Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor

git-svn-id: file:///srv/devel/repo-conversion/nusu@45 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-09-05 18:20:10 +00:00
parent 4b0d3d26cc
commit c230f0ce7c
7 changed files with 264 additions and 231 deletions

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@ -78,6 +78,10 @@
<Name>ObservableCollection.Test</Name> <Name>ObservableCollection.Test</Name>
<DependentUpon>ObservableCollection.cs</DependentUpon> <DependentUpon>ObservableCollection.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Source\Collections\PriorityItemPair.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>PriorityItemPair</Name>
</Compile>
<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs"> <Compile Include="Source\Collections\TransformingReadOnlyCollection.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline> <XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>TransformingReadOnlyCollection</Name> <Name>TransformingReadOnlyCollection</Name>
@ -87,9 +91,9 @@
<Name>TransformingReadOnlyCollection.Interfaces</Name> <Name>TransformingReadOnlyCollection.Interfaces</Name>
<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon> <DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Source\Collections\UnintrusivePriorityQueue.cs"> <Compile Include="Source\Collections\PairPriorityQueue.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline> <XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>UnintrusivePriorityQueue</Name> <Name>PairPriorityQueue</Name>
</Compile> </Compile>
<Compile Include="Source\Collections\Parentable.cs"> <Compile Include="Source\Collections\Parentable.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline> <XNAUseContentPipeline>false</XNAUseContentPipeline>
@ -121,10 +125,10 @@
<Name>RingMemoryStream.Test</Name> <Name>RingMemoryStream.Test</Name>
<DependentUpon>RingMemoryStream.cs</DependentUpon> <DependentUpon>RingMemoryStream.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Source\Collections\UnintrusivePriorityQueue.Test.cs"> <Compile Include="Source\Collections\PairPriorityQueue.Test.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline> <XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>UnintrusivePriorityQueue.Test</Name> <Name>PairPriorityQueue.Test</Name>
<DependentUpon>UnintrusivePriorityQueue.cs</DependentUpon> <DependentUpon>PairPriorityQueue.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Source\Licensing\LicenseKey.cs"> <Compile Include="Source\Licensing\LicenseKey.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline> <XNAUseContentPipeline>false</XNAUseContentPipeline>

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@ -29,22 +29,22 @@ namespace Nuclex.Support.Collections {
/// <summary>Unit Test for the priority queue class</summary> /// <summary>Unit Test for the priority queue class</summary>
[TestFixture] [TestFixture]
public class UnintrusivePriorityQueueTest { public class PairPriorityQueueTest {
/// <summary>Tests to ensure the count property is properly updated</summary> /// <summary>Tests to ensure the count property is properly updated</summary>
[Test] [Test]
public void TestCount() { public void TestCount() {
UnintrusivePriorityQueue<string, float> testQueue = PairPriorityQueue<float, string> testQueue =
new UnintrusivePriorityQueue<string, float>(); new PairPriorityQueue<float, string>();
Assert.AreEqual(0, testQueue.Count); Assert.AreEqual(0, testQueue.Count);
testQueue.Enqueue("a", 12.34f); testQueue.Enqueue(12.34f, "a");
Assert.AreEqual(1, testQueue.Count); Assert.AreEqual(1, testQueue.Count);
testQueue.Enqueue("b", 56.78f); testQueue.Enqueue(56.78f, "b");
Assert.AreEqual(2, testQueue.Count); Assert.AreEqual(2, testQueue.Count);
testQueue.Dequeue(); testQueue.Dequeue();
Assert.AreEqual(1, testQueue.Count); Assert.AreEqual(1, testQueue.Count);
testQueue.Enqueue("c", 9.0f); testQueue.Enqueue(9.0f, "c");
Assert.AreEqual(2, testQueue.Count); Assert.AreEqual(2, testQueue.Count);
testQueue.Clear(); testQueue.Clear();
Assert.AreEqual(0, testQueue.Count); Assert.AreEqual(0, testQueue.Count);
@ -53,28 +53,28 @@ namespace Nuclex.Support.Collections {
/// <summary>Tests to ensure that the priority collection actually sorts items</summary> /// <summary>Tests to ensure that the priority collection actually sorts items</summary>
