Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor
git-svn-id: file:///srv/devel/repo-conversion/nusu@45 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
4b0d3d26cc
commit
c230f0ce7c
|
@ -78,6 +78,10 @@
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<Name>ObservableCollection.Test</Name>
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<DependentUpon>ObservableCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PriorityItemPair.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PriorityItemPair</Name>
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</Compile>
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>TransformingReadOnlyCollection</Name>
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@ -87,9 +91,9 @@
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<Name>TransformingReadOnlyCollection.Interfaces</Name>
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\UnintrusivePriorityQueue.cs">
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<Compile Include="Source\Collections\PairPriorityQueue.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>UnintrusivePriorityQueue</Name>
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<Name>PairPriorityQueue</Name>
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</Compile>
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<Compile Include="Source\Collections\Parentable.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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@ -121,10 +125,10 @@
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<Name>RingMemoryStream.Test</Name>
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<DependentUpon>RingMemoryStream.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\UnintrusivePriorityQueue.Test.cs">
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<Compile Include="Source\Collections\PairPriorityQueue.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>UnintrusivePriorityQueue.Test</Name>
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<DependentUpon>UnintrusivePriorityQueue.cs</DependentUpon>
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<Name>PairPriorityQueue.Test</Name>
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<DependentUpon>PairPriorityQueue.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Licensing\LicenseKey.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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@ -29,22 +29,22 @@ namespace Nuclex.Support.Collections {
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/// <summary>Unit Test for the priority queue class</summary>
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[TestFixture]
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public class UnintrusivePriorityQueueTest {
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public class PairPriorityQueueTest {
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/// <summary>Tests to ensure the count property is properly updated</summary>
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[Test]
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public void TestCount() {
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UnintrusivePriorityQueue<string, float> testQueue =
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new UnintrusivePriorityQueue<string, float>();
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PairPriorityQueue<float, string> testQueue =
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new PairPriorityQueue<float, string>();
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Assert.AreEqual(0, testQueue.Count);
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testQueue.Enqueue("a", 12.34f);
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testQueue.Enqueue(12.34f, "a");
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Assert.AreEqual(1, testQueue.Count);
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testQueue.Enqueue("b", 56.78f);
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testQueue.Enqueue(56.78f, "b");
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Assert.AreEqual(2, testQueue.Count);
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testQueue.Dequeue();
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Assert.AreEqual(1, testQueue.Count);
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testQueue.Enqueue("c", 9.0f);
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testQueue.Enqueue(9.0f, "c");
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Assert.AreEqual(2, testQueue.Count);
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testQueue.Clear();
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Assert.AreEqual(0, testQueue.Count);
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@ -53,28 +53,28 @@ namespace Nuclex.Support.Collections {
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/// <summary>Tests to ensure that the priority collection actually sorts items</summary>
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[Test]
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public void TestOrdering() {
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UnintrusivePriorityQueue<string, float> testQueue =
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new UnintrusivePriorityQueue<string, float>();
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PairPriorityQueue<float, string> testQueue =
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new PairPriorityQueue<float, string>();
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testQueue.Enqueue("a", 1.0f);
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testQueue.Enqueue("i", 9.0f);
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testQueue.Enqueue("b", 2.0f);
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testQueue.Enqueue("h", 8.0f);
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testQueue.Enqueue("c", 3.0f);
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testQueue.Enqueue("g", 7.0f);
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testQueue.Enqueue("d", 4.0f);
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testQueue.Enqueue("f", 6.0f);
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testQueue.Enqueue("e", 5.0f);
