-enumeration type
/// </summary>
[Test]
public void TestThrowOnNonEnumTypeXbox360() {
Assert.Throws<ArgumentException>(
delegate() { EnumHelper.GetValuesXbox360<int>(); }
);
}
/// <summary> /// <summary>
/// Tests whether an exception is thrown if the GetValues() method is used on /// Tests whether an exception is thrown if the GetValues() method is used on
/// a non-enumeration type /// a non-enumeration type

View File

@ -92,39 +92,7 @@ namespace Nuclex.Support {
/// and cache the result. /// and cache the result.
/// </remarks> /// </remarks>
public static TEnum[] GetValues<TEnum>() { public static TEnum[] GetValues<TEnum>() {
#if XBOX360 || WINDOWS_PHONE
return GetValuesXbox360<TEnum>();
#else
return (TEnum[])Enum.GetValues(typeof(TEnum)); return (TEnum[])Enum.GetValues(typeof(TEnum));
#endif
}
/// <summary>Retrieves a list of all values contained in an enumeration</summary>
/// <typeparam name="TEnum">
/// Type of the enumeration whose values will be returned
/// </typeparam>
/// <returns>All values contained in the specified enumeration</returns>
internal static TEnum[] GetValuesXbox360<TEnum>() {
Type enumType = typeof(TEnum);
if(!enumType.IsEnum) {
throw new ArgumentException(
"The provided type needs to be an enumeration", "EnumType"
);
}
// Use reflection to get all fields in the enumeration
FieldInfo[] fieldInfos = enumType.GetFields(
BindingFlags.Public | BindingFlags.Static
);
// Create an array to hold the enumeration values and copy them over from
// the fields we just retrieved
TEnum[] values = new TEnum[fieldInfos.Length];
for(int index = 0; index < fieldInfos.Length; ++index) {
values[index] = (TEnum)fieldInfos[index].GetValue(null);
}
return values;
} }
} }

View File

@ -18,6 +18,8 @@ License along with this library
*/ */
#endregion #endregion
#if WINDOWS
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -26,6 +28,8 @@ namespace Nuclex.Support.Settings {
/// <summary>Stores settings in the registry on Windows operating systems</summary> /// <summary>Stores settings in the registry on Windows operating systems</summary>
public class WindowsRegistryStore : ISettingsStore, IDisposable { public class WindowsRegistryStore : ISettingsStore, IDisposable {
/// <summary>Immediately releases all resources owned by the instance</summary> /// <summary>Immediately releases all resources owned by the instance</summary>
public void Dispose() { public void Dispose() {
} }
@ -99,3 +103,5 @@ namespace Nuclex.Support.Settings {
} }
} // namespace Nuclex.Support.Settings } // namespace Nuclex.Support.Settings
#endif // WINDOWS