Fixed documentation of Waitable and Request classes; wrote down some ideas to improve the request framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@75 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
73ef5de576
commit
e0cf91a0a4
68
Documents/Request Framework.txt
Normal file
68
Documents/Request Framework.txt
Normal file
|
@ -0,0 +1,68 @@
|
|||
The request framework should not require that .NET multithreading is used for
|
||||
asynchronous requests.
|
||||
|
||||
Otherwise, it would prvent overlapped operations, 3rd party APIs (eg. used
|
||||
via P/Invoke) from being able to use the request framework and possibly even
|
||||
spawn duplicate implementations.
|
||||
|
||||
|
||||
Design using interfaces:
|
||||
|
||||
interface IWaitable {
|
||||
|
||||
/// <summary>Fired when the background process has finished</summary>
|
||||
/// <remarks>
|
||||
/// If the process is already finished when a client registers to this event,
|
||||
/// the registered callback will be invoked synchronously right when the
|
||||
/// registration takes place.
|
||||
/// </remarks>
|
||||
event EventHandler Finished;
|
||||
|
||||
/// <summary>Waits until the background process finishes</summary>
|
||||
void Wait();
|
||||
|
||||
/// <summary>Waits until the background process finishes or a timeout occurs</summary>
|
||||
/// <param name="timeoutMilliseconds">
|
||||
/// Number of milliseconds after which to stop waiting and return immediately
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// True if the background process completed, false if the timeout was reached
|
||||
/// </returns>
|
||||
bool Wait(int timeoutMilliseconds);
|
||||
|
||||
/// <summary>Whether the background process has finished</summary>
|
||||
bool Finished { get; }
|
||||
|
||||
}
|
||||
|
||||
interface IThreadedWaitable : IWaitable {
|
||||
|
||||
WaitHandle WaitHandle { get; }
|
||||
|
||||
}
|
||||
|
||||
interface IRequest : IWaitable {
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the background process to complete and re-throws the exception to
|
||||
/// the caller when an error has occured
|
||||
/// </summary>
|
||||
void Join();
|
||||
|
||||
}
|
||||
|
||||
interface IRequest<ResultType> : IRequest {
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the background process to complete and re-throws the exception to
|
||||
/// the caller when an error has occured
|
||||
/// </summary>
|
||||
/// <returns>The result of the background processing</returns>
|
||||
new ResultType Join();
|
||||
|
||||
}
|
||||
|
||||
interface IThreadedRequest : IRequest, IThreadedWaitable { }
|
||||
|
||||
interface IThreadedRequest<ResultType> :
|
||||
IRequest<ResultType>, IThreadedRequest, IThreadedWaitable { }
|
|
@ -217,6 +217,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Documents\Nuclex.Support.txt" />
|
||||
<Content Include="Documents\Request Framework.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.Common.targets" />
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace Nuclex.Support.Tracking {
|
|||
/// <returns>
|
||||
/// A failed request that reports the provided exception as cause for its failure
|
||||
/// </returns>
|
||||
public static Request CreateFailedDummyRequest(Exception exception) {
|
||||
public static Request CreateFailedDummy(Exception exception) {
|
||||
return new EndedDummyRequest(exception);
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ namespace Nuclex.Support.Tracking {
|
|||
/// <returns>
|
||||
/// A failed request that reports the provided exception as cause for its failure
|
||||
/// </returns>
|
||||
public static new Request CreateFailedDummyRequest(Exception exception) {
|
||||
public static new Request CreateFailedDummy(Exception exception) {
|
||||
return new EndedDummyRequest(exception);
|
||||
}
|
||||
|
||||
|
|
|
@ -23,9 +23,7 @@ using System.Threading;
|
|||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>
|
||||
/// Base class for actions on which that give an indication of their progress
|
||||
/// </summary>
|
||||
/// <summary>Base class for background processes the user can wait on</summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// By encapsulating long-running operations which will ideally be running in
|
||||
|
@ -40,27 +38,27 @@ namespace Nuclex.Support.Tracking {
|
|||
/// task has completed. This class deliberately does not provide an Execute()
|
||||
/// method or anything similar to clearly seperate the initiation of an operation
|
||||
/// from just monitoring it. By omitting an Execute() method, it also becomes
|
||||
/// possible to construct a progression just-in-time when it is explicitely being
|
||||
/// possible to construct a Waitable just-in-time when it is explicitely being
|
||||
/// asked for.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public abstract class Waitable {
|
||||
|
||||
#region class EndedDummyProgression
|
||||
#region class EndedDummyWaitable
|
||||
|
||||
/// <summary>Dummy progression which always is in the 'ended' state</summary>
|
||||
/// <summary>Dummy waitable which always is in the 'ended' state</summary>
|
||||
private class EndedDummyWaitable : Waitable {
|
||||
|
||||
/// <summary>Initializes a new ended dummy progression</summary>
|
||||
/// <summary>Initializes a new ended dummy waitable</summary>
|
||||
public EndedDummyWaitable() {
|
||||
OnAsyncEnded();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion // class EndedDummyProgression
|
||||
#endregion // class EndedDummyWaitable
|
||||
|
||||
/// <summary>A dummy progression that's always in the 'ended' state</summary>
|
||||
/// <summary>A dummy waitable that's always in the 'ended' state</summary>
|
||||
/// <remarks>
|
||||
/// Useful if an operation is already complete when it's being asked for or
|
||||
/// when a progression that's lazily created is accessed after the original
|
||||
|
@ -68,15 +66,15 @@ namespace Nuclex.Support.Tracking {
|
|||
/// </remarks>
|
||||
public static readonly Waitable EndedDummy = new EndedDummyWaitable();
|
||||
|
||||
/// <summary>Will be triggered when the progression has ended</summary>
|
||||
/// <summary>Will be triggered when the Waitable has ended</summary>
|
||||
public event EventHandler AsyncEnded;
|
||||
|
||||
/// <summary>Whether the progression has ended already</summary>
|
||||
/// <summary>Whether the Waitable has ended already</summary>
|
||||
public bool Ended {
|
||||
get { return this.ended; }
|
||||
}
|
||||
|
||||
/// <summary>WaitHandle that can be used to wait for the progression to end</summary>
|
||||
/// <summary>WaitHandle that can be used to wait for the Waitable to end</summary>
|
||||
public WaitHandle WaitHandle {
|
||||
get {
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user