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testQueue.Enqueue(1.0f, "a");
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testQueue.Enqueue(9.0f, "i");
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testQueue.Enqueue(2.0f, "b");
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testQueue.Enqueue(8.0f, "h");
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testQueue.Enqueue(3.0f, "c");
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testQueue.Enqueue(7.0f, "g");
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testQueue.Enqueue(4.0f, "d");
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testQueue.Enqueue(6.0f, "f");
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testQueue.Enqueue(5.0f, "e");
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Assert.AreEqual("i", testQueue.Dequeue());
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Assert.AreEqual("h", testQueue.Dequeue());
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Assert.AreEqual("g", testQueue.Dequeue());
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Assert.AreEqual("f", testQueue.Dequeue());
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Assert.AreEqual("e", testQueue.Dequeue());
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Assert.AreEqual("d", testQueue.Dequeue());
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Assert.AreEqual("c", testQueue.Dequeue());
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Assert.AreEqual("b", testQueue.Dequeue());
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Assert.AreEqual("a", testQueue.Dequeue());
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Assert.AreEqual("i", testQueue.Dequeue().Item);
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Assert.AreEqual("h", testQueue.Dequeue().Item);
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Assert.AreEqual("g", testQueue.Dequeue().Item);
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Assert.AreEqual("f", testQueue.Dequeue().Item);
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Assert.AreEqual("e", testQueue.Dequeue().Item);
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Assert.AreEqual("d", testQueue.Dequeue().Item);
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Assert.AreEqual("c", testQueue.Dequeue().Item);
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Assert.AreEqual("b", testQueue.Dequeue().Item);
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Assert.AreEqual("a", testQueue.Dequeue().Item);
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}
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}
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138
Source/Collections/PairPriorityQueue.cs
Normal file
138
Source/Collections/PairPriorityQueue.cs
Normal file
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@ -0,0 +1,138 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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|
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This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
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License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
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||||
|
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections;
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namespace Nuclex.Support.Collections {
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/// <summary>Queue that dequeues items in order of their priority</summary>
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/// <remarks>
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/// This variant of the priority queue uses an external priority value. If the
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/// priority data type implements the IComparable interface, the user does not
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/// even
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/// </remarks>
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public class PairPriorityQueue<PriorityType, ItemType>
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: ICollection, IEnumerable<PriorityItemPair<PriorityType, ItemType>> {
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#region class PairComparer
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/// <summary>Compares two priority queue entries based on their priority</summary>
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private class PairComparer : IComparer<PriorityItemPair<PriorityType, ItemType>> {
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/// <summary>Initializes a new entry comparer</summary>
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/// <param name="priorityComparer">Comparer used to compare entry priorities</param>
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public PairComparer(IComparer<PriorityType> priorityComparer) {
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this.priorityComparer = priorityComparer;
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}
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/// <summary>Compares the left entry to the right entry</summary>
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/// <param name="left">Entry on the left side</param>
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/// <param name="right">Entry on the right side</param>
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/// <returns>The relationship of the two entries</returns>
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public int Compare(
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PriorityItemPair<PriorityType, ItemType> left,
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PriorityItemPair<PriorityType, ItemType> right
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) {
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return this.priorityComparer.Compare(left.Priority, right.Priority);
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}
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/// <summary>Comparer used to compare the priorities of the entries</summary>
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private IComparer<PriorityType> priorityComparer;
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}
