Added an object Pool that can be used to recycle objects in order to avoid garbage buildup; wrote unit tests for the new pool class; added interface through which objects entering the pool can be instructed to revert their state
git-svn-id: file:///srv/devel/repo-conversion/nusu@192 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
2b94c316f6
commit
b8dbf8f40d
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@ -85,6 +85,7 @@
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<DependentUpon>Deque.cs</DependentUpon>
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<DependentUpon>Deque.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\IRecyclable.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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<DependentUpon>ItemEventArgs.cs</DependentUpon>
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<DependentUpon>ItemEventArgs.cs</DependentUpon>
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@ -109,6 +110,10 @@
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<Compile Include="Source\Collections\ParentingCollection.Test.cs">
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<Compile Include="Source\Collections\ParentingCollection.Test.cs">
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<DependentUpon>ParentingCollection.cs</DependentUpon>
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<DependentUpon>ParentingCollection.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\Collections\Pool.cs" />
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<Compile Include="Source\Collections\Pool.Test.cs">
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<DependentUpon>Pool.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PriorityItemPair.cs" />
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<Compile Include="Source\Collections\PriorityItemPair.cs" />
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<Compile Include="Source\Collections\PriorityItemPair.Test.cs">
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<Compile Include="Source\Collections\PriorityItemPair.Test.cs">
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<DependentUpon>PriorityItemPair.cs</DependentUpon>
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<DependentUpon>PriorityItemPair.cs</DependentUpon>
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@ -71,6 +71,7 @@
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<DependentUpon>Deque.cs</DependentUpon>
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<DependentUpon>Deque.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\IRecyclable.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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<DependentUpon>ItemEventArgs.cs</DependentUpon>
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<DependentUpon>ItemEventArgs.cs</DependentUpon>
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@ -95,6 +96,10 @@
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<Compile Include="Source\Collections\ParentingCollection.Test.cs">
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<Compile Include="Source\Collections\ParentingCollection.Test.cs">
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<DependentUpon>ParentingCollection.cs</DependentUpon>
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<DependentUpon>ParentingCollection.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\Collections\Pool.cs" />
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<Compile Include="Source\Collections\Pool.Test.cs">
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<DependentUpon>Pool.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PriorityItemPair.cs" />
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<Compile Include="Source\Collections\PriorityItemPair.cs" />
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<Compile Include="Source\Collections\PriorityItemPair.Test.cs">
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<Compile Include="Source\Collections\PriorityItemPair.Test.cs">
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<DependentUpon>PriorityItemPair.cs</DependentUpon>
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<DependentUpon>PriorityItemPair.cs</DependentUpon>
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45
Source/Collections/IRecyclable.cs
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45
Source/Collections/IRecyclable.cs
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@ -0,0 +1,45 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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namespace Nuclex.Support.Collections {
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/// <summary>Allows an object to be returned to its initial state</summary>
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/// <remarks>
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/// <para>
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/// This interface is typically implemented by objects which can be recycled
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/// in order to avoid the construction overhead of a heavyweight class and to
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/// eliminate garbage by reusing instances.
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/// </para>
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/// <para>
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/// Recyclable objects should have a parameterless constructor and calling
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/// their Recycle() method should bring them back into the state they were
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/// in right after they had been constructed.
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/// </para>
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/// </remarks>
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public interface IRecyclable {
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/// <summary>Returns the object to its initial state</summary>
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void Recycle();
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}
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} // namespace Nuclex.Support.Collections
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108
Source/Collections/Pool.Test.cs
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108
Source/Collections/Pool.Test.cs
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@ -0,0 +1,108 @@
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#region CPL License
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/*
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|
Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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|
modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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|
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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|
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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#if UNITTEST
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NMock2;
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namespace Nuclex.Support.Collections {
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/// <summary>Unit tests for the Pool class</summary>
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[TestFixture]
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public class PoolTest {
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#region class TestClass
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/// <summary>Used to test the pool</summary>
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private class TestClass : IRecyclable {
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/// <summary>Returns the object to its initial state</summary>
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public void Recycle() {
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this.Recycled = true;
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}
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/// <summary>Whether the instance has been recycled</summary>
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public bool Recycled;
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}
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#endregion // class TestClass
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/// <summary>
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/// Verifies that the pool can return newly constructed objects
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/// </summary>
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[Test]
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public void TestGet() {
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Pool<TestClass> pool = new Pool<TestClass>();
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Assert.IsNotNull(pool.Get());
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}
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/// <summary>
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/// Verifies that the pool will return a recycled object if one is available
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/// </summary>
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[Test]
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public void TestGetRecycled() {
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Pool<TestClass> pool = new Pool<TestClass>();
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pool.Redeem(new TestClass());
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TestClass test = pool.Get();
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Assert.IsTrue(test.Recycled);
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}
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/// <summary>
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/// Tests whether the pool can redeem objects that are no longer used
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/// </summary>
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[Test]
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public void TestRedeem() {
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Pool<TestClass> pool = new Pool<TestClass>();
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pool.Redeem(new TestClass());
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}
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/// <summary>
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/// Tests whether the Recycle() method is called at the appropriate time
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/// </summary>
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[Test]
