Found some more remaining traces of Microsoft's scrapyard and killed them; removed WinRT support
git-svn-id: file:///srv/devel/repo-conversion/nusu@315 d2e56fa2-650e-0410-a79f-9358c0239efd
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12 changed files with 22 additions and 640 deletions
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@ -161,11 +161,7 @@ namespace Nuclex.Support.Cloning {
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/// <returns>A clone of the original instance</returns>
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private static object shallowCloneComplexFieldBased(object original) {
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Type originalType = original.GetType();
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#if (XBOX360 || WINDOWS_PHONE)
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object clone = Activator.CreateInstance(originalType);
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#else
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object clone = FormatterServices.GetUninitializedObject(originalType);
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#endif
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FieldInfo[] fieldInfos = originalType.GetFieldInfosIncludingBaseClasses(
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance
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@ -243,11 +239,7 @@ namespace Nuclex.Support.Cloning {
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/// <returns>A clone of the original instance</returns>
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private static object deepCloneComplexFieldBased(object original) {
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Type originalType = original.GetType();
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#if (XBOX360 || WINDOWS_PHONE)
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object clone = Activator.CreateInstance(originalType);
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#else
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object clone = FormatterServices.GetUninitializedObject(originalType);
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#endif
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FieldInfo[] fieldInfos = originalType.GetFieldInfosIncludingBaseClasses(
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance
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@ -18,8 +18,6 @@ License along with this library
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*/
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#endregion
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#if !(XBOX360 || WINDOWS_PHONE)
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using System;
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using System.IO;
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using System.Reflection;
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@ -328,5 +326,3 @@ namespace Nuclex.Support.Cloning {
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}
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} // namespace Nuclex.Support.Cloning
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#endif // !(XBOX360 || WINDOWS_PHONE)
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