Redesigned the Collection framework to incorporate a more general variant of the ObservableCollection<> class; ParentingCollection class now makes use of this new inbetween class; ParentingCollection now has a cleaner way to dispose its members than the original InternalDispose() method
git-svn-id: file:///srv/devel/repo-conversion/nusu@37 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
4933604495
commit
ba1cee917d
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@ -65,6 +65,14 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Source\Collections\AcquiringCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AcquiringCollection</Name>
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</Compile>
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<Compile Include="Source\Collections\ItemEventArgs.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ItemEventArgs</Name>
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</Compile>
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<Compile Include="Source\Collections\ObservableCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ObservableCollection</Name>
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|
|
109
Source/Collections/AcquiringCollection.cs
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109
Source/Collections/AcquiringCollection.cs
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@ -0,0 +1,109 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Nuclex.Support.Collections {
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/// <summary>Generic collection of progressions</summary>
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public class AcquiringCollection<ItemType> : Collection<ItemType> {
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/// <summary>
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/// Initializes a new instance of the ObservableCollection class that is empty.
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/// </summary>
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public AcquiringCollection() : base() { }
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/// <summary>
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/// Initializes a new instance of the ObservableCollection class as a wrapper
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/// for the specified list.
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/// </summary>
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/// <param name="list">The list that is wrapped by the new collection.</param>
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/// <exception cref="System.ArgumentNullException">
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/// List is null.
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/// </exception>
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public AcquiringCollection(IList<ItemType> list) : base(list) { }
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/// <summary>Removes all elements from the Collection</summary>
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protected override void ClearItems() {
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OnClearing();
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base.ClearItems();
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}
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/// <summary>
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/// Inserts an element into the ProgressionCollection at the specified index
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/// </summary>
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/// <param name="index">
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/// The object to insert. The value can be null for reference types.
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/// </param>
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/// <param name="item">The zero-based index at which item should be inserted</param>
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protected override void InsertItem(int index, ItemType item) {
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base.InsertItem(index, item);
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OnAdded(item);
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}
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/// <summary>
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/// Removes the element at the specified index of the ProgressionCollection
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/// </summary>
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/// <param name="index">The zero-based index of the element to remove</param>
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protected override void RemoveItem(int index) {
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ItemType item = base[index];
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base.RemoveItem(index);
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OnRemoved(item);
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}
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/// <summary>Replaces the element at the specified index</summary>
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/// <param name="index">
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/// The new value for the element at the specified index. The value can be null
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/// for reference types
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/// </param>
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/// <param name="item">The zero-based index of the element to replace</param>
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protected override void SetItem(int index, ItemType item) {
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ItemType oldItem = base[index];
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base.SetItem(index, item);
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OnRemoved(oldItem);
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OnAdded(item);
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}
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/// <summary>Called when an item has been added to the collection</summary>
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/// <param name="item">Item that has been added to the collection</param>
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protected virtual void OnAdded(ItemType item) { }
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/// <summary>Called when an item has been removed from the collection</summary>
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/// <param name="item">Item that has been removed from the collection</param>
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protected virtual void OnRemoved(ItemType item) { }
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/// <summary>Called when the collection is being cleared</summary>
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/// <remarks>
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/// Instead of called the OnRemoved() method for each item in the collection when
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/// it is being cleared, this variant only triggers the OnClearing() method
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/// to allow the implementer some room for optimizations.
