Enumerating categories and options with the registry-based settings store is now working; updated mono-3.5 project
git-svn-id: file:///srv/devel/repo-conversion/nusu@316 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
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b6fe183994
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@ -267,10 +267,6 @@
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<Compile Include="Source\TypeHelper.Test.cs">
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<DependentUpon>TypeHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Semaphore.cs" />
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<Compile Include="Source\Semaphore.Test.cs">
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<DependentUpon>Semaphore.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\FloatHelper.cs" />
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<Compile Include="Source\FloatHelper.Test.cs">
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<DependentUpon>FloatHelper.cs</DependentUpon>
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@ -300,9 +296,6 @@
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<DependentUpon>StringSegment.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\WeakReference.cs" />
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<Compile Include="Source\WeakReference.Phone7.cs">
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<DependentUpon>WeakReference.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\WeakReference.Test.cs">
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<DependentUpon>WeakReference.cs</DependentUpon>
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</Compile>
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@ -176,6 +176,75 @@ namespace Nuclex.Support.Parsing {
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return false;
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}
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/// <summary>Tried to parse a boolean literal</summary>
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/// <param name="value">Value that will be parsed as a boolean literal</param>
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/// <returns>
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/// True or false if the value was a boolean literal, null if it wasn't
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/// </returns>
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public static bool? ParseBooleanLiteral(string value) {
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if(value == null) {
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return null;
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}
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var stringSegment = new StringSegment(value, 0, value.Length);
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return ParseBooleanLiteral(ref stringSegment);
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}
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/// <summary>Tried to parse a boolean literal</summary>
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/// <param name="value">Value that will be parsed as a boolean literal</param>
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/// <returns>
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/// True or false if the value was a boolean literal, null if it wasn't
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/// </returns>
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public static bool? ParseBooleanLiteral(ref StringSegment value) {
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switch(value.Count) {
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// If the string spells 'no', it is considered a boolean
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case 2: {
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bool isSpellingNo =
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((value.Text[value.Offset + 0] == 'n') || (value.Text[value.Offset + 0] == 'N')) &&
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((value.Text[value.Offset + 1] == 'o') || (value.Text[value.Offset + 1] == 'O'));
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return isSpellingNo ? new Nullable<bool>(false) : null;
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}
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// If the string spells 'yes', it is considered a boolean
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case 3: {
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bool isSpellingYes =
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((value.Text[value.Offset + 0] == 'y') || (value.Text[value.Offset + 0] == 'Y')) &&
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((value.Text[value.Offset + 1] == 'e') || (value.Text[value.Offset + 1] == 'E')) &&
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((value.Text[value.Offset + 2] == 's') || (value.Text[value.Offset + 2] == 'S'));
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return isSpellingYes ? new Nullable<bool>(true) : null;
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}
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// If the string spells 'true', it is considered a boolean
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case 4: {
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bool isSpellingTrue =
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((value.Text[value.Offset + 0] == 't') || (value.Text[value.Offset + 0] == 'T')) &&
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((value.Text[value.Offset + 1] == 'r') || (value.Text[value.Offset + 1] == 'R')) &&
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((value.Text[value.Offset + 2] == 'u') || (value.Text[value.Offset + 2] == 'U')) &&
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((value.Text[value.Offset + 3] == 'e') || (value.Text[value.Offset + 3] == 'E'));
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return isSpellingTrue ? new Nullable<bool>(true) : null;
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}
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// If the string spells 'false', it is considered a boolean
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case 5: {
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bool isSpellingFalse =
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((value.Text[value.Offset + 0] == 'f') || (value.Text[value.Offset + 0] == 'F')) &&
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((value.Text[value.Offset + 1] == 'a') || (value.Text[value.Offset + 1] == 'A')) &&
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((value.Text[value.Offset + 2] == 'l') || (value.Text[value.Offset + 2] == 'L')) &&
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((value.Text[value.Offset + 3] == 's') || (value.Text[value.Offset + 3] == 'S')) &&
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((value.Text[value.Offset + 4] == 'e') || (value.Text[value.Offset + 4] == 'E'));
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return isSpellingFalse ? new Nullable<bool>(false) : null;
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}
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// Anything else is not considered a boolean
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default: {
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return null;
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}
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}
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}
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}
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} // namespace Nuclex.Support.Parsing
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@ -253,67 +253,13 @@ namespace Nuclex.Support.Settings {
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}
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// If it parses as a boolean literal, then it must be a boolean
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if(parseBooleanLiteral(ref value) != null) {
