Added memory reinterpretation functions for int, long, float and double

git-svn-id: file:///srv/devel/repo-conversion/nusu@73 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2008-05-28 19:11:18 +00:00
parent 1132bc5681
commit bf5c8d4e19
3 changed files with 114 additions and 9 deletions

View File

@ -59,6 +59,49 @@ namespace Nuclex.Support {
);
}
/// <summary>Tests the integer reinterpretation functions</summary>
[Test]
public void TestIntegerReinterpretation() {
Assert.AreEqual(
12345.0f,
FloatHelper.ReinterpretAsFloat(FloatHelper.ReinterpretAsInt(12345.0f)),
"Number hasn't changed after mirrored reinterpretation"
);
}
/// <summary>Tests the long reinterpretation functions</summary>
[Test]
public void TestLongReinterpretation() {
Assert.AreEqual(
12345.67890,
FloatHelper.ReinterpretAsDouble(FloatHelper.ReinterpretAsLong(12345.67890)),
"Number hasn't changed after mirrored reinterpretation"
);
}
/// <summary>Tests the floating point reinterpretation functions</summary>
[Test]
public void TestFloatReinterpretation() {
Assert.AreEqual(
12345,
FloatHelper.ReinterpretAsInt(FloatHelper.ReinterpretAsFloat(12345)),
"Number hasn't changed after mirrored reinterpretation"
);
}
/// <summary>
/// Tests the double prevision floating point reinterpretation functions
/// </summary>
[Test]
public void TestDoubleReinterpretation() {
Assert.AreEqual(
1234567890,
FloatHelper.ReinterpretAsLong(FloatHelper.ReinterpretAsDouble(1234567890)),
"Number hasn't changed after mirrored reinterpretation"
);
}
}
} // namespace Nuclex.Support

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@ -143,6 +143,66 @@ namespace Nuclex.Support {
return (Math.Abs(leftUnion.Long - rightUnion.Long) <= maxUlps);
}
/// <summary>
/// Reinterprets the memory contents of a floating point value as an integer value
/// </summary>
/// <param name="value">
/// Floating point value whose memory contents to reinterpret
/// </param>
/// <returns>
/// The memory contents of the floating point value interpreted as an integer
/// </returns>
public static int ReinterpretAsInt(float value) {
FloatIntUnion union = new FloatIntUnion();
union.Float = value;
return union.Int;
}
/// <summary>
/// Reinterprets the memory contents of a double precision floating point
/// value as an integer value
/// </summary>
/// <param name="value">
/// Double precision floating point value whose memory contents to reinterpret
/// </param>
/// <returns>
/// The memory contents of the double precision floating point value
/// interpreted as an integer
/// </returns>
public static long ReinterpretAsLong(double value) {
DoubleLongUnion union = new DoubleLongUnion();
union.Double = value;
return union.Long;
}
/// <summary>
/// Reinterprets the memory contents of an integer as a floating point value
/// </summary>
/// <param name="value">Integer value whose memory contents to reinterpret</param>
/// <returns>
/// The memory contents of the integer value interpreted as a floating point value
/// </returns>
public static float ReinterpretAsFloat(int value) {
FloatIntUnion union = new FloatIntUnion();
union.Int = value;
return union.Float;
}
/// <summary>
/// Reinterprets the memory contents of an integer value as a double precision
/// floating point value
/// </summary>
/// <param name="value">Integer whose memory contents to reinterpret</param>
/// <returns>
/// The memory contents of the integer interpreted as a double precision
/// floating point value
/// </returns>
public static double ReinterpretAsDouble(long value) {
DoubleLongUnion union = new DoubleLongUnion();
union.Long = value;
return union.Double;
}
}
} // namespace Nuclex.Support

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@ -23,7 +23,9 @@ using System.Threading;
namespace Nuclex.Support.Tracking {
/// <summary>Base class for actions on which that give an indication of their progress</summary>
/// <summary>
/// Base class for actions on which that give an indication of their progress
/// </summary>
/// <remarks>
/// <para>
/// By encapsulating long-running operations which will ideally be running in
@ -85,11 +87,11 @@ namespace Nuclex.Support.Tracking {
// We can *not* optimize this lock away since we absolutely must not create
// two doneEvents -- someone might call .WaitOne() on the first one when only
// the second one is referenced by this.doneEvent and thus gets set in the end.
if(this.doneEvent == null) {
if (this.doneEvent == null) {
lock(this) {
lock (this) {
if(this.doneEvent == null)
if (this.doneEvent == null)
this.doneEvent = new ManualResetEvent(this.ended);
}
@ -119,13 +121,13 @@ namespace Nuclex.Support.Tracking {
// Make sure the progression is not ended more than once. By guaranteeing that
// a progression can only be ended once, we allow users of this class to
// skip some safeguards against notifications arriving twice.
lock(this) {
lock (this) {
// No double lock here, this is an exception that indicates an implementation
// error that will not be triggered under normal circumstances. We don't want
// to waste any effort optimizing the speed at which an implementation fault
// will be noticed.
if(this.ended)
if (this.ended)
throw new InvalidOperationException("The progression has already been ended");
this.ended = true;
@ -135,12 +137,12 @@ namespace Nuclex.Support.Tracking {
// Doesn't need a lock. If another thread wins the race and creates the event
// after we just saw it being null, it would be created in an already set
// state due to the ended flag (see above) being set to true beforehand!
if(this.doneEvent != null)
if (this.doneEvent != null)
this.doneEvent.Set();
// Finally, fire the AsyncEnded event
EventHandler copy = AsyncEnded;
if(copy != null)
if (copy != null)
copy(this, EventArgs.Empty);
}