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/// </remarks>
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protected virtual void OnClearing() { }
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}
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} // namespace Nuclex.Support.Collections
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27
Source/Collections/ItemEventArgs.cs
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27
Source/Collections/ItemEventArgs.cs
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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namespace Nuclex.Support.Collections {
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/// <summary>
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/// Arguments class for collections wanting to hand over an item in an event
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/// </summary>
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public class ItemEventArgs<ItemType> : EventArgs {
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/// <summary>Initializes a new event arguments supplier</summary>
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/// <param name="item">Item to be supplied to the event handler</param>
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public ItemEventArgs(ItemType item) {
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this.item = item;
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}
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/// <summary>Obtains the collection item the event arguments are carrying</summary>
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public ItemType Item {
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get { return this.item; }
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}
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/// <summary>Item to be passed to the event handler</summary>
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private ItemType item;
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}
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} // namespace Nuclex.Support.Collections
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@ -31,6 +31,8 @@ namespace Nuclex.Support.Collections {
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[TestFixture]
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public class ObservableCollectionTest {
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#region interface IObservableCollectionSubscriber
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/// <summary>Interface used to test the observable collection.</summary>
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public interface IObservableCollectionSubscriber {
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@ -42,15 +44,17 @@ namespace Nuclex.Support.Collections {
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/// <summary>Called when an item is added to the collection</summary>
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/// <param name="sender">Collection to which an item is being added</param>
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/// <param name="e">Contains the item that is being added</param>
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void ItemAdded(object sender, ObservableCollection<int>.ItemEventArgs e);
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void ItemAdded(object sender, ItemEventArgs<int> e);
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/// <summary>Called when an item is removed from the collection</summary>
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/// <param name="sender">Collection from which an item is being removed</param>
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/// <param name="e">Contains the item that is being removed</param>
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void ItemRemoved(object sender, ObservableCollection<int>.ItemEventArgs e);
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void ItemRemoved(object sender, ItemEventArgs<int> e);
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}
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#endregion // interface IObservableCollectionSubscriber
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/// <summary>Initialization routine executed before each test is run</summary>
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[SetUp]
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public void Setup() {
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this.observedCollection = new ObservableCollection<int>();
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this.observedCollection.Clearing += new EventHandler(this.mockedSubscriber.Clearing);
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this.observedCollection.ItemAdded +=
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new EventHandler<ObservableCollection<int>.ItemEventArgs>(
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new EventHandler<ItemEventArgs<int>>(
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this.mockedSubscriber.ItemAdded
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);
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this.observedCollection.ItemRemoved +=
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new EventHandler<ObservableCollection<int>.ItemEventArgs>(
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new EventHandler<ItemEventArgs<int>>(
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this.mockedSubscriber.ItemRemoved
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);
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@ -102,11 +106,12 @@ namespace Nuclex.Support.Collections {
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Method("ItemAdded").
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WithAnyArguments();
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this.observedCollection.Add(123);
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Expect.Once.On(this.mockedSubscriber).
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Method("ItemRemoved").
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WithAnyArguments();
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this.observedCollection.Add(123);
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this.observedCollection.Remove(123);
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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|
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@ -23,36 +23,13 @@ using System.Collections.ObjectModel;
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namespace Nuclex.Support.Collections {
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/// <summary>Generic collection of progressions</summary>
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public class ObservableCollection<ItemType> : Collection<ItemType> {
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#region class ItemEventArgs
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/// <summary>Arguments class for events that need to pass a progression</summary>
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public class ItemEventArgs : EventArgs {
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/// <summary>Initializes a new event arguments supplier</summary>
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/// <param name="item">Item to be supplied to the event handler</param>
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public ItemEventArgs(ItemType item) {
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this.item = item;
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}
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/// <summary>Obtains the collection item the event arguments are carrying</summary>
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public ItemType Item {
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get { return this.item; }
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}
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/// <summary>Item that's passed to the event handler</summary>
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private ItemType item;
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}
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#endregion // class ItemEventArgs
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/// <summary>Collection which fires events when items are added or removed</summary>
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public class ObservableCollection<ItemType> : AcquiringCollection<ItemType> {
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/// <summary>Raised when an item has been added to the collection</summary>
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public event EventHandler<ItemEventArgs> ItemAdded;
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public event EventHandler<ItemEventArgs<ItemType>> ItemAdded;
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/// <summary>Raised when an item is removed from the collection</summary>
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public event EventHandler<ItemEventArgs> ItemRemoved;
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public event EventHandler<ItemEventArgs<ItemType>> ItemRemoved;
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/// <summary>Raised the collection is about to be cleared</summary>
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public event EventHandler Clearing;
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/// for the specified list.
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/// </summary>
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/// <param name="list">The list that is wrapped by the new collection.</param>
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/// <exception cref="System.ArgumentNullException">
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/// List is null.
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/// </exception>
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/// <exception cref="System.ArgumentNullException">List is null.</exception>
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public ObservableCollection(IList<ItemType> list) : base(list) { }
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/// <summary>Removes all elements from the Collection</summary>
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protected override void ClearItems() {
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OnClearing();
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base.ClearItems();
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}
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/// <summary>
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/// Inserts an element into the ProgressionCollection at the specified index
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/// </summary>
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/// <param name="index">
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/// The object to insert. The value can be null for reference types.
