Added unit tests for parallel background worker; fixed some issues with the parallel background worker; added failing unit test for almost equal checks with doubles; fixed a typo
git-svn-id: file:///srv/devel/repo-conversion/nusu@291 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
a18cb63fc5
commit
feac2b9c89
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@ -215,6 +215,7 @@
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<DependentUpon>LicenseKey.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\ParallelBackgroundWorker.cs" />
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<Compile Include="Source\ParallelBackgroundWorker.Test.cs" />
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<Compile Include="Source\Parsing\CommandLine.Argument.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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</Compile>
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@ -148,7 +148,12 @@ namespace Nuclex.Support {
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// If both are negative -> fine
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// If both are positive -> fine
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// If different -> Measure both distances to zero in ulps and sum them
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public void NegativeZeroEqualsPositiveZero() {
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/// <summary>
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/// Verifies that the negative floating point zero is within one ulp of the positive
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/// floating point zero and vice versa
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/// </summary>
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[Test]
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public void NegativeZeroFloatEqualsPositiveZero() {
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float zero = 0.0f;
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float zeroPlusOneUlp = FloatHelper.ReinterpretAsFloat(
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FloatHelper.ReinterpretAsInt(zero) + 1
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@ -163,6 +168,26 @@ namespace Nuclex.Support {
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Assert.IsTrue(FloatHelper.AreAlmostEqual(zero, zeroMinusOneUlp, 1));
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}
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/// <summary>
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/// Verifies that the negative double precision floating point zero is within one ulp
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/// of the positive double precision floating point zero and vice versa
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/// </summary>
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[Test]
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public void NegativeZeroDoubleEqualsPositiveZero() {
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double zero = 0.0;
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double zeroPlusOneUlp = FloatHelper.ReinterpretAsDouble(
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FloatHelper.ReinterpretAsLong(zero) + 1
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);
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double zeroMinusOneUlp = -zeroPlusOneUlp;
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bool test = FloatHelper.AreAlmostEqual(zeroMinusOneUlp, zeroPlusOneUlp, 1);
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Assert.IsFalse(FloatHelper.AreAlmostEqual(zero, zeroPlusOneUlp, 0));
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Assert.IsTrue(FloatHelper.AreAlmostEqual(zero, zeroPlusOneUlp, 1));
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Assert.IsFalse(FloatHelper.AreAlmostEqual(zero, zeroMinusOneUlp, 0));
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Assert.IsTrue(FloatHelper.AreAlmostEqual(zero, zeroMinusOneUlp, 1));
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}
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}
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} // namespace Nuclex.Support
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@ -77,7 +77,7 @@ namespace Nuclex.Support {
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return value;
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}
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/// <summary>Returns the number of bits set in an </summary>
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/// <summary>Returns the number of bits set in an integer</summary>
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/// <param name="value">Value whose bits will be counted</param>
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/// <returns>The number of bits set in the integer</returns>
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public static int CountBits(this int value) {
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239
Source/ParallelBackgroundWorker.Test.cs
Normal file
239
Source/ParallelBackgroundWorker.Test.cs
Normal file
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@ -0,0 +1,239 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2013 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.IO;
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#if UNITTEST
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using NUnit.Framework;
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using System.Threading;
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using System.Collections.Generic;
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namespace Nuclex.Support {
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/// <summary>Unit Test for the parallel background worker class</summary>
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[TestFixture]
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public class ParallelBackgroundWorkerTest {
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private class TestWorker : ParallelBackgroundWorker<object> {
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/// <summary>Initializes a new parallel background worker with unlimited threads</summary>
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public TestWorker() : base() { }
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/// <summary>
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/// Initializes a new parallel background worker running the specified number
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/// of tasks in parallel
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/// </summary>
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/// <param name="threadCount">
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/// Number of tasks to run in parallel (if positive) or number of CPU cores to leave
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/// unused (if negative).
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/// </param>
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/// <remarks>
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/// If a negative number of threads is used, at least one thread will be always
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/// be created, so specifying -2 on a single-core system will still occupy
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/// the only core.
