Added serialization methods for vectors and matrices

git-svn-id: file:///srv/devel/repo-conversion/nusu@5 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-03-20 18:34:34 +00:00
parent d813756eed
commit c346a07ab0
3 changed files with 159 additions and 39 deletions

View File

@ -152,7 +152,7 @@ namespace Nuclex.Support.Collections {
private void bubbleUp(int index, ItemType item) {
int parent = getParent(index);
// note: (index > 0) means there is a parent
// Note: (index > 0) means there is a parent
while((index > 0) && (this.comparer.Compare(heap[parent], item) < 0)) {
heap[index] = heap[parent];
index = parent;

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@ -39,9 +39,7 @@ namespace Nuclex.Support.Serialization {
serializables[0].Dummy = 123;
serializables[1].Dummy = 456;
BinarySerializer<TestSerializable>.SaveCollection(
serializables, new BinaryWriter(buffer)
);
BinarySerializer.Save(new BinaryWriter(buffer), serializables);
buffer.Position = 0;
}
@ -49,9 +47,7 @@ namespace Nuclex.Support.Serialization {
{
List<TestSerializable> serializables = new List<TestSerializable>();
BinarySerializer<TestSerializable>.LoadCollection(
serializables, new BinaryReader(buffer)
);
BinarySerializer.Load(new BinaryReader(buffer), serializables);
Assert.AreEqual(2, serializables.Count);
Assert.AreEqual(123, serializables[0].Dummy);

