Added unit tests for parallel background worker; fixed some issues with the parallel background worker; added failing unit test for almost equal checks with doubles; fixed a typo

git-svn-id: file:///srv/devel/repo-conversion/nusu@291 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2014-02-20 14:33:40 +00:00
parent a18cb63fc5
commit feac2b9c89
5 changed files with 334 additions and 41 deletions

View file

@ -17,6 +17,12 @@ namespace Nuclex.Support {
public static readonly int Processors = Environment.ProcessorCount;
#endif
/// <summary>
/// Timeout after which Dispose() will stop waiting for unfinished tasks and
/// free resources anyway
/// </summary>
private static readonly int DefaultDisposeTimeoutMilliseconds = 1500; // milliseconds
/// <summary>Initializes a new parallel background worker with unlimited threads</summary>
public ParallelBackgroundWorker() : this(int.MaxValue) { }
@ -40,11 +46,12 @@ namespace Nuclex.Support {
threadCount = Math.Max(1, Processors + threadCount);
}
this.runQueuedTasksInThreadDelegate = new Action<object>(runQueuedTasksInThread);
this.runningThreads = new List<Task>();
this.queueSynchronizationRoot = new object();
this.runQueuedTasksInThreadDelegate = new Action(runQueuedTasksInThread);
this.tasks = new Queue<TTask>();
this.threadTerminatedEvent = new AutoResetEvent(false);
this.cancellationTokenSource = new CancellationTokenSource();
this.exceptions = new ConcurrentBag<Exception>();
}
/// <summary>
@ -81,7 +88,8 @@ namespace Nuclex.Support {
if(this.threadTerminatedEvent != null) {
CancelPendingTasks();
CancelRunningTasks();
Join();
Wait(DefaultDisposeTimeoutMilliseconds);
this.threadTerminatedEvent.Dispose();
this.threadTerminatedEvent = null;
@ -92,7 +100,6 @@ namespace Nuclex.Support {
}
}
/// <summary>Adds a task for processing by the background worker threads</summary>
/// <param name="task">Task that will be processed in the background</param>
public void AddTask(TTask task) {
@ -100,26 +107,28 @@ namespace Nuclex.Support {
return;
}
bool needNewThread;
lock(this.queueSynchronizationRoot) {
this.tasks.Enqueue(task);
if(this.runningThreads.Count < this.threadCount) {
//Task newThread = new Task(this.runQueuedTasksInThreadDelegate, );
needNewThread = (this.runningThreadCount < this.threadCount);
if(needNewThread) {
++this.runningThreadCount;
}
}
// Thread 1:
// lock() {
// - take task
// - or deregister and exit
// }
//
// Thread 2:
// lock() {
// - put task
// - if too few threads, register and add
// }
if(needNewThread) {
Task newThread = new Task(
this.runQueuedTasksInThreadDelegate,
// this.cancellationTokenSource.Token, // DO NOT PASS THIS!
// Passing the cancellation token makes tasks that have been queued but
// not started yet cease to execute at all - meaning our runningThreadCount
// goes out of sync and Dispose() / Wait() / Join() sit around endlessly!
TaskCreationOptions.LongRunning
);
newThread.Start();
}
}
/// <summary>Cancels all tasks that are currently executing</summary>
@ -134,11 +143,36 @@ namespace Nuclex.Support {
}
}
/// <summary>Waits until all executing and queued tasks have been processed</summary>
/// <summary>
/// Waits until all executing and queued tasks have been processed and throws an
/// exception if any errors have occurred
/// </summary>
public void Join() {
while(this.runningThreads.Count > 0) {
while(Thread.VolatileRead(ref this.runningThreadCount) > 0) {
this.threadTerminatedEvent.WaitOne();
}
if(this.exceptions.Count > 0) {
throw new AggregateException(this.exceptions);
}
}
/// <summary>
/// Waits until all executing and queued tasks have been processed or
/// the timeout is reached
/// </summary>
/// <param name="timeoutMilliseconds">Milliseconds after which the wait times out</param>
/// <returns>
/// True if all tasks have been processed, false if the timeout was reached
/// </returns>
public bool Wait(int timeoutMilliseconds) {
while(Thread.VolatileRead(ref this.runningThreadCount) > 0) {
if(this.threadTerminatedEvent.WaitOne(timeoutMilliseconds) == false) {
return false;
}
}
return true;
}
/// <summary>Called in a thread to execute a single task</summary>
@ -151,17 +185,23 @@ namespace Nuclex.Support {
/// <summary>
/// Runs queued tasks of the parallel background worker until the queue is empty
/// </summary>
/// <param name="thisTaskAsObject">Threading task in which this worker is running</param>
private void runQueuedTasksInThread(object thisTaskAsObject) {
private void runQueuedTasksInThread() {
string previousThreadName = null;
if(!string.IsNullOrEmpty(this.threadName)) {
previousThreadName = Thread.CurrentThread.Name;
Thread.CurrentThread.Name = this.threadName;
}
try {
#if false
TTask task;
while(this.tasks.TryDequeue(out task)) {
for(;;) {
TTask task;
lock(this.queueSynchronizationRoot) {
if(this.tasks.Count == 0) {
--this.runningThreadCount;
break;
}
task = this.tasks.Dequeue();
}
try {
Run(task, this.cancellationTokenSource.Token);
}
@ -170,11 +210,7 @@ namespace Nuclex.Support {
}
}
lock(this.runningThreads) {
this.runningThreads.Remove((Task)thisTaskAsObject);
}
this.threadTerminatedEvent.Set();
#endif
}
finally {
if(!string.IsNullOrEmpty(this.threadName)) {
@ -236,19 +272,11 @@ namespace Nuclex.Support {
private object queueSynchronizationRoot;
/// <summary>Delegate for the runQueuedTasksInThread() method</summary>
private Action<object> runQueuedTasksInThreadDelegate;
private Action runQueuedTasksInThreadDelegate;
/// <summary>Tasks remaining to be processed</summary>
private Queue<TTask> tasks;
/// <summary>Threads that are currently executing tasks</summary>
private IList<Task> runningThreads;
// Idea:
// private int runningThreadCount;
// Before the task looks for new work, it will decrement this
// if the task gets new work, it will increment this again.
// - if it would be above threadCount now, put work back in the queue
// AddTask() increments this after pushing new work
// - if it would be above threadCount, do not create a new thread
private int runningThreadCount;
/// <summary>Exceptions that have occurred while executing tasks</summary>
private ConcurrentBag<Exception> exceptions;