[Test] [Test]
public void TestOrdering() { public void TestOrdering() {
UnintrusivePriorityQueue<string, float> testQueue = PairPriorityQueue<float, string> testQueue =
new UnintrusivePriorityQueue<string, float>(); new PairPriorityQueue<float, string>();
testQueue.Enqueue("a", 1.0f); testQueue.Enqueue(1.0f, "a");
testQueue.Enqueue("i", 9.0f); testQueue.Enqueue(9.0f, "i");
testQueue.Enqueue("b", 2.0f); testQueue.Enqueue(2.0f, "b");
testQueue.Enqueue("h", 8.0f); testQueue.Enqueue(8.0f, "h");
testQueue.Enqueue("c", 3.0f); testQueue.Enqueue(3.0f, "c");
testQueue.Enqueue("g", 7.0f); testQueue.Enqueue(7.0f, "g");
testQueue.Enqueue("d", 4.0f); testQueue.Enqueue(4.0f, "d");
testQueue.Enqueue("f", 6.0f); testQueue.Enqueue(6.0f, "f");
testQueue.Enqueue("e", 5.0f); testQueue.Enqueue(5.0f, "e");
Assert.AreEqual("i", testQueue.Dequeue()); Assert.AreEqual("i", testQueue.Dequeue().Item);
Assert.AreEqual("h", testQueue.Dequeue()); Assert.AreEqual("h", testQueue.Dequeue().Item);
Assert.AreEqual("g", testQueue.Dequeue()); Assert.AreEqual("g", testQueue.Dequeue().Item);
Assert.AreEqual("f", testQueue.Dequeue()); Assert.AreEqual("f", testQueue.Dequeue().Item);
Assert.AreEqual("e", testQueue.Dequeue()); Assert.AreEqual("e", testQueue.Dequeue().Item);
Assert.AreEqual("d", testQueue.Dequeue()); Assert.AreEqual("d", testQueue.Dequeue().Item);
Assert.AreEqual("c", testQueue.Dequeue()); Assert.AreEqual("c", testQueue.Dequeue().Item);
Assert.AreEqual("b", testQueue.Dequeue()); Assert.AreEqual("b", testQueue.Dequeue().Item);
Assert.AreEqual("a", testQueue.Dequeue()); Assert.AreEqual("a", testQueue.Dequeue().Item);
} }
} }

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@ -0,0 +1,138 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections;
namespace Nuclex.Support.Collections {
/// <summary>Queue that dequeues items in order of their priority</summary>
/// <remarks>
/// This variant of the priority queue uses an external priority value. If the
/// priority data type implements the IComparable interface, the user does not
/// even
/// </remarks>
public class PairPriorityQueue<PriorityType, ItemType>
: ICollection, IEnumerable<PriorityItemPair<PriorityType, ItemType>> {
#region class PairComparer
/// <summary>Compares two priority queue entries based on their priority</summary>
private class PairComparer : IComparer<PriorityItemPair<PriorityType, ItemType>> {
/// <summary>Initializes a new entry comparer</summary>
/// <param name="priorityComparer">Comparer used to compare entry priorities</param>
public PairComparer(IComparer<PriorityType> priorityComparer) {
this.priorityComparer = priorityComparer;
}
/// <summary>Compares the left entry to the right entry</summary>
/// <param name="left">Entry on the left side</param>
/// <param name="right">Entry on the right side</param>
/// <returns>The relationship of the two entries</returns>
public int Compare(
PriorityItemPair<PriorityType, ItemType> left,
PriorityItemPair<PriorityType, ItemType> right
) {
return this.priorityComparer.Compare(left.Priority, right.Priority);
}
/// <summary>Comparer used to compare the priorities of the entries</summary>
private IComparer<PriorityType> priorityComparer;
}
#endregion // class EntryComparer
/// <summary>Initializes a new non-intrusive priority queue</summary>
public PairPriorityQueue() : this(Comparer<PriorityType>.Default) { }
/// <summary>Initializes a new non-intrusive priority queue</summary>
/// <param name="priorityComparer">Comparer used to compare the item priorities</param>
public PairPriorityQueue(IComparer<PriorityType> priorityComparer) {
this.internalQueue = new PriorityQueue<PriorityItemPair<PriorityType, ItemType>>(
new PairComparer(priorityComparer)
);
}
/// <summary>Takes the item with the highest priority off from the queue</summary>
/// <returns>The item with the highest priority in the list</returns>
public PriorityItemPair<PriorityType, ItemType> Dequeue() {
return this.internalQueue.Dequeue();
}
/// <summary>Puts an item into the priority queue</summary>
/// <param name="priority">Priority of the item to be queued</param>
/// <param name="item">Item to be queued</param>
public void Enqueue(PriorityType priority, ItemType item) {