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/// </param>
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/// <param name="item">The zero-based index at which item should be inserted</param>
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protected override void InsertItem(int index, ItemType item) {
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base.InsertItem(index, item);
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OnAdded(item);
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}
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/// <summary>
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/// Removes the element at the specified index of the ProgressionCollection
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/// </summary>
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/// <param name="index">The zero-based index of the element to remove</param>
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protected override void RemoveItem(int index) {
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ItemType item = base[index];
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base.RemoveItem(index);
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OnRemoved(item);
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}
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/// <summary>Replaces the element at the specified index</summary>
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/// <param name="index">
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/// The new value for the element at the specified index. The value can be null
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/// for reference types
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/// </param>
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/// <param name="item">The zero-based index of the element to replace</param>
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protected override void SetItem(int index, ItemType item) {
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ItemType oldItem = base[index];
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base.SetItem(index, item);
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OnRemoved(oldItem);
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OnAdded(item);
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}
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/// <summary>Fires the 'ItemAdded' event</summary>
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/// <param name="item">Item that has been added to the collection</param>
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protected virtual void OnAdded(ItemType item) {
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protected override void OnAdded(ItemType item) {
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if(ItemAdded != null)
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ItemAdded(this, new ItemEventArgs(item));
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ItemAdded(this, new ItemEventArgs<ItemType>(item));
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}
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/// <summary>Fires the 'ItemRemoved' event</summary>
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/// <param name="item">Item that has been removed from the collection</param>
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protected virtual void OnRemoved(ItemType item) {
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protected override void OnRemoved(ItemType item) {
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if(ItemRemoved != null)
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ItemRemoved(this, new ItemEventArgs(item));
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ItemRemoved(this, new ItemEventArgs<ItemType>(item));
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}
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/// <summary>Fires the 'Clearing' event</summary>
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protected virtual void OnClearing() {
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protected override void OnClearing() {
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if(Clearing != null)
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Clearing(this, EventArgs.Empty);
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}
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|
|
|
@ -33,7 +33,7 @@ namespace Nuclex.Support.Collections {
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/// </remarks>
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/// <typeparam name="ParentType">Type of the parent object to assign to items</typeparam>
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/// <typeparam name="ItemType">Type of the items being managed in the collection</typeparam>
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public class ParentingCollection<ParentType, ItemType> : Collection<ItemType>
|
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public class ParentingCollection<ParentType, ItemType> : AcquiringCollection<ItemType>
|
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where ItemType : Parentable<ParentType> {
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|
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/// <summary>Reparents all elements in the collection</summary>
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|
@ -45,39 +45,19 @@ namespace Nuclex.Support.Collections {
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base[index].SetParent(parent);
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}
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/// <summary>Clears all elements from the collection</summary>
|
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protected override void ClearItems() {
|
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for(int index = 0; index < Count; ++index)
|
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base[index].SetParent(default(ParentType));
|
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|
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base.ClearItems();
|
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}
|
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|
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/// <summary>Inserts a new element into the collection</summary>
|
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/// <param name="index">Index at which to insert the element</param>
|
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/// <param name="item">Item to be inserted</param>
|
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protected override void InsertItem(int index, ItemType item) {
|
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base.InsertItem(index, item);
|
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/// <summary>Called when an item has been added to the collection</summary>
|
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/// <param name="item">Item that has been added to the collection</param>
|
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protected virtual void OnAdded(ItemType item) {
|
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item.SetParent(this.parent);
|
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}
|
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|
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/// <summary>Removes an element from the collection</summary>
|
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/// <param name="index">Index of the element to remove</param>
|
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protected override void RemoveItem(int index) {
|
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base[index].SetParent(default(ParentType));
|
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base.RemoveItem(index);
|
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}
|
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|
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/// <summary>Takes over a new element that is directly assigned</summary>
|
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/// <param name="index">Index of the element that was assigned</param>
|
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/// <param name="item">New item</param>
|
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protected override void SetItem(int index, ItemType item) {
|
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base.SetItem(index, item);
|
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item.SetParent(this.parent);
|
||||
/// <summary>Called when an item has been removed from the collection</summary>
|
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/// <param name="item">Item that has been removed from the collection</param>
|
||||
protected virtual void OnRemoved(ItemType item) {
|
||||
item.SetParent(default(ParentType));
|
||||
}
|
||||
|
||||
/// <summary>Disposes the collection and optionally all items contained therein</summary>
|
||||
/// <param name="disposeItems">Whether to try calling Dispose() on all items</param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method is intended to support collections that need to dispose of their
|
||||
|
@ -95,15 +75,18 @@ namespace Nuclex.Support.Collections {
|
|||
/// line with InternalDispose(true); in your custom Dispose() method.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
protected void InternalDispose(bool disposeItems) {
|
||||
protected void DisposeItems() {
|
||||
|
||||
if(disposeItems) {
|
||||
// Dispose all the items in the collection that implement IDisposable,
|
||||
// starting from the last item in the assumption that this is the fastest
|
||||
// way to empty a list without causing excessive shiftings in the array.
