Implemented deque Insert() and RemoveAt() methods with fixed shifting of all items to the right for now - still have to extend the code to shift items to the closest end; added more unit tests to achieve 100% test coverage for the code

git-svn-id: file:///srv/devel/repo-conversion/nusu@159 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2009-07-11 19:55:59 +00:00
parent ff44edcdf1
commit ed62fa85f2
3 changed files with 369 additions and 5 deletions

View file

@ -4,7 +4,8 @@ using System.Collections;
namespace Nuclex.Support.Collections {
#if false
#if true
/// <summary>A double-ended queue that allocates memory in blocks</summary>
/// <typeparam name="ItemType">Type of the items being stored in the queue</typeparam>
/// <remarks>
@ -81,6 +82,8 @@ namespace Nuclex.Support.Collections {
if(this.count == 0) {
throw new InvalidOperationException("Cannot remove items from empty deque");
}
// TODO: Zero removed array entry if array is kept
++this.firstBlockStartIndex;
if(this.firstBlockStartIndex >= this.blockSize) { // Block became empty
@ -101,6 +104,8 @@ namespace Nuclex.Support.Collections {
throw new InvalidOperationException("Cannot remove items from empty deque");
}
// TODO: Zero removed array entry if array is kept
--this.lastBlockEndIndex;
if(this.lastBlockEndIndex == 0) { // Block became empty
if(this.count > 1) {
@ -142,17 +147,118 @@ namespace Nuclex.Support.Collections {
++this.count;
}
/// <summary>Inserts the item at the specified index</summary>
/// <param name="index">Index the item will be inserted at</param>
/// <param name="item">Item that will be inserted</param>
public void Insert(int index, ItemType item) {
// TODO: Not perfect. Can shift to left or to right in a deque.
// Rewrite!
if(index == this.count) {
AddLast(item);
} else {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
//for(int block = this.blocks.Count - 1; block >
int lastBlock = this.blocks.Count - 1;
int blockLength;
// If the lastmost block is full, we need to add another block
if(this.lastBlockEndIndex == this.blockSize) {
this.blocks.Add(new ItemType[this.blockSize]);
this.blocks[lastBlock + 1][0] = this.blocks[lastBlock][this.blockSize - 1];
this.lastBlockEndIndex = 1;
blockLength = this.blockSize - 1;
} else {
blockLength = this.lastBlockEndIndex;
++this.lastBlockEndIndex;
}
// If the insertion point is not in the lastmost block
if(blockIndex != lastBlock) {
Array.Copy(
this.blocks[lastBlock], 0, this.blocks[lastBlock], 1, blockLength
);
this.blocks[lastBlock][0] = this.blocks[lastBlock - 1][this.blockSize - 1];
// Move all the blocks following the insertion point to the right by one item.
// If there are no blocks inbetween, this for loop will not run.
for(int tempIndex = lastBlock - 1; tempIndex > blockIndex; --tempIndex) {
Array.Copy(
this.blocks[tempIndex], 0, this.blocks[tempIndex], 1, this.blockSize - 1
);
this.blocks[tempIndex][0] = this.blocks[tempIndex - 1][this.blockSize - 1];
}
blockLength = this.blockSize - 1;
}
// Finally, move the items in the block the insertion takes place in
Array.Copy(
this.blocks[blockIndex], subIndex,
this.blocks[blockIndex], subIndex + 1,
blockLength - subIndex
);
this.blocks[blockIndex][subIndex] = item;
++this.count;
}
}
// http://www.codeproject.com/KB/dotnet/ccnetsandcastle.aspx
/// <summary>Removes the item at the specified index</summary>
/// <param name="index">Index of the item that will be removed</param>
public void RemoveAt(int index) {
// TODO: Not perfect. Can shift to left or to right in a deque.
// Rewrite!
if(index == this.count - 1) {
RemoveLast();
} else {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
int lastBlock = this.blocks.Count - 1;
int startIndex;
if(blockIndex < lastBlock) {
Array.Copy(
this.blocks[blockIndex], subIndex + 1,
this.blocks[blockIndex], subIndex,
this.blockSize - subIndex - 1
);
this.blocks[blockIndex][this.blockSize - 1] = this.blocks[blockIndex + 1][0];
for(int tempIndex = blockIndex + 1; tempIndex < lastBlock; ++tempIndex) {
Array.Copy(
this.blocks[tempIndex], 1,
this.blocks[tempIndex], 0,
this.blockSize - 1
);
this.blocks[tempIndex][this.blockSize - 1] = this.blocks[tempIndex + 1][0];
}
startIndex = 0;
} else {
startIndex = subIndex;
}
Array.Copy(
this.blocks[lastBlock], startIndex + 1,
this.blocks[lastBlock], startIndex,
this.lastBlockEndIndex - startIndex - 1
);
if(this.lastBlockEndIndex == 1) {
this.blocks.RemoveAt(lastBlock);
this.lastBlockEndIndex = this.blockSize;
} else {
this.blocks[lastBlock][this.lastBlockEndIndex - 1] = default(ItemType);
--this.lastBlockEndIndex;
}
--this.count;
}
}
/*
public int IndexOf(ItemType item) {
switch(this.blocks.Count) {
@ -239,6 +345,7 @@ namespace Nuclex.Support.Collections {
private int lastBlockEndIndex;
}
#endif
} // namespace Nuclex.Support.Collections