Moved licensing classes to proper namespace; rethought the progression result design (removed outcome reporting entirely); Began implementation of a progression set class for grouping progressions
git-svn-id: file:///srv/devel/repo-conversion/nusu@10 d2e56fa2-650e-0410-a79f-9358c0239efd
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10 changed files with 148 additions and 67 deletions
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@ -131,9 +131,9 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>IAbortable</Name>
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</Compile>
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<Compile Include="Source\Tracking\MultiProgression.cs">
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<Compile Include="Source\Tracking\SetProgression.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>MultiProgression</Name>
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<Name>SetProgression</Name>
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</Compile>
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<Compile Include="Source\Tracking\Operation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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@ -155,6 +155,14 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadedMethodOperation</Name>
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</Compile>
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<Compile Include="Source\Tracking\WeightedProgression.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>WeightedProgression</Name>
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</Compile>
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<Compile Include="Source\Tracking\WeightedProgressionCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>WeightedProgressionCollection</Name>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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