|
||||
for(int index = base.Count - 1; index >= 0; --index) {
|
||||
|
||||
// Dispose of all the items in the collection that implement IDisposable
|
||||
foreach(ItemType item in this) {
|
||||
IDisposable disposable = item as IDisposable;
|
||||
IDisposable disposable = base[index] as IDisposable;
|
||||
|
||||
// If the item is disposable, we get rid of it
|
||||
base.RemoveAt(index);
|
||||
|
||||
// If the item is disposable, destroy it now
|
||||
if(disposable != null)
|
||||
disposable.Dispose();
|
||||
|
||||
|
@ -111,11 +94,6 @@ namespace Nuclex.Support.Collections {
|
|||
|
||||
}
|
||||
|
||||
// Remove all items from the collection
|
||||
base.ClearItems();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Parent this collection currently belongs to</summary>
|
||||
private ParentType parent;
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ namespace Nuclex.Support.Collections {
|
|||
// stream to contain the remainder of the data.
|
||||
if(count > linearAvailable) {
|
||||
if(count > (linearAvailable + this.startIndex))
|
||||
throw new OverflowException("Data does not fit in Ringbuffer");
|
||||
throw new OverflowException("Data does not fit in buffer");
|
||||
|
||||
this.ringBuffer.Position = this.endIndex;
|
||||
this.ringBuffer.Write(buffer, offset, linearAvailable);
|
||||
|
@ -197,7 +197,7 @@ namespace Nuclex.Support.Collections {
|
|||
// to write cannot be fragmented. Example: |#####>-------<#####|
|
||||
} else {
|
||||
if(count > (this.startIndex - this.endIndex))
|
||||
throw new OverflowException("Data does not fit in Ringbuffer");
|
||||
throw new OverflowException("Data does not fit in buffer");
|
||||
|
||||
// Because the gap isn't fragmented, we can be sure that a single
|
||||
// write call will suffice.
|
||||
|
@ -243,7 +243,7 @@ namespace Nuclex.Support.Collections {
|
|||
/// filled to the limit and being totally empty in the case that
|
||||
/// the start index and the end index are the same.
|
||||
/// </remarks>
|
||||
bool empty;
|
||||
private bool empty;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
asyncOperationProgressUpdated
|
||||
);
|
||||
|
||||
this.childs = new List<WeightedProgression<OperationType>>();
|
||||
this.children = new List<WeightedProgression<OperationType>>();
|
||||
}
|
||||
|
||||
/// <summary>Initializes a new queue operation with default weights</summary>
|
||||
|
@ -51,11 +51,11 @@ namespace Nuclex.Support.Scheduling {
|
|||
// Construct a WeightedProgression with the default weight for each
|
||||
// progression and wrap it in an ObservedProgression
|
||||
foreach(OperationType operation in childs)
|
||||
this.childs.Add(new WeightedProgression<OperationType>(operation));
|
||||
this.children.Add(new WeightedProgression<OperationType>(operation));
|
||||
|
||||
// Since all progressions have a weight of 1.0, the total weight is
|
||||
// equal to the number of progressions in our list
|
||||
this.totalWeight = (float)this.childs.Count;
|
||||
this.totalWeight = (float)this.children.Count;
|
||||
|
||||
}
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
|
||||
// Construct an ObservedProgression around each of the WeightedProgressions
|
||||
foreach(WeightedProgression<OperationType> operation in childs) {
|
||||
this.childs.Add(operation);
|
||||
this.children.Add(operation);
|
||||
|
||||
// Sum up the total weight
|
||||
this.totalWeight += operation.Weight;
|
||||
|
@ -74,8 +74,8 @@ namespace Nuclex.Support.Scheduling {
|
|||
}
|
||||
|
||||
/// <summary>Provides access to the child operations of this queue</summary>
|
||||
public IList<WeightedProgression<OperationType>> Childs {
|
||||
get { return this.childs; }
|
||||
public IList<WeightedProgression<OperationType>> Children {
|
||||
get { return this.children; }
|
||||
}
|
||||
|
||||
/// <summary>Launches the background operation</summary>
|
||||
|
@ -89,7 +89,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
/// and launches the operation by calling its Begin() method.