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/// </remarks>
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public TestWorker(int threadCount) : base(threadCount) {}
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/// <summary>
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/// Initializes a new parallel background worker that uses the specified name for
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/// its worker threads.
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/// </summary>
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/// <param name="name">Name that will be assigned to the worker threads</param>
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public TestWorker(string name) : base(name) {}
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/// <summary>
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/// Initializes a new parallel background worker that uses the specified name for
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/// its worker threads and running the specified number of tasks in parallel.
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/// </summary>
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/// <param name="name">Name that will be assigned to the worker threads</param>
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/// <param name="threadCount">
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/// Number of tasks to run in parallel (if positive) or number of CPU cores to leave
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/// unused (if negative).
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/// </param>
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/// <remarks>
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/// If a negative number of threads is used, at least one thread will be always
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/// be created, so specifying -2 on a single-core system will still occupy
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/// the only core.
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/// </remarks>
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public TestWorker(string name, int threadCount) : base(name, threadCount) { }
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/// <summary>Called in a thread to execute a single task</summary>
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/// <param name="task">Task that should be executed</param>
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/// <param name="cancellationToken">
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/// Cancellation token through which the method can be signalled to cancel
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/// </param>
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protected override void Run(object task, CancellationToken cancellationToken) {
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if(this.ThrowException) {
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throw new Exception("Something went wrong");
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}
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if(this.WaitEvent != null) {
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this.WaitEvent.WaitOne();
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}
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this.WasCancelled = cancellationToken.IsCancellationRequested;
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if(this.Tasks != null) {
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this.Tasks.Add(task);
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}
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}
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public bool ThrowException;
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public ManualResetEvent WaitEvent;
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public bool WasCancelled;
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public ICollection<object> Tasks;
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}
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/// <summary>Verifies that the background worker has a default constructor</summary>
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[Test]
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public void CanBeDefaultConstructed() {
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using(new TestWorker()) { }
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}
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/// <summary>
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/// Verifies that a background worker can be constructed that uses a fixed number
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/// of threads
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/// </summary>
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[Test]
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public void CanUseFixedNumberOfThreads() {
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using(new TestWorker(4)) { }
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}
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/// <summary>
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/// Verifies that a background worker can be constructed that leaves free a fixed
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/// number of CPU cores
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/// </summary>
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[Test]
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public void CanPreserveFixedNumberOfCores() {
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using(new TestWorker(-2)) { }
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}
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/// <summary>
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/// Verifies that a background worker can be constructed using a specific name
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/// for its worker threads
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/// </summary>
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[Test]
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public void CanUseNamedThreads() {
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using(new TestWorker("Test Task Thread")) { }
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}
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/// <summary>
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/// Verifies that a background worker can be constructed that uses a fixed number
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/// of threads using a specific name
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/// </summary>
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[Test]
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public void CanUseFixedNumberOfNamedThreads() {
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using(new TestWorker("Test Task Thread", 4)) { }
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}
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/// <summary>
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/// Verifies that a background worker can be constructed that leaves free a fixed
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/// number of CPU cores and uses a specific name for its worker threads.
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/// </summary>
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[Test]
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public void CanPreserveFixedNumberOfCoresAndUseNamedThreads() {
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using(new TestWorker("Test Task Thread", -2)) { }
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}
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/// <summary>
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/// Verifies that exceptions happening inside the tasks are collected and re-thrown
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/// in the Join() method.