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#endregion // class EntryComparer
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/// <summary>Initializes a new non-intrusive priority queue</summary>
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public PairPriorityQueue() : this(Comparer<PriorityType>.Default) { }
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/// <summary>Initializes a new non-intrusive priority queue</summary>
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/// <param name="priorityComparer">Comparer used to compare the item priorities</param>
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public PairPriorityQueue(IComparer<PriorityType> priorityComparer) {
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this.internalQueue = new PriorityQueue<PriorityItemPair<PriorityType, ItemType>>(
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new PairComparer(priorityComparer)
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);
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}
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/// <summary>Takes the item with the highest priority off from the queue</summary>
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/// <returns>The item with the highest priority in the list</returns>
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public PriorityItemPair<PriorityType, ItemType> Dequeue() {
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return this.internalQueue.Dequeue();
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}
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/// <summary>Puts an item into the priority queue</summary>
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/// <param name="priority">Priority of the item to be queued</param>
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/// <param name="item">Item to be queued</param>
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public void Enqueue(PriorityType priority, ItemType item) {
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this.internalQueue.Enqueue(
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new PriorityItemPair<PriorityType, ItemType>(priority, item)
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);
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}
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/// <summary>Removes all items from the priority queue</summary>
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public void Clear() {
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this.internalQueue.Clear();
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}
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/// <summary>Total number of items in the priority queue</summary>
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public int Count {
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get { return this.internalQueue.Count; }
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}
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/// <summary>Copies the contents of the priority queue into an array</summary>
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/// <param name="array">Array to copy the priority queue into</param>
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/// <param name="index">Starting index for the destination array</param>
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public void CopyTo(Array array, int index) {
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this.internalQueue.CopyTo(array, index);
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}
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/// <summary>
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/// Obtains an object that can be used to synchronize accesses to the priority queue
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/// from different threads
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/// </summary>
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public object SyncRoot {
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get { return this.internalQueue.SyncRoot; }
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}
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/// <summary>Whether operations performed on this priority queue are thread safe</summary>
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public bool IsSynchronized {
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get { return this.internalQueue.IsSynchronized; }
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}
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/// <summary>Returns a typesafe enumerator for the priority queue</summary>
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/// <returns>A new enumerator for the priority queue</returns>
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public IEnumerator<PriorityItemPair<PriorityType, ItemType>> GetEnumerator() {
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return this.internalQueue.GetEnumerator();
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}
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/// <summary>Returns an enumerator for the priority queue</summary>
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/// <returns>A new enumerator for the priority queue</returns>
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IEnumerator IEnumerable.GetEnumerator() {
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return this.internalQueue.GetEnumerator();
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}
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/// <summary>Intrusive priority queue being wrapped by this class</summary>
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private PriorityQueue<PriorityItemPair<PriorityType, ItemType>> internalQueue;
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}
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} // namespace Nuclex.Support.Collections
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76
Source/Collections/PriorityItemPair.cs
Normal file
76
Source/Collections/PriorityItemPair.cs
Normal file
|
@ -0,0 +1,76 @@
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|||
#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