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@ -3,46 +3,23 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Microsoft.Xna.Framework;
using Nuclex.Support.Serialization;
namespace Nuclex.Support.Serialization {
/// <summary>Utility class for serialization objects into binary data</summary>
/// <typeparam name="BinarySerializableType">Data type to be serialized</typeparam>
public static class BinarySerializer<BinarySerializableType>
where BinarySerializableType : IBinarySerializable {
/// <summary>Utility class for serializating objects into binary data</summary>
public static class BinarySerializer {
/// <summary>Serializes a collection of binary serializable objects</summary>
/// <param name="collection">Collection to be serialized</param>
/// <param name="writer">BinaryWriter to serialize the collection into</param>
public static void SaveCollection(
ICollection<BinarySerializableType> collection, BinaryWriter writer
) {
// Save the file format version so the loading routine can detect
// which version of the file format has to be loaded
writer.Write((int)1);
// Serialize all the blueprints in the collection
writer.Write((int)collection.Count);
foreach(BinarySerializableType item in collection) {
// Save the type name of the object so we can recreate it later
writer.Write(item.GetType().AssemblyQualifiedName);
// Let the object save its own data
((IBinarySerializable)item).Save(writer);
} // foreach
}
#region System.Collections.Generic.ICollection
/// <summary>Loads a collection from its serialized representation</summary>
/// <param name="collection">Collection to be deserialized into</param>
/// <param name="reader">Reader to use for reading the collection</param>
public static void LoadCollection(
ICollection<BinarySerializableType> collection, BinaryReader reader
) {
/// <param name="collection">Collection to be deserialized into</param>
public static void Load<BinarySerializableType>(
BinaryReader reader, ICollection<BinarySerializableType> collection
) where BinarySerializableType : IBinarySerializable {
// Read and verify the version of the file format this was saved in
int version = reader.ReadInt32();
@ -66,6 +43,153 @@ namespace Nuclex.Support.Serialization {
}
/// <summary>Serializes a collection of binary serializable objects</summary>
/// <param name="writer">BinaryWriter to serialize the collection into</param>
/// <param name="collection">Collection to be serialized</param>
public static void Save<BinarySerializableType>(
BinaryWriter writer, ICollection<BinarySerializableType> collection
) where BinarySerializableType : IBinarySerializable {
// Save the file format version so the loading routine can detect
// which version of the file format has to be loaded
writer.Write((int)1);
// Serialize all the blueprints in the collection
writer.Write((int)collection.Count);
foreach(BinarySerializableType item in collection) {
// Save the type name of the object so we can recreate it later
writer.Write(item.GetType().AssemblyQualifiedName);
// Let the object save its own data
((IBinarySerializable)item).Save(writer);
} // foreach
}
#endregion // System.Collections.Generic.ICollection
#region Microsoft.Xna.Framework.Matrix
/// <summary>Loads a matrix from its serialized representation</summary>
/// <param name="reader">Reader to use for reading the matrix</param>
/// <param name="matrix">Matrix to be deserialized</param>
public static void Load(BinaryReader reader, out Matrix matrix) {
matrix.M11 = reader.ReadSingle();
matrix.M12 = reader.ReadSingle();
matrix.M13 = reader.ReadSingle();
matrix.M14 = reader.ReadSingle();
matrix.M21 = reader.ReadSingle();
matrix.M22 = reader.ReadSingle();
matrix.M23 = reader.ReadSingle();
matrix.M24 = reader.ReadSingle();
matrix.M31 = reader.ReadSingle();
matrix.M32 = reader.ReadSingle();
matrix.M33 = reader.ReadSingle();
matrix.M34 = reader.ReadSingle();
matrix.M41 = reader.ReadSingle();
matrix.M42 = reader.ReadSingle();
matrix.M43 = reader.ReadSingle();
matrix.M44 = reader.ReadSingle();
}
/// <summary>Serializes a matrix into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the matrix into</param>
/// <param name="matrix">Matrix to be serialized</param>
public static void Save(BinaryWriter writer, Matrix matrix) {
writer.Write(matrix.M11);
writer.Write(matrix.M12);
writer.Write(matrix.M13);
writer.Write(matrix.M14);
writer.Write(matrix.M21);
writer.Write(matrix.M22);
writer.Write(matrix.M23);
writer.Write(matrix.M24);
writer.Write(matrix.M31);
writer.Write(matrix.M32);
writer.Write(matrix.M33);
writer.Write(matrix.M34);
writer.Write(matrix.M41);
writer.Write(matrix.M42);
writer.Write(matrix.M43);
writer.Write(matrix.M44);
}
#endregion // Microsoft.Xna.Framework.Matrix
#region Microsoft.Xna.Framework.Vector2
/// <summary>Loads a vector from its serialized representation</summary>
/// <param name="reader">Reader to use for reading the vector</param>
/// <param name="vector">Vector to be deserialized</param>
public static void Load(BinaryReader reader, out Vector2 vector) {
vector.X = reader.ReadSingle();
vector.Y = reader.ReadSingle();
}
/// <summary>Serializes a vector into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the vector into</param>
/// <param name="vector">Vector to be serialized</param>
public static void Save(BinaryWriter writer, Vector2 vector) {
writer.Write(vector.X);
writer.Write(vector.Y);
}
#endregion // Microsoft.Xna.Framework.Vector2
#region Microsoft.Xna.Framework.Vector3
/// <summary>Loads a vector from its serialized representation</summary>
/// <param name="reader">Reader to use for reading the vector</param>
/// <param name="vector">Vector to be deserialized</param>
public static void Load(BinaryReader reader, out Vector3 vector) {
vector.X = reader.ReadSingle();
vector.Y = reader.ReadSingle();
vector.Z = reader.ReadSingle();
}
/// <summary>Serializes a vector into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the vector into</param>
/// <param name="vector">Vector to be serialized</param>
public static void Save(BinaryWriter writer, Vector3 vector) {
writer.Write(vector.X);
writer.Write(vector.Y);
writer.Write(vector.Z);
}
#endregion // Microsoft.Xna.Framework.Vector3
#region Microsoft.Xna.Framework.Vector4
/// <summary>Loads a vector from its serialized representation</summary>
/// <param name="reader">Reader to use for reading the vector</param>
/// <param name="vector">Vector to be deserialized</param>
public static void Load(BinaryReader reader, out Vector4 vector) {
vector.X = reader.ReadSingle();
vector.Y = reader.ReadSingle();
vector.Z = reader.ReadSingle();
vector.W = reader.ReadSingle();
}
/// <summary>Serializes a vector into a binary data stream</summary>
/// <param name="writer">BinaryWriter to serialize the vector into</param>
/// <param name="vector">Vector to be serialized</param>
public static void Save(BinaryWriter writer, Vector4 vector) {
writer.Write(vector.X);
writer.Write(vector.Y);
writer.Write(vector.Z);
writer.Write(vector.W);
}
#endregion // Microsoft.Xna.Framework.Vector3
} // class BinarySerializer
} // namespace Nuclex.Support.Serialization