|
||||
/// </remarks>
|
||||
private void beginCurrentOperation() {
|
||||
OperationType operation = this.childs[this.currentOperationIndex].Progression;
|
||||
OperationType operation = this.children[this.currentOperationIndex].Progression;
|
||||
|
||||
operation.AsyncEnded += this.asyncOperationEndedDelegate;
|
||||
operation.AsyncProgressUpdated += this.asyncOperationProgressUpdatedDelegate;
|
||||
|
@ -104,7 +104,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
/// counts up the accumulated progress of the queue.
|
||||
/// </remarks>
|
||||
private void endCurrentOperation() {
|
||||
OperationType operation = this.childs[this.currentOperationIndex].Progression;
|
||||
OperationType operation = this.children[this.currentOperationIndex].Progression;
|
||||
|
||||
// Disconnect from the operation's events
|
||||
operation.AsyncEnded -= this.asyncOperationEndedDelegate;
|
||||
|
@ -114,7 +114,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
operation.End();
|
||||
|
||||
// Add the operations weight to the total amount of completed weight in the queue
|
||||
this.completedWeight += this.childs[this.currentOperationIndex].Weight;
|
||||
this.completedWeight += this.children[this.currentOperationIndex].Weight;
|
||||
|
||||
// Trigger another progress update
|
||||
OnAsyncProgressUpdated(this.completedWeight / this.totalWeight);
|
||||
|
@ -139,7 +139,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
++this.currentOperationIndex;
|
||||
|
||||
// Execute the next operation unless we reached the end of the queue
|
||||
if(this.currentOperationIndex < this.childs.Count) {
|
||||
if(this.currentOperationIndex < this.children.Count) {
|
||||
beginCurrentOperation();
|
||||
return;
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
|
||||
// Determine the completed weight of the currently executing operation
|
||||
float currentOperationCompletedWeight =
|
||||
e.Progress * this.childs[this.currentOperationIndex].Weight;
|
||||
e.Progress * this.children[this.currentOperationIndex].Weight;
|
||||
|
||||
// Build the total normalized amount of progress for the queue
|
||||
float progress =
|
||||
|
@ -175,7 +175,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
/// <summary>Delegate to the asyncOperationProgressUpdated() method</summary>
|
||||
private EventHandler<ProgressUpdateEventArgs> asyncOperationProgressUpdatedDelegate;
|
||||
/// <summary>Operations being managed in the queue</summary>
|
||||
private List<WeightedProgression<OperationType>> childs;
|
||||
private List<WeightedProgression<OperationType>> children;
|
||||
/// <summary>Summed weight of all operations in the queue</summary>
|
||||
private float totalWeight;
|
||||
/// <summary>Accumulated weight of the operations already completed</summary>
|
||||
|
|
|
@ -137,7 +137,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
);
|
||||
|
||||
testSetProgression.Childs[0].Progression.ChangeProgress(0.5f);
|
||||
testSetProgression.Children[0].Progression.ChangeProgress(0.5f);
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
);
|
||||
|
||||
testSetProgression.Childs[0].Progression.ChangeProgress(0.5f);
|
||||
testSetProgression.Children[0].Progression.ChangeProgress(0.5f);
|
||||
|
||||
Expect.Once.On(mockedSubscriber).
|
||||
Method("ProgressUpdated").
|
||||
|
@ -175,7 +175,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
);
|
||||
|
||||
testSetProgression.Childs[1].Progression.ChangeProgress(0.5f);
|
||||
testSetProgression.Children[1].Progression.ChangeProgress(0.5f);
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
@ -200,8 +200,8 @@ namespace Nuclex.Support.Tracking {
|
|||
Method("Ended").