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using System;
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using System.Collections.Generic;
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using System.Text;
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|
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namespace Nuclex.Support.Collections {
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|
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/// <summary>An pair of a priority and an item</summary>
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public struct PriorityItemPair<PriorityType, ItemType> {
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/// <summary>Initializes a new priority / item pair</summary>
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/// <param name="priority">Priority of the item in the pair</param>
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/// <param name="item">Item to be stored in the pair</param>
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public PriorityItemPair(PriorityType priority, ItemType item) {
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this.Priority = priority;
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this.Item = item;
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}
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/// <summary>Priority assigned to this priority / item pair</summary>
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public PriorityType Priority;
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/// <summary>Item contained in this priority / item pair</summary>
|
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public ItemType Item;
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/// <summary>Converts the priority / item pair into a string</summary>
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/// <returns>A string describing the priority / item pair</returns>
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public override string ToString() {
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int length = 4;
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|
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// Convert the priority value into a string or use the empty string
|
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// constant if the ToString() overload returns null
|
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string priorityString = this.Priority.ToString();
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if(priorityString != null)
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length += priorityString.Length;
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else
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priorityString = string.Empty;
|
||||
|
||||
// Convert the item value into a string or use the empty string
|
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// constant if the ToString() overload returns null
|
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string itemString = this.Item.ToString();
|
||||
if(itemString != null)
|
||||
length += itemString.Length;
|
||||
else
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itemString = string.Empty;
|
||||
|
||||
// Concatenate priority and item into a single string
|
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StringBuilder builder = new StringBuilder(length);
|
||||
builder.Append('[');
|
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builder.Append(priorityString);
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builder.Append(", ");
|
||||
builder.Append(itemString);
|
||||
builder.Append(']');
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Collections
|
|
@ -94,6 +94,11 @@ namespace Nuclex.Support.Collections {
|
|||
|
||||
#endregion // class Enumerator
|
||||
|
||||
/// <summary>
|
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/// Initializes a new priority queue using IComparable for comparing items
|
||||
/// </summary>
|
||||
public PriorityQueue() : this(Comparer<ItemType>.Default) { }
|
||||
|
||||
/// <summary>Initializes a new priority queue</summary>
|
||||
/// <param name="comparer">Comparer to use for ordering the items</param>
|
||||
public PriorityQueue(IComparer<ItemType> comparer) {
|
||||
|
|
|
@ -123,7 +123,7 @@ namespace Nuclex.Support.Collections {
|
|||
setEmpty();
|
||||
}
|
||||
|
||||
// If the end index lies before the start index, the data in the
|
||||
// The end index lies before the start index, so the data in the
|
||||
// ring memory stream is fragmented. Example: |#####>-------<#####|
|
||||
} else {
|
||||
int linearAvailable = (int)this.ringBuffer.Length - this.startIndex;
|
||||
|
@ -166,7 +166,7 @@ namespace Nuclex.Support.Collections {
|
|||
public override void Write(byte[] buffer, int offset, int count) {
|
||||
|
||||
// The end index lies behind the start index (usual case), so the
|
||||
// ring memory is not fragmented. Example: |-----<#######>-----|
|
||||
// unused buffer space is fragmented. Example: |-----<#######>-----|
|
||||
if((this.startIndex < this.endIndex) || this.empty) {
|
||||
int linearAvailable = (int)(this.ringBuffer.Length - this.endIndex);
|
||||
|
||||
|
@ -193,9 +193,9 @@ namespace Nuclex.Support.Collections {
|
|||
|
||||
this.empty = false;
|
||||
|
||||
// If the end index lies before the start index, the ring memory stream
|
||||
// has been fragmented. Hence, this means the gap into which we are about
|
||||
// to write cannot be fragmented. Example: |#####>-------<#####|
|
||||
// The end index lies before the start index, so the data in the ring memory
|
||||
// stream has been fragmented. This means the gap into which we are about
|
||||
// to write is not fragmented. Example: |#####>-------<#####|
|
||||
} else {
|
||||
if(count > (this.startIndex - this.endIndex))
|
||||
throw new OverflowException("Data does not fit in buffer");
|
||||
|
|
|
@ -1,190 +0,0 @@
|
|||
#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
namespace Nuclex.Support.Collections {
|
||||
|
||||
/// <summary>Queue that dequeues items in order of their priority</summary>
|
||||
public class UnintrusivePriorityQueue<ItemType, PriorityType>
|
||||
: ICollection, IEnumerable<ItemType>