this.internalQueue.Enqueue(
new PriorityItemPair<PriorityType, ItemType>(priority, item)
);
}
/// <summary>Removes all items from the priority queue</summary>
public void Clear() {
this.internalQueue.Clear();
}
/// <summary>Total number of items in the priority queue</summary>
public int Count {
get { return this.internalQueue.Count; }
}
/// <summary>Copies the contents of the priority queue into an array</summary>
/// <param name="array">Array to copy the priority queue into</param>
/// <param name="index">Starting index for the destination array</param>
public void CopyTo(Array array, int index) {
this.internalQueue.CopyTo(array, index);
}
/// <summary>
/// Obtains an object that can be used to synchronize accesses to the priority queue
/// from different threads
/// </summary>
public object SyncRoot {
get { return this.internalQueue.SyncRoot; }
}
/// <summary>Whether operations performed on this priority queue are thread safe</summary>
public bool IsSynchronized {
get { return this.internalQueue.IsSynchronized; }
}
/// <summary>Returns a typesafe enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
public IEnumerator<PriorityItemPair<PriorityType, ItemType>> GetEnumerator() {
return this.internalQueue.GetEnumerator();
}
/// <summary>Returns an enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
IEnumerator IEnumerable.GetEnumerator() {
return this.internalQueue.GetEnumerator();
}
/// <summary>Intrusive priority queue being wrapped by this class</summary>
private PriorityQueue<PriorityItemPair<PriorityType, ItemType>> internalQueue;
}
} // namespace Nuclex.Support.Collections

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@ -0,0 +1,76 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Nuclex.Support.Collections {
/// <summary>An pair of a priority and an item</summary>
public struct PriorityItemPair<PriorityType, ItemType> {
/// <summary>Initializes a new priority / item pair</summary>
/// <param name="priority">Priority of the item in the pair</param>
/// <param name="item">Item to be stored in the pair</param>
public PriorityItemPair(PriorityType priority, ItemType item) {
this.Priority = priority;
this.Item = item;
}
/// <summary>Priority assigned to this priority / item pair</summary>
public PriorityType Priority;
/// <summary>Item contained in this priority / item pair</summary>
public ItemType Item;
/// <summary>Converts the priority / item pair into a string</summary>
/// <returns>A string describing the priority / item pair</returns>
public override string ToString() {
int length = 4;
// Convert the priority value into a string or use the empty string
// constant if the ToString() overload returns null
string priorityString = this.Priority.ToString();
if(priorityString != null)
length += priorityString.Length;
else
priorityString = string.Empty;
// Convert the item value into a string or use the empty string
// constant if the ToString() overload returns null
string itemString = this.Item.ToString();
if(itemString != null)
length += itemString.Length;
else
itemString = string.Empty;
// Concatenate priority and item into a single string
StringBuilder builder = new StringBuilder(length);
builder.Append('[');
builder.Append(priorityString);
builder.Append(", ");
builder.Append(itemString);
builder.Append(']');
return builder.ToString();
}
}
} // namespace Nuclex.Support.Collections

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@ -94,6 +94,11 @@ namespace Nuclex.Support.Collections {
#endregion // class Enumerator #endregion // class Enumerator
/// <summary>
/// Initializes a new priority queue using IComparable for comparing items
/// </summary>
public PriorityQueue() : this(Comparer<ItemType>.Default) { }
/// <summary>Initializes a new priority queue</summary> /// <summary>Initializes a new priority queue</summary>
/// <param name="comparer">Comparer to use for ordering the items</param> /// <param name="comparer">Comparer to use for ordering the items</param>
public PriorityQueue(IComparer<ItemType> comparer) { public PriorityQueue(IComparer<ItemType> comparer) {

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@ -123,8 +123,8 @@ namespace Nuclex.Support.Collections {
setEmpty(); setEmpty();
} }