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if(ParserHelper.ParseBooleanLiteral(ref value) != null) {
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return typeof(bool);
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}
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return typeof(string);
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}
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/// <summary>Tried to parse a boolean literal</summary>
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/// <param name="value">Value that will be parsed as a boolean literal</param>
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/// <returns>
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/// True or false if the value was a boolean literal, null if it wasn't
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/// </returns>
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private static bool? parseBooleanLiteral(ref StringSegment value) {
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switch(value.Count) {
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// If the string spells 'no', it is considered a boolean
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case 2: {
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bool isSpellingNo =
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((value.Text[value.Offset + 0] == 'n') || (value.Text[value.Offset + 0] == 'N')) &&
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((value.Text[value.Offset + 1] == 'o') || (value.Text[value.Offset + 1] == 'O'));
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return isSpellingNo ? new Nullable<bool>(false) : null;
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}
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// If the string spells 'yes', it is considered a boolean
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case 3: {
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bool isSpellingYes =
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((value.Text[value.Offset + 0] == 'y') || (value.Text[value.Offset + 0] == 'Y')) &&
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((value.Text[value.Offset + 1] == 'e') || (value.Text[value.Offset + 1] == 'E')) &&
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((value.Text[value.Offset + 2] == 's') || (value.Text[value.Offset + 2] == 'S'));
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return isSpellingYes ? new Nullable<bool>(true) : null;
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}
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// If the string spells 'true', it is considered a boolean
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case 4: {
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bool isSpellingTrue =
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((value.Text[value.Offset + 0] == 't') || (value.Text[value.Offset + 0] == 'T')) &&
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((value.Text[value.Offset + 1] == 'r') || (value.Text[value.Offset + 1] == 'R')) &&
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((value.Text[value.Offset + 2] == 'u') || (value.Text[value.Offset + 2] == 'U')) &&
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((value.Text[value.Offset + 3] == 'e') || (value.Text[value.Offset + 3] == 'E'));
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return isSpellingTrue ? new Nullable<bool>(true) : null;
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}
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// If the string spells 'false', it is considered a boolean
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case 5: {
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bool isSpellingFalse =
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((value.Text[value.Offset + 0] == 'f') || (value.Text[value.Offset + 0] == 'F')) &&
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((value.Text[value.Offset + 1] == 'a') || (value.Text[value.Offset + 1] == 'A')) &&
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((value.Text[value.Offset + 2] == 'l') || (value.Text[value.Offset + 2] == 'L')) &&
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((value.Text[value.Offset + 3] == 's') || (value.Text[value.Offset + 3] == 'S')) &&
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((value.Text[value.Offset + 4] == 'e') || (value.Text[value.Offset + 4] == 'E'));
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return isSpellingFalse ? new Nullable<bool>(false) : null;
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}
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// Anything else is not considered a boolean
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default: {
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return null;
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}
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}
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}
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}
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} // namespace Nuclex.Support.Configuration
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@ -29,6 +29,9 @@ namespace Nuclex.Support.Settings {
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/// <summary>Unit tests for the windows registry settings store</summary>
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[TestFixture]
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internal class WindowsRegistryStoreTest {
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}
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} // namespace Nuclex.Support.Settings
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@ -23,28 +23,74 @@ License along with this library
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using System;
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using System.Collections.Generic;
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using Microsoft.Win32;
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using Nuclex.Support.Parsing;
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namespace Nuclex.Support.Settings {
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/// <summary>Stores settings in the registry on Windows operating systems</summary>
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public class WindowsRegistryStore : ISettingsStore, IDisposable {
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/// <summary>Initializes a new settings store on the specified registry path</summary>
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/// <param name="hive">Hive in which to look</param>
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/// <param name="directory">Base path of the settings in the specified hive</param>
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/// <param name="writable">Whether to open the registry in writable mode</param>
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public WindowsRegistryStore(RegistryHive hive, string directory, bool writable = true) {
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using(RegistryKey hiveKey = RegistryKey.OpenBaseKey(hive, RegistryView.Default)) {
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this.rootKey = hiveKey.OpenSubKey(directory, writable);
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}
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this.writable = writable;
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}
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/// <summary>Initializes a new settings store on the specified registry key</summary>
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/// <param name="rootKey">Registry key the settings are stored under</param>
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/// <param name="writable">Whether the registry was opened in writable mode</param>
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/// <remarks>
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/// This constructor takes ownership of the registry key. It will be disposed when
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/// the settings store is disposed.