|
||||
where PriorityType : IComparable<PriorityType> {
|
||||
|
||||
#region struct Entry
|
||||
|
||||
/// <summary>An entry in the priority queue</summary>
|
||||
private struct Entry {
|
||||
|
||||
/// <summary>Initializes a new priority queue entry</summary>
|
||||
/// <param name="item">Item to be stored in the entry</param>
|
||||
/// <param name="priority">Priority of the item in the entry</param>
|
||||
public Entry(ItemType item, PriorityType priority) {
|
||||
this.Item = item;
|
||||
this.Priority = priority;
|
||||
}
|
||||
|
||||
/// <summary>Item contained in this priority queue entry</summary>
|
||||
public ItemType Item;
|
||||
/// <summary>Priority assigned to this entry</summary>
|
||||
public PriorityType Priority;
|
||||
|
||||
}
|
||||
|
||||
#endregion // struct Entry
|
||||
|
||||
#region class EntryComparer
|
||||
|
||||
/// <summary>Compares two priority queue entries based on their priority</summary>
|
||||
private class EntryComparer : IComparer<Entry> {
|
||||
|
||||
/// <summary>Compares the left entry to the right entry</summary>
|
||||
/// <param name="left">Entry on the left side</param>
|
||||
/// <param name="right">Entry on the right side</param>
|
||||
/// <returns>The relationship of the two entries</returns>
|
||||
public int Compare(Entry left, Entry right) {
|
||||
return left.Priority.CompareTo(right.Priority);
|
||||
}
|
||||
|
||||
/// <summary>Default instance for this comparer</summary>
|
||||
public static readonly EntryComparer Instance = new EntryComparer();
|
||||
|
||||
}
|
||||
|
||||
#endregion // class EntryComparer
|
||||
|
||||
#region class UnwrappingEnumerator
|
||||
|
||||
/// <summary>Enumerates all items contained in a priority queue</summary>
|
||||
private class UnwrappingEnumerator : IEnumerator<ItemType> {
|
||||
|
||||
/// <summary>Initializes a new priority queue enumerator</summary>
|
||||
/// <param name="entryEnumerator">Enumerator of entries to unwrap</param>
|
||||
public UnwrappingEnumerator(IEnumerator<Entry> entryEnumerator) {
|
||||
this.entryEnumerator = entryEnumerator;
|
||||
}
|
||||
|
||||
/// <summary>Resets the enumerator to its initial state</summary>
|
||||
public void Reset() {
|
||||
this.entryEnumerator.Reset();
|
||||
}
|
||||
|
||||
/// <summary>The current item being enumerated</summary>
|
||||
ItemType IEnumerator<ItemType>.Current {
|
||||
get { return this.entryEnumerator.Current.Item; }
|
||||
}
|
||||
|
||||
/// <summary>Releases all resources used by the enumerator</summary>
|
||||
public void Dispose() {
|
||||
this.entryEnumerator.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>Moves to the next item in the priority queue</summary>
|
||||
/// <returns>True if a next item was found, false if the end has been reached</returns>
|
||||
public bool MoveNext() {
|
||||
return this.entryEnumerator.MoveNext();
|
||||
}
|
||||
|
||||
/// <summary>The current item being enumerated</summary>
|
||||
object IEnumerator.Current {
|
||||
get { return this.entryEnumerator.Current.Item; }
|
||||
}
|
||||
|
||||
/// <summary>Enumerator for entries to be unwrapped by this enumerator</summary>
|
||||
private IEnumerator<Entry> entryEnumerator;
|
||||
|
||||
}
|
||||
|
||||
#endregion // class Enumerator
|
||||
|
||||
/// <summary>Initializes a new non-intrusive priority queue</summary>
|
||||
public UnintrusivePriorityQueue() {
|
||||
this.intrusiveQueue = new PriorityQueue<Entry>(EntryComparer.Instance);
|
||||
}
|
||||
|
||||
/// <summary>Takes the item with the highest priority off from the queue</summary>
|
||||
/// <returns>The item with the highest priority in the list</returns>
|
||||
public ItemType Dequeue() {
|
||||
return this.intrusiveQueue.Dequeue().Item;
|
||||
}
|
||||
|
||||
/// <summary>Puts an item into the priority queue</summary>
|
||||
/// <param name="item">Item to be queued</param>
|
||||
/// <param name="priority">Priority of the item to be queued</param>
|
||||
public void Enqueue(ItemType item, PriorityType priority) {
|
||||
this.intrusiveQueue.Enqueue(new Entry(item, priority));
|
||||
}
|
||||
|
||||
/// <summary>Removes all items from the priority queue</summary>
|
||||
public void Clear() {
|
||||
this.intrusiveQueue.Clear();
|
||||
}
|
||||
|
||||
/// <summary>Total number of items in the priority queue</summary>
|
||||
public int Count {
|
||||
get { return this.intrusiveQueue.Count; }
|
||||
}
|
||||
|
||||
/// <summary>Copies the contents of the priority queue into an array</summary>
|
||||
/// <param name="array">Array to copy the priority queue into</param>
|
||||
/// <param name="index">Starting index for the destination array</param>
|
||||
public void CopyTo(Array array, int index) {
|
||||
|
||||
Entry[] entries = new Entry[this.intrusiveQueue.Count];
|
||||
|
||||
this.intrusiveQueue.CopyTo(array, 0);
|
||||
|
||||
for(int entryIndex = 0; entryIndex < this.intrusiveQueue.Count; ++entryIndex)
|
||||
array.SetValue(entries[entryIndex], entryIndex + index);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Obtains an object that can be used to synchronize accesses to the priority queue
|
||||
/// from different threads
|
||||
/// </summary>
|
||||
public object SyncRoot {
|
||||
get { return this.intrusiveQueue.SyncRoot; }
|
||||
}
|
||||
|
||||
/// <summary>Whether operations performed on this priority queue are thread safe</summary>
|
||||
public bool IsSynchronized {
|
||||
get { return this.intrusiveQueue.IsSynchronized; }
|
||||
}
|
||||
|
||||
/// <summary>Returns a typesafe enumerator for the priority queue</summary>
|
||||
/// <returns>A new enumerator for the priority queue</returns>
|
||||
public IEnumerator<ItemType> GetEnumerator() {
|
||||
return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
|
||||
}
|
||||
|
||||
/// <summary>Returns an enumerator for the priority queue</summary>
|
||||
/// <returns>A new enumerator for the priority queue</returns>
|
||||
IEnumerator IEnumerable.GetEnumerator() {
|
||||
return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
|
||||
}
|
||||
|
||||
/// <summary>Intrusive priority queue being wrapped by this class</summary>
|
||||
private PriorityQueue<Entry> intrusiveQueue;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Collections
|
Loading…
Reference in New Issue
Block a user