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/// </summary>
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[Test]
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public void ExceptionsAreReThrownInJoin() {
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using(var testWorker = new TestWorker()) {
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testWorker.ThrowException = true;
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testWorker.AddTask(new object());
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testWorker.AddTask(new object());
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Assert.Throws<AggregateException>(
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() => {
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testWorker.Join();
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}
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);
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try {
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testWorker.Join();
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Assert.Fail(
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"Calling ParallelBackgroundWorker.Join() multiple times should re-throw " +
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"exceptions multiple times"
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);
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}
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catch(AggregateException aggregateException) {
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Assert.AreEqual(2, aggregateException.InnerExceptions.Count);
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}
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}
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}
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/// <summary>
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/// Verifies that tasks can be cancelled while they are running
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/// </summary>
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[Test]
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public void TasksCanBeCancelled() {
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using(var waitEvent = new ManualResetEvent(false)) {
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using(var testWorker = new TestWorker()) {
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testWorker.WaitEvent = waitEvent;
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testWorker.AddTask(new object());
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testWorker.CancelRunningTasks();
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waitEvent.Set();
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Assert.IsTrue(testWorker.Wait(1000));
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Assert.IsTrue(testWorker.WasCancelled);
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}
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} // disposes waitEvent
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}
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/// <summary>Verifies that calling Join() waits for all queued tasks</summary>
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[Test]
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public void JoinWaitsForQueuedTasks() {
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var tasks = new List<object>(100);
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for(int index = 0; index < 100; ++index) {
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tasks.Add(new object());
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}
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using(var waitEvent = new ManualResetEvent(false)) {
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using(var testWorker = new TestWorker(2)) {
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testWorker.WaitEvent = waitEvent;
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testWorker.Tasks = new List<object>();
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for(int index = 0; index < 100; ++index) {
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testWorker.AddTask(tasks[index]);
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}
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CollectionAssert.IsEmpty(testWorker.Tasks);
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waitEvent.Set();
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testWorker.Join();
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CollectionAssert.AreEquivalent(tasks, testWorker.Tasks);
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}
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} // disposes waitEvent
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}
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}
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} // namespace Nuclex.Support
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#endif // UNITTEST
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@ -17,6 +17,12 @@ namespace Nuclex.Support {
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public static readonly int Processors = Environment.ProcessorCount;
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#endif
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/// <summary>
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/// Timeout after which Dispose() will stop waiting for unfinished tasks and
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/// free resources anyway
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/// </summary>
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private static readonly int DefaultDisposeTimeoutMilliseconds = 1500; // milliseconds
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/// <summary>Initializes a new parallel background worker with unlimited threads</summary>
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public ParallelBackgroundWorker() : this(int.MaxValue) { }
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threadCount = Math.Max(1, Processors + threadCount);
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}
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this.runQueuedTasksInThreadDelegate = new Action<object>(runQueuedTasksInThread);
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this.runningThreads = new List<Task>();
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this.queueSynchronizationRoot = new object();
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this.runQueuedTasksInThreadDelegate = new Action(runQueuedTasksInThread);
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this.tasks = new Queue<TTask>();
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this.threadTerminatedEvent = new AutoResetEvent(false);
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this.cancellationTokenSource = new CancellationTokenSource();
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this.exceptions = new ConcurrentBag<Exception>();
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}
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/// <summary>
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if(this.threadTerminatedEvent != null) {
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CancelPendingTasks();
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CancelRunningTasks();
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Join();
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Wait(DefaultDisposeTimeoutMilliseconds);
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this.threadTerminatedEvent.Dispose();
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this.threadTerminatedEvent = null;
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@ -92,7 +100,6 @@ namespace Nuclex.Support {
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}
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}
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/// <summary>Adds a task for processing by the background worker threads</summary>
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/// <param name="task">Task that will be processed in the background</param>
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public void AddTask(TTask task) {
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@ -100,26 +107,28 @@ namespace Nuclex.Support {
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return;
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}
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bool needNewThread;
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lock(this.queueSynchronizationRoot) {
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this.tasks.Enqueue(task);
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if(this.runningThreads.Count < this.threadCount) {
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//Task newThread = new Task(this.runQueuedTasksInThreadDelegate, );
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needNewThread = (this.runningThreadCount < this.threadCount);
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if(needNewThread) {
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++this.runningThreadCount;
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}
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}
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// Thread 1:
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// lock() {
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// - take task
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// - or deregister and exit
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// }
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//
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// Thread 2:
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// lock() {
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// - put task
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// - if too few threads, register and add
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// }
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if(needNewThread) {
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Task newThread = new Task(
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this.runQueuedTasksInThreadDelegate,
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// this.cancellationTokenSource.Token, // DO NOT PASS THIS!