|
||||
WithAnyArguments();
|
||||
|
||||
testSetProgression.Childs[0].Progression.End();
|
||||
testSetProgression.Childs[1].Progression.End();
|
||||
testSetProgression.Children[0].Progression.End();
|
||||
testSetProgression.Children[1].Progression.End();
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
/// <summary>Performs common initialization for the public constructors</summary>
|
||||
private SetProgression() {
|
||||
this.childs = new List<ObservedWeightedProgression<ProgressionType>>();
|
||||
this.children = new List<ObservedWeightedProgression<ProgressionType>>();
|
||||
}
|
||||
|
||||
/// <summary>Initializes a new set progression</summary>
|
||||
|
@ -46,7 +46,7 @@ namespace Nuclex.Support.Tracking {
|
|||
// Construct a WeightedProgression with the default weight for each
|
||||
// progression and wrap it in an ObservedProgression
|
||||
foreach(ProgressionType progression in childs) {
|
||||
this.childs.Add(
|
||||
this.children.Add(
|
||||
new ObservedWeightedProgression<ProgressionType>(
|
||||
new WeightedProgression<ProgressionType>(progression),
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
|
@ -57,7 +57,7 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
// Since all progressions have a weight of 1.0, the total weight is
|
||||
// equal to the number of progressions in our list
|
||||
this.totalWeight = (float)this.childs.Count;
|
||||
this.totalWeight = (float)this.children.Count;
|
||||
|
||||
}
|
||||
|
||||
|
@ -70,7 +70,7 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
// Construct an ObservedProgression around each of the WeightedProgressions
|
||||
foreach(WeightedProgression<ProgressionType> progression in childs) {
|
||||
this.childs.Add(
|
||||
this.children.Add(
|
||||
new ObservedWeightedProgression<ProgressionType>(
|
||||
progression,
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
|
@ -87,14 +87,14 @@ namespace Nuclex.Support.Tracking {
|
|||
/// <summary>Immediately releases all resources owned by the object</summary>
|
||||
public void Dispose() {
|
||||
|
||||
if(this.childs != null) {
|
||||
if(this.children != null) {
|
||||
|
||||
// Dispose all the observed progressions, disconnecting the events from the
|
||||
// actual progressions so the GC can more easily collect this class
|
||||
for(int index = 0; index < this.childs.Count; ++index)
|
||||
this.childs[index].Dispose();
|
||||
for(int index = 0; index < this.children.Count; ++index)
|
||||
this.children[index].Dispose();
|
||||
|
||||
this.childs = null;
|
||||
this.children = null;
|
||||
this.wrapper = null;
|
||||
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
|
||||
/// <summary>Childs contained in the progression set</summary>
|
||||
public IList<WeightedProgression<ProgressionType>> Childs {
|
||||
public IList<WeightedProgression<ProgressionType>> Children {
|
||||
get {
|
||||
|
||||
// The wrapper is constructed only when needed. Most of the time, users will
|
||||
|
@ -113,7 +113,7 @@ namespace Nuclex.Support.Tracking {
|
|||
// This doesn't need a lock because it's a stateless wrapper.
|
||||
// If it is constructed twice, then so be it, no problem at all.
|
||||
this.wrapper = new WeightedProgressionWrapperCollection<ProgressionType>(
|
||||
this.childs
|
||||
this.children
|
||||
);
|
||||
|
||||
}
|
||||
|
@ -131,9 +131,9 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
// Calculate the sum of the progress reported by our child progressions,
|
||||
// scaled to the weight each progression has assigned to it.
|
||||
for(int index = 0; index < this.childs.Count; ++index) {
|
||||
for(int index = 0; index < this.children.Count; ++index) {
|
||||
totalProgress +=
|
||||
this.childs[index].Progress * this.childs[index].WeightedProgression.Weight;
|
||||
this.children[index].Progress * this.children[index].WeightedProgression.Weight;
|
||||
}
|
||||
|
||||
// Calculate the actual combined progress
|
||||
|
@ -151,8 +151,8 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
// If there's still at least one progression going, don't report that
|
||||
// the SetProgression has finished yet.
|
||||
for(int index = 0; index < this.childs.Count; ++index)
|
||||
if(!this.childs[index].WeightedProgression.Progression.Ended)
|
||||
for(int index = 0; index < this.children.Count; ++index)
|
||||
if(!this.children[index].WeightedProgression.Progression.Ended)
|
||||
return;
|
||||
|
||||
// All child progressions have ended, so the set has now ended as well
|
||||
|
@ -161,7 +161,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
|
||||
/// <summary>Progressions being managed in the set</summary>
|
||||
private List<ObservedWeightedProgression<ProgressionType>> childs;
|
||||
private List<ObservedWeightedProgression<ProgressionType>> children;
|
||||
/// <summary>
|
||||
/// Wrapper collection for exposing the child progressions under the
|
||||
/// WeightedProgression interface
|
||||
|
|
Loading…
Reference in New Issue
Block a user