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public void TestRecycle() {
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Pool<TestClass> pool = new Pool<TestClass>();
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TestClass x = new TestClass();
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Assert.IsFalse(x.Recycled);
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pool.Redeem(x);
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Assert.IsTrue(x.Recycled);
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}
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/// <summary>Verifies that the pool's Capacity is applied correctly</summary>
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[Test]
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public void TestPoolSize() {
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Pool<TestClass> pool = new Pool<TestClass>(123);
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Assert.AreEqual(123, pool.Capacity);
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pool.Capacity = 321;
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Assert.AreEqual(321, pool.Capacity);
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}
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}
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} // namespace Nuclex.Support.Collections
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#endif // UNITTEST
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131
Source/Collections/Pool.cs
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131
Source/Collections/Pool.cs
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@ -0,0 +1,131 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Collections {
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/// <summary>Pool that recycles objects in order to avoid garbage build-up</summary>
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/// <typeparam name="ItemType">Type of objects being pooled</typeparam>
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/// <remarks>
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/// <para>
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/// Use this class to recycle objects instead of letting them become garbage,
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/// creating new instances each time. The Pool class is designed to either be
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/// used on its own or as a building block for a static class that wraps it.
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/// </para>
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/// <para>
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/// Special care has to be taken to revert the entire state of a recycled
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/// object when it is returned to the pool. For example, events will need to
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/// have their subscriber lists emptied to avoid sending out events to the
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/// wrong subscribers and accumulating more and more subscribers each time
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/// they are reused.
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/// </para>
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/// <para>
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/// To simplify such cleanup, pooled objects can implement the IRecyclable
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/// interface. When an object is returned to the pool, the pool will
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/// automatically call its IRecyclable.Recycle() method.
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/// </para>
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/// </remarks>
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public class Pool<ItemType> where ItemType : class, new() {
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/// <summary>Default number of recyclable objects the pool will store</summary>
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public const int DefaultPoolSize = 64;
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/// <summary>Initializes a new pool using the default capacity</summary>
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public Pool() : this(DefaultPoolSize) { }
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/// <summary>Initializes a new pool using a user-specified capacity</summary>
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/// <param name="capacity">Capacity of the pool</param>
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public Pool(int capacity) {
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Capacity = capacity;
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}
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/// <summary>
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/// Returns a new or recycled instance of the types managed by the pool
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/// </summary>
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/// <returns>A new or recycled instance</returns>
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public ItemType Get() {
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lock(this) {
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if(this.items.Count > 0) {
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return this.items.Dequeue();
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} else {
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return new ItemType();
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}
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}
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}
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/// <summary>
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/// Redeems an instance that is no longer used to be recycled by the pool
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/// </summary>
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/// <param name="item">The instance that will be redeemed</param>
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public void Redeem(ItemType item) {
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// Call Recycle() when the object is redeemed (instead of when it leaves
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// the pool again) in order to eliminate any references the object may hold
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// to other objects.
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callRecycleIfSupported(item);
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lock(this) {
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if(this.items.Count < this.capacity) {
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this.items.Enqueue(item);
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}
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}
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}
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/// <summary>Number of objects the pool can retain</summary>
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/// <remarks>
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/// Changing this value causes the pool to be emtpied. It is recommended that
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/// you only read the pool's capacity, never change it.
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/// </remarks>
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public int Capacity {
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get { return this.capacity; }
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set {
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this.capacity = value;
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this.items = new Queue<ItemType>(value);
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}
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}
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/// <summary>
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/// Calls the Recycle() method on an objects if it implements
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/// the IRecyclable interface
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/// </summary>
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/// <param name="item">
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/// Object whose Recycle() method will be called if supported by the object
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/// </param>
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private static void callRecycleIfSupported(ItemType item) {
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IRecyclable recycleable = item as IRecyclable;
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if(recycleable != null) {
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recycleable.Recycle();
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}
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}
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/// <summary>Objects being retained for recycling</summary>
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private Queue<ItemType> items;
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/// <summary>Capacity of the pool</summary>
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/// <remarks>
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/// Required because the Queue class doesn't allow this value to be retrieved
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/// </remarks>
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private int capacity;
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}
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} // namespace Nuclex.Support.Collections
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@ -18,11 +18,11 @@ License along with this library
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*/
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*/
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#endregion
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#endregion
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#if UNITTEST
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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#if UNITTEST
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using NUnit.Framework;
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using NUnit.Framework;
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using NMock2;
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using NMock2;
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Block a user