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/// </remarks>
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public WindowsRegistryStore(RegistryKey rootKey, bool writable = true) {
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this.rootKey = rootKey;
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this.writable = writable;
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.rootKey != null) {
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this.rootKey.Dispose();
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this.rootKey = null;
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}
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}
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/// <summary>Enumerates the categories defined in the configuration</summary>
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/// <returns>An enumerable list of all used categories</returns>
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public IEnumerable<string> EnumerateCategories() {
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throw new NotImplementedException();
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return this.rootKey.GetSubKeyNames();
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}
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/// <summary>Enumerates the options stored under the specified category</summary>
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/// <param name="category">Category whose options will be enumerated</param>
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/// <returns>An enumerable list of all options in the category</returns>
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public IEnumerable<OptionInfo> EnumerateOptions(string category = null) {
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throw new NotImplementedException();
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if(string.IsNullOrEmpty(category)) {
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string[] valueNames = this.rootKey.GetValueNames();
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for(int index = 0; index < valueNames.Length; ++index) {
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yield return new OptionInfo() {
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Name = valueNames[index],
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OptionType = getBestMatchingType(this.rootKey, valueNames[index])
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};
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}
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} else {
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using(RegistryKey categoryKey = this.rootKey.OpenSubKey(category, this.writable)) {
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string[] valueNames = categoryKey.GetValueNames();
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for(int index = 0; index < valueNames.Length; ++index) {
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yield return new OptionInfo() {
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Name = valueNames[index],
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OptionType = getBestMatchingType(categoryKey, valueNames[index])
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};
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}
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}
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}
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}
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/// <summary>Retrieves the value of the specified option</summary>
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/// </returns>
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public bool TryGet<TValue>(string category, string optionName, out TValue value) {
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throw new NotImplementedException();
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if(string.IsNullOrEmpty(category)) {
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object valueAsObject = this.rootKey.GetValue(optionName);
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value = (TValue)Convert.ChangeType(valueAsObject, typeof(TValue));
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} else {
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using(RegistryKey categoryKey = this.rootKey.OpenSubKey(category, this.writable)) {
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object valueAsObject = this.rootKey.GetValue(optionName);
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value = (TValue)Convert.ChangeType(valueAsObject, typeof(TValue));
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}
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}
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}
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/// <summary>Saves an option in the settings store</summary>
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throw new NotImplementedException();
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}
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/// <summary>Figures out which .NET type best matches the registry value</summary>
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/// <param name="categoryKey">Registry key the key is stored in</param>
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/// <param name="optionName">Name of the option that will be retrieved</param>
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/// <returns>The best matching .NET type for the registry key's value</returns>
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private static Type getBestMatchingType(RegistryKey categoryKey, string optionName) {
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RegistryValueKind valueKind = categoryKey.GetValueKind(optionName);
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switch(valueKind) {
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case RegistryValueKind.Binary: { return typeof(byte[]); }
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case RegistryValueKind.DWord: { return typeof(int); }
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case RegistryValueKind.QWord: { return typeof(long); }
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case RegistryValueKind.MultiString: { return typeof(string[]); }
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case RegistryValueKind.ExpandString:
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case RegistryValueKind.String: {
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string value = (string)categoryKey.GetValue(optionName);
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if(value.Length == 0) {
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return typeof(string);
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}
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// If there are at least two characters, it may be an integer with
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// a sign in front of it
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if(value.Length >= 2) {
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int index = 0;
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if(ParserHelper.SkipInteger(value, ref index)) {
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if(index >= value.Length) {
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return typeof(int);
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}
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if(value[index] == '.') {
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return typeof(float);
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}
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}
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} else { // If it's just a single character, it may be a number
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if(char.IsNumber(value, 0)) {
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return typeof(int);
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}
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}
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// If it parses as a boolean literal, then it must be a boolean
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if(ParserHelper.ParseBooleanLiteral(value) != null) {
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return typeof(bool);
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}
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return typeof(string);
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}
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case RegistryValueKind.Unknown:
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case RegistryValueKind.None:
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default: { return typeof(string); }
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}
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}
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/// <summary>Key on which the registry store is operating</summary>
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private RegistryKey rootKey;
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/// <summary>Whether the user can write to the registry key</summary>
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private bool writable;
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}
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} // namespace Nuclex.Support.Settings
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@ -31,15 +31,15 @@ namespace Nuclex.Support {
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#if !NO_SERIALIZATION
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[Serializable]
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#endif
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public class WeakReference<ReferencedType> : WeakReference
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where ReferencedType : class {
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public class WeakReference<TReferenced> : WeakReference
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where TReferenced : class {
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/// <summary>
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/// Initializes a new instance of the WeakReference class, referencing
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/// the specified object.
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/// </summary>
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/// <param name="target">The object to track or null.</param>
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public WeakReference(ReferencedType target) :
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public WeakReference(TReferenced target) :
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base(target) { }
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/// <summary>
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/// Indicates when to stop tracking the object. If true, the object is tracked
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/// after finalization; if false, the object is only tracked until finalization.
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/// </param>
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public WeakReference(ReferencedType target, bool trackResurrection) :
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public WeakReference(TReferenced target, bool trackResurrection) :
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base(target, trackResurrection) { }
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#if !NO_SERIALIZATION
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/// The reference to the target object is invalid. This can occur if the current
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/// System.WeakReference object has been finalized
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/// </exception>
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public new ReferencedType Target {
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get { return (base.Target as ReferencedType); }
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public new TReferenced Target {
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get { return (base.Target as TReferenced); }
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set { base.Target = value; }
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}
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