Made the scoring influence of wasted area for the "cygon" packer configurable
git-svn-id: file:///srv/devel/repo-conversion/nusu@24 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -41,6 +41,28 @@ namespace Nuclex.Support.Packing {
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/// </remarks>
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/// </remarks>
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public class CygonRectanglePacker : RectanglePacker {
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public class CygonRectanglePacker : RectanglePacker {
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/// <summary>By how much the wasted area influences a placement's score</summary>
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/// <remarks>
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/// <para>
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/// The score of a potential position for a new rectangle is how far the
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/// rectangle is from the lower end of the packing area. The lower the
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/// score, the better the position.
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/// </para>
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/// <para>
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/// Often, however, it's better to choose a position that's farther from
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/// the lower end of the packing area to not block a gap in which a future
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/// rectangle might still fit in. To account for this fact, the packer
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/// calculates a "wasted area factor", which is the amount of area that
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/// would forever go to waste in relation of the area the rectangle has.
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/// </para>
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/// <para>
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/// This value controls the weighting of this wasted area factor in the
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/// potential position's score. Finding a value that works well for typical
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/// packing problems is a matter of trial and error, as it seems :)
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/// </para>
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/// </remarks>
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private const int WastedAreaScoreWeight = 3;
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#region class SliceStartComparer
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#region class SliceStartComparer
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/// <summary>Compares the starting position of height slices</summary>
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/// <summary>Compares the starting position of height slices</summary>
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@ -106,6 +128,9 @@ namespace Nuclex.Support.Packing {
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int rectangleWidth, int rectangleHeight, out Point placement
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int rectangleWidth, int rectangleHeight, out Point placement
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) {
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) {
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// Total surface area of the rectangle
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int rectangleArea = rectangleWidth * rectangleHeight;
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// Slice index, vertical position and score of the best placement we could find
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// Slice index, vertical position and score of the best placement we could find
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int bestSliceIndex = -1; // Slice index where the best placement was found
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int bestSliceIndex = -1; // Slice index where the best placement was found
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int bestSliceY = 0; // Y position of the best placement found
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int bestSliceY = 0; // Y position of the best placement found
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@ -137,7 +162,7 @@ namespace Nuclex.Support.Packing {
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int score = highest;
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int score = highest;
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// WASTED AREA CALCULATION --------------------------------------------------
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// WASTED AREA CALCULATION --------------------------------------------------
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// Calculate the amount of space that would go to waste if the rectangle
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// Calculate the amount of space that would go to waste if the rectangle
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// would be placed at this location
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// would be placed at this location
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int wastedArea = 0;
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int wastedArea = 0;
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@ -152,8 +177,14 @@ namespace Nuclex.Support.Packing {
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this.heightSlices[rightSliceIndex - 1].X
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this.heightSlices[rightSliceIndex - 1].X
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);
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);
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score += (int)Math.Sqrt((double)wastedArea) / 10;
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// Limit wasted area to the area taken up by the rectangle. This prevents
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// a "build-up" of wasted area that become more expensive the higher the packing
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// area is filled.
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wastedArea = Math.Min(wastedArea, rectangleArea);
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// Alter the score by the amount of wasted area in relation to
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score += (wastedArea * WastedAreaScoreWeight / rectangleArea);
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// WASTED AREA CALCULATION --------------------------------------------------
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// WASTED AREA CALCULATION --------------------------------------------------
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if(score < bestScore) {
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if(score < bestScore) {
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@ -78,6 +78,7 @@ namespace Nuclex.Support.Packing {
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this.lineHeight = rectangleHeight;
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this.lineHeight = rectangleHeight;
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return true;
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return true;
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}
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}
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/// <summary>Current packing line</summary>
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/// <summary>Current packing line</summary>
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