Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor

git-svn-id: file:///srv/devel/repo-conversion/nusu@45 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-09-05 18:20:10 +00:00
parent 4b0d3d26cc
commit c230f0ce7c
7 changed files with 264 additions and 231 deletions

View file

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Nuclex.Support.Collections {
/// <summary>An pair of a priority and an item</summary>
public struct PriorityItemPair<PriorityType, ItemType> {
/// <summary>Initializes a new priority / item pair</summary>
/// <param name="priority">Priority of the item in the pair</param>
/// <param name="item">Item to be stored in the pair</param>
public PriorityItemPair(PriorityType priority, ItemType item) {
this.Priority = priority;
this.Item = item;
}
/// <summary>Priority assigned to this priority / item pair</summary>
public PriorityType Priority;
/// <summary>Item contained in this priority / item pair</summary>
public ItemType Item;
/// <summary>Converts the priority / item pair into a string</summary>
/// <returns>A string describing the priority / item pair</returns>
public override string ToString() {
int length = 4;
// Convert the priority value into a string or use the empty string
// constant if the ToString() overload returns null
string priorityString = this.Priority.ToString();
if(priorityString != null)
length += priorityString.Length;
else
priorityString = string.Empty;
// Convert the item value into a string or use the empty string
// constant if the ToString() overload returns null
string itemString = this.Item.ToString();
if(itemString != null)
length += itemString.Length;
else
itemString = string.Empty;
// Concatenate priority and item into a single string
StringBuilder builder = new StringBuilder(length);
builder.Append('[');
builder.Append(priorityString);
builder.Append(", ");
builder.Append(itemString);
builder.Append(']');
return builder.ToString();
}
}
} // namespace Nuclex.Support.Collections