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// Passing the cancellation token makes tasks that have been queued but
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// not started yet cease to execute at all - meaning our runningThreadCount
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// goes out of sync and Dispose() / Wait() / Join() sit around endlessly!
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TaskCreationOptions.LongRunning
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);
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newThread.Start();
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}
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}
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/// <summary>Cancels all tasks that are currently executing</summary>
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@ -134,11 +143,36 @@ namespace Nuclex.Support {
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}
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}
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/// <summary>Waits until all executing and queued tasks have been processed</summary>
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/// <summary>
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/// Waits until all executing and queued tasks have been processed and throws an
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/// exception if any errors have occurred
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/// </summary>
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public void Join() {
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while(this.runningThreads.Count > 0) {
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while(Thread.VolatileRead(ref this.runningThreadCount) > 0) {
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this.threadTerminatedEvent.WaitOne();
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}
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if(this.exceptions.Count > 0) {
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throw new AggregateException(this.exceptions);
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}
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}
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/// <summary>
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/// Waits until all executing and queued tasks have been processed or
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/// the timeout is reached
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/// </summary>
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/// <param name="timeoutMilliseconds">Milliseconds after which the wait times out</param>
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/// <returns>
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/// True if all tasks have been processed, false if the timeout was reached
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/// </returns>
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public bool Wait(int timeoutMilliseconds) {
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while(Thread.VolatileRead(ref this.runningThreadCount) > 0) {
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if(this.threadTerminatedEvent.WaitOne(timeoutMilliseconds) == false) {
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return false;
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}
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}
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return true;
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}
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/// <summary>Called in a thread to execute a single task</summary>
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@ -151,17 +185,23 @@ namespace Nuclex.Support {
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/// <summary>
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/// Runs queued tasks of the parallel background worker until the queue is empty
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/// </summary>
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/// <param name="thisTaskAsObject">Threading task in which this worker is running</param>
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private void runQueuedTasksInThread(object thisTaskAsObject) {
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private void runQueuedTasksInThread() {
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string previousThreadName = null;
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if(!string.IsNullOrEmpty(this.threadName)) {
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previousThreadName = Thread.CurrentThread.Name;
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Thread.CurrentThread.Name = this.threadName;
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}
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try {
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#if false
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for(;;) {
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TTask task;
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while(this.tasks.TryDequeue(out task)) {
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lock(this.queueSynchronizationRoot) {
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if(this.tasks.Count == 0) {
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--this.runningThreadCount;
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break;
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}
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task = this.tasks.Dequeue();
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}
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try {
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Run(task, this.cancellationTokenSource.Token);
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}
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|
@ -170,11 +210,7 @@ namespace Nuclex.Support {
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}
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}
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lock(this.runningThreads) {
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this.runningThreads.Remove((Task)thisTaskAsObject);
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}
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this.threadTerminatedEvent.Set();
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#endif
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}
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finally {
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if(!string.IsNullOrEmpty(this.threadName)) {
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|
@ -236,19 +272,11 @@ namespace Nuclex.Support {
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private object queueSynchronizationRoot;
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/// <summary>Delegate for the runQueuedTasksInThread() method</summary>
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private Action<object> runQueuedTasksInThreadDelegate;
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private Action runQueuedTasksInThreadDelegate;
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/// <summary>Tasks remaining to be processed</summary>
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private Queue<TTask> tasks;
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/// <summary>Threads that are currently executing tasks</summary>
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private IList<Task> runningThreads;
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// Idea:
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// private int runningThreadCount;
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// Before the task looks for new work, it will decrement this
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// if the task gets new work, it will increment this again.
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// - if it would be above threadCount now, put work back in the queue
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// AddTask() increments this after pushing new work
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// - if it would be above threadCount, do not create a new thread
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private int runningThreadCount;
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/// <summary>Exceptions that have occurred while executing tasks</summary>
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private ConcurrentBag<Exception> exceptions;
|
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|
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Block a user