// If the end index lies before the start index, the data in the // The end index lies before the start index, so the data in the
// ring memory stream is fragmented. Example: |#####>-------<#####| // ring memory stream is fragmented. Example: |#####>-------<#####|
} else { } else {
int linearAvailable = (int)this.ringBuffer.Length - this.startIndex; int linearAvailable = (int)this.ringBuffer.Length - this.startIndex;
@ -142,8 +142,8 @@ namespace Nuclex.Support.Collections {
this.startIndex = count - linearAvailable; this.startIndex = count - linearAvailable;
this.ringBuffer.Read(buffer, offset + linearAvailable, this.startIndex); this.ringBuffer.Read(buffer, offset + linearAvailable, this.startIndex);
// Nope, the amount of requested data can be read in one piece without // Nope, the amount of requested data can be read in one piece without
// crossing the end of the ring buffer // crossing the end of the ring buffer
} else { } else {
this.ringBuffer.Position = this.startIndex; this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, count); this.ringBuffer.Read(buffer, offset, count);
@ -166,7 +166,7 @@ namespace Nuclex.Support.Collections {
public override void Write(byte[] buffer, int offset, int count) { public override void Write(byte[] buffer, int offset, int count) {
// The end index lies behind the start index (usual case), so the // The end index lies behind the start index (usual case), so the
// ring memory is not fragmented. Example: |-----<#######>-----| // unused buffer space is fragmented. Example: |-----<#######>-----|
if((this.startIndex < this.endIndex) || this.empty) { if((this.startIndex < this.endIndex) || this.empty) {
int linearAvailable = (int)(this.ringBuffer.Length - this.endIndex); int linearAvailable = (int)(this.ringBuffer.Length - this.endIndex);
@ -183,8 +183,8 @@ namespace Nuclex.Support.Collections {
this.endIndex = count - linearAvailable; this.endIndex = count - linearAvailable;
this.ringBuffer.Write(buffer, offset + linearAvailable, this.endIndex); this.ringBuffer.Write(buffer, offset + linearAvailable, this.endIndex);
// All data can be appended at the current stream position without // All data can be appended at the current stream position without
// crossing the ring memory stream's end // crossing the ring memory stream's end
} else { } else {
this.ringBuffer.Position = this.endIndex; this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, count); this.ringBuffer.Write(buffer, offset, count);
@ -193,9 +193,9 @@ namespace Nuclex.Support.Collections {
this.empty = false; this.empty = false;
// If the end index lies before the start index, the ring memory stream // The end index lies before the start index, so the data in the ring memory
// has been fragmented. Hence, this means the gap into which we are about // stream has been fragmented. This means the gap into which we are about
// to write cannot be fragmented. Example: |#####>-------<#####| // to write is not fragmented. Example: |#####>-------<#####|
} else { } else {
if(count > (this.startIndex - this.endIndex)) if(count > (this.startIndex - this.endIndex))
throw new OverflowException("Data does not fit in buffer"); throw new OverflowException("Data does not fit in buffer");

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@ -1,190 +0,0 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections;
namespace Nuclex.Support.Collections {
/// <summary>Queue that dequeues items in order of their priority</summary>
public class UnintrusivePriorityQueue<ItemType, PriorityType>
: ICollection, IEnumerable<ItemType>
where PriorityType : IComparable<PriorityType> {
#region struct Entry
/// <summary>An entry in the priority queue</summary>
private struct Entry {
/// <summary>Initializes a new priority queue entry</summary>
/// <param name="item">Item to be stored in the entry</param>
/// <param name="priority">Priority of the item in the entry</param>
public Entry(ItemType item, PriorityType priority) {
this.Item = item;
this.Priority = priority;
}
/// <summary>Item contained in this priority queue entry</summary>
public ItemType Item;
/// <summary>Priority assigned to this entry</summary>
public PriorityType Priority;
}
#endregion // struct Entry
#region class EntryComparer
/// <summary>Compares two priority queue entries based on their priority</summary>
