Added memory reinterpretation functions for int, long, float and double

git-svn-id: file:///srv/devel/repo-conversion/nusu@73 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2008-05-28 19:11:18 +00:00
parent 1132bc5681
commit bf5c8d4e19
3 changed files with 114 additions and 9 deletions

View file

@ -23,7 +23,9 @@ using System.Threading;
namespace Nuclex.Support.Tracking {
/// <summary>Base class for actions on which that give an indication of their progress</summary>
/// <summary>
/// Base class for actions on which that give an indication of their progress
/// </summary>
/// <remarks>
/// <para>
/// By encapsulating long-running operations which will ideally be running in
@ -85,11 +87,11 @@ namespace Nuclex.Support.Tracking {
// We can *not* optimize this lock away since we absolutely must not create
// two doneEvents -- someone might call .WaitOne() on the first one when only
// the second one is referenced by this.doneEvent and thus gets set in the end.
if(this.doneEvent == null) {
if (this.doneEvent == null) {
lock(this) {
lock (this) {
if(this.doneEvent == null)
if (this.doneEvent == null)
this.doneEvent = new ManualResetEvent(this.ended);
}
@ -119,13 +121,13 @@ namespace Nuclex.Support.Tracking {
// Make sure the progression is not ended more than once. By guaranteeing that
// a progression can only be ended once, we allow users of this class to
// skip some safeguards against notifications arriving twice.
lock(this) {
lock (this) {
// No double lock here, this is an exception that indicates an implementation
// error that will not be triggered under normal circumstances. We don't want
// to waste any effort optimizing the speed at which an implementation fault
// will be noticed.
if(this.ended)
if (this.ended)
throw new InvalidOperationException("The progression has already been ended");
this.ended = true;
@ -135,12 +137,12 @@ namespace Nuclex.Support.Tracking {
// Doesn't need a lock. If another thread wins the race and creates the event
// after we just saw it being null, it would be created in an already set
// state due to the ended flag (see above) being set to true beforehand!
if(this.doneEvent != null)
if (this.doneEvent != null)
this.doneEvent.Set();
// Finally, fire the AsyncEnded event
EventHandler copy = AsyncEnded;
if(copy != null)
if (copy != null)
copy(this, EventArgs.Empty);
}