Imported newly created Nuclex.Support library which contains various supporting classes not related to a specific topic
git-svn-id: file:///srv/devel/repo-conversion/nusu@1 d2e56fa2-650e-0410-a79f-9358c0239efd
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235
Source/Collections/PriorityQueue.cs
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235
Source/Collections/PriorityQueue.cs
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using System;
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using System.Collections.Generic;
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using System.Collections;
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namespace Nuclex.Support.Collections {
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/*
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/// <summary>Queue that dequeues items in order of their priority</summary>
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public class PriorityQueue<ItemType> : ICollection, IEnumerable<ItemType> {
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public static PriorityQueue Syncronized(PriorityQueue<ItemType> P) {
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return new PriorityQueue<ItemType>(ArrayList.Synchronized(P.InnerList), P.Comparer, false);
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}
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public static PriorityQueue<ItemType> ReadOnly(PriorityQueue<ItemType> P) {
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return new PriorityQueue(ArrayList.ReadOnly(P.InnerList), P.Comparer, false);
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}
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public PriorityQueue()
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: this(Comparer.Default) { }
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public PriorityQueue(int C)
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: this(Comparer.Default, C) { }
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public PriorityQueue(IComparer c) {
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Comparer = c;
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}
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public PriorityQueue(IComparer c, int Capacity) {
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Comparer = c;
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InnerList.Capacity = Capacity;
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}
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protected PriorityQueue(ArrayList Core, IComparer Comp, bool Copy) {
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if(Copy)
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InnerList = Core.Clone() as ArrayList;
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else
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InnerList = Core;
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Comparer = Comp;
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}
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protected void SwitchElements(int i, int j) {
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object h = InnerList[i];
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InnerList[i] = InnerList[j];
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InnerList[j] = h;
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}
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protected virtual int OnCompare(int i, int j) {
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return Comparer.Compare(InnerList[i], InnerList[j]);
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}
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#region public methods
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/// <summary>
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/// Push an object onto the PQ
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/// </summary>
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/// <param name="O">The new object</param>
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/// <returns>
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/// The index in the list where the object is _now_. This will change when
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/// objects are taken from or put onto the PQ.
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/// </returns>
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public int Queue(object O) {
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int p = InnerList.Count, p2;
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InnerList.Add(O); // E[p] = O
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do {
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if(p == 0)
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break;
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p2 = (p - 1) / 2;
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if(OnCompare(p, p2) < 0) {
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SwitchElements(p, p2);
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p = p2;
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} else
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break;
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} while(true);
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return p;
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}
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/// <summary>
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/// Get the smallest object and remove it.
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/// </summary>
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/// <returns>The smallest object</returns>
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public object Dequeue() {
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object result = InnerList[0];
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int p = 0, p1, p2, pn;
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InnerList[0] = InnerList[InnerList.Count - 1];
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InnerList.RemoveAt(InnerList.Count - 1);
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do {
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pn = p;
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p1 = 2 * p + 1;
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p2 = 2 * p + 2;
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if(InnerList.Count > p1 && OnCompare(p, p1) > 0) // links kleiner
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p = p1;
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if(InnerList.Count > p2 && OnCompare(p, p2) > 0) // rechts noch kleiner
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p = p2;
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if(p == pn)
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break;
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SwitchElements(p, pn);
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} while(true);
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return result;
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}
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/// <summary>
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/// Notify the PQ that the object at position i has changed
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/// and the PQ needs to restore order.
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/// Since you dont have access to any indexes (except by using the
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/// explicit IList.this) you should not call this function without knowing exactly
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/// what you do.
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/// </summary>
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/// <param name="i">The index of the changed object.</param>
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public void Update(int i) {
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int p = i, pn;
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int p1, p2;
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do // aufsteigen
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{
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if(p == 0)
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break;
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p2 = (p - 1) / 2;
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if(OnCompare(p, p2) < 0) {
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SwitchElements(p, p2);
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p = p2;
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} else
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break;
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} while(true);
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if(p < i)
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return;
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do // absteigen
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{
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pn = p;
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p1 = 2 * p + 1;
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p2 = 2 * p + 2;
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if(InnerList.Count > p1 && OnCompare(p, p1) > 0) // links kleiner
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p = p1;
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if(InnerList.Count > p2 && OnCompare(p, p2) > 0) // rechts noch kleiner
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p = p2;
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if(p == pn)
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break;
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SwitchElements(p, pn);
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} while(true);
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}
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/// <summary>
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/// Get the smallest object without removing it.
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/// </summary>
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/// <returns>The smallest object</returns>
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public object Peek() {
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if(InnerList.Count > 0)
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return InnerList[0];
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return null;
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}
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public bool Contains(object value) {
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return InnerList.Contains(value);
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}
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public void Clear() {
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InnerList.Clear();
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}
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public int Count {
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get {
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return InnerList.Count;
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}
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}
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IEnumerator IEnumerable.GetEnumerator() {
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return InnerList.GetEnumerator();
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}
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public void CopyTo(Array array, int index) {
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InnerList.CopyTo(array, index);
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}
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public object Clone() {
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return new PriorityQueue(InnerList, Comparer, true);
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}
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public bool IsSynchronized {
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get {
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return InnerList.IsSynchronized;
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}
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}
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public object SyncRoot {
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get {
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return this;
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}
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}
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#endregion
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#region explicit implementation
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bool IList.IsReadOnly {
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get {
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return false;
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}
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}
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object IList.this[int index] {
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get {
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return InnerList[index];
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}
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set {
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InnerList[index] = value;
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Update(index);
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}
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}
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int IList.Add(object o) {
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return Queue(o);
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}
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void IList.RemoveAt(int index) {
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throw new NotSupportedException();
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}
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void IList.Insert(int index, object value) {
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throw new NotSupportedException();
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}
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void IList.Remove(object value) {
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throw new NotSupportedException();
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}
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int IList.IndexOf(object value) {
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throw new NotSupportedException();
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}
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bool IList.IsFixedSize {
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get {
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return false;
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}
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}
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#endregion
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protected ArrayList InnerList = new ArrayList();
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protected IComparer Comparer;
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}
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*/
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} // namespace Nuclex.Support.Collections
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