private class EntryComparer : IComparer<Entry> {
/// <summary>Compares the left entry to the right entry</summary>
/// <param name="left">Entry on the left side</param>
/// <param name="right">Entry on the right side</param>
/// <returns>The relationship of the two entries</returns>
public int Compare(Entry left, Entry right) {
return left.Priority.CompareTo(right.Priority);
}
/// <summary>Default instance for this comparer</summary>
public static readonly EntryComparer Instance = new EntryComparer();
}
#endregion // class EntryComparer
#region class UnwrappingEnumerator
/// <summary>Enumerates all items contained in a priority queue</summary>
private class UnwrappingEnumerator : IEnumerator<ItemType> {
/// <summary>Initializes a new priority queue enumerator</summary>
/// <param name="entryEnumerator">Enumerator of entries to unwrap</param>
public UnwrappingEnumerator(IEnumerator<Entry> entryEnumerator) {
this.entryEnumerator = entryEnumerator;
}
/// <summary>Resets the enumerator to its initial state</summary>
public void Reset() {
this.entryEnumerator.Reset();
}
/// <summary>The current item being enumerated</summary>
ItemType IEnumerator<ItemType>.Current {
get { return this.entryEnumerator.Current.Item; }
}
/// <summary>Releases all resources used by the enumerator</summary>
public void Dispose() {
this.entryEnumerator.Dispose();
}
/// <summary>Moves to the next item in the priority queue</summary>
/// <returns>True if a next item was found, false if the end has been reached</returns>
public bool MoveNext() {
return this.entryEnumerator.MoveNext();
}
/// <summary>The current item being enumerated</summary>
object IEnumerator.Current {
get { return this.entryEnumerator.Current.Item; }
}
/// <summary>Enumerator for entries to be unwrapped by this enumerator</summary>
private IEnumerator<Entry> entryEnumerator;
}
#endregion // class Enumerator
/// <summary>Initializes a new non-intrusive priority queue</summary>
public UnintrusivePriorityQueue() {
this.intrusiveQueue = new PriorityQueue<Entry>(EntryComparer.Instance);
}
/// <summary>Takes the item with the highest priority off from the queue</summary>
/// <returns>The item with the highest priority in the list</returns>
public ItemType Dequeue() {
return this.intrusiveQueue.Dequeue().Item;
}
/// <summary>Puts an item into the priority queue</summary>
/// <param name="item">Item to be queued</param>
/// <param name="priority">Priority of the item to be queued</param>
public void Enqueue(ItemType item, PriorityType priority) {
this.intrusiveQueue.Enqueue(new Entry(item, priority));
}
/// <summary>Removes all items from the priority queue</summary>
public void Clear() {
this.intrusiveQueue.Clear();
}
/// <summary>Total number of items in the priority queue</summary>
public int Count {
get { return this.intrusiveQueue.Count; }
}
/// <summary>Copies the contents of the priority queue into an array</summary>
/// <param name="array">Array to copy the priority queue into</param>
/// <param name="index">Starting index for the destination array</param>
public void CopyTo(Array array, int index) {
Entry[] entries = new Entry[this.intrusiveQueue.Count];
this.intrusiveQueue.CopyTo(array, 0);
for(int entryIndex = 0; entryIndex < this.intrusiveQueue.Count; ++entryIndex)
array.SetValue(entries[entryIndex], entryIndex + index);
}
/// <summary>
/// Obtains an object that can be used to synchronize accesses to the priority queue
/// from different threads
/// </summary>
public object SyncRoot {
get { return this.intrusiveQueue.SyncRoot; }
}
/// <summary>Whether operations performed on this priority queue are thread safe</summary>
public bool IsSynchronized {
get { return this.intrusiveQueue.IsSynchronized; }
}
/// <summary>Returns a typesafe enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
public IEnumerator<ItemType> GetEnumerator() {
return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
}
/// <summary>Returns an enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
IEnumerator IEnumerable.GetEnumerator() {
return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
}
/// <summary>Intrusive priority queue being wrapped by this class</summary>
private PriorityQueue<Entry> intrusiveQueue;
}
} // namespace Nuclex.Support.Collections