Began implementing a block-allocating Deque class similar to C++'s std::deque - insertion and removal at both ends already working
git-svn-id: file:///srv/devel/repo-conversion/nusu@158 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
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commit
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<ProjectGuid>{DFFEAB70-51B8-4714-BCA6-79B733BBC520}</ProjectGuid>
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<ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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@ -69,6 +69,10 @@
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<Compile Include="Source\AssertHelper.Test.cs">
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<DependentUpon>AssertHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\Deque.cs" />
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<Compile Include="Source\Collections\Deque.Test.cs">
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<DependentUpon>Deque.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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@ -51,6 +51,10 @@
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<Compile Include="Source\AssertHelper.Test.cs">
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<DependentUpon>AssertHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\Deque.cs" />
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<Compile Include="Source\Collections\Deque.Test.cs">
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<DependentUpon>Deque.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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101
Source/Collections/Deque.Test.cs
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101
Source/Collections/Deque.Test.cs
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@ -0,0 +1,101 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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#if UNITTEST
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NMock2;
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namespace Nuclex.Support.Collections {
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#if false
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/// <summary>Unit Test for the double ended queue</summary>
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[TestFixture]
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public class DequeTest {
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/// <summary>Verifies that the AddLast() method of the deque is working</summary>
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[Test]
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public void TestAddLast() {
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Deque<int> intDeque = new Deque<int>(16);
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for(int item = 0; item < 48; ++item) {
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intDeque.AddLast(item);
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}
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for(int item = 0; item < 48; ++item) {
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Assert.AreEqual(item, intDeque[item]);
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}
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}
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/// <summary>Verifies that the AddFirst() method of the deque is working</summary>
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[Test]
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public void TestAddFirst() {
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Deque<int> intDeque = new Deque<int>(16);
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for(int item = 0; item < 48; ++item) {
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intDeque.AddFirst(item);
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}
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for(int item = 0; item < 48; ++item) {
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Assert.AreEqual(47 - item, intDeque[item]);
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}
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}
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/// <summary>
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/// Verifies that the RemoveFirst() method of the deque is working
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/// </summary>
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[Test]
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public void TestRemoveFirst() {
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Deque<int> intDeque = new Deque<int>(16);
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for(int item = 0; item < 48; ++item) {
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intDeque.AddLast(item);
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}
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for(int item = 0; item < 48; ++item) {
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Assert.AreEqual(item, intDeque.First);
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Assert.AreEqual(48 - item, intDeque.Count);
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intDeque.RemoveFirst();
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}
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}
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/// <summary>
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/// Verifies that the RemoveLast() method of the deque is working
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/// </summary>
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[Test]
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public void TestRemoveLast() {
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Deque<int> intDeque = new Deque<int>(16);
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for(int item = 0; item < 48; ++item) {
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intDeque.AddLast(item);
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}
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for(int item = 0; item < 48; ++item) {
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Assert.AreEqual(47 - item, intDeque.Last);
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Assert.AreEqual(48 - item, intDeque.Count);
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intDeque.RemoveLast();
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}
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}
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}
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#endif
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} // namespace Nuclex.Support.Collections
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#endif // UNITTEST
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244
Source/Collections/Deque.cs
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244
Source/Collections/Deque.cs
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using System;
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using System.Collections.Generic;
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using System.Collections;
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namespace Nuclex.Support.Collections {
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#if false
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/// <summary>A double-ended queue that allocates memory in blocks</summary>
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/// <typeparam name="ItemType">Type of the items being stored in the queue</typeparam>
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/// <remarks>
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/// <para>
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/// The double-ended queue allows items to be appended to either side of the queue
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/// without a hefty toll on performance. Like its namesake in C++, it is implemented
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/// using multiple arrays.
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/// </para>
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/// <para>
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/// Therefore, it's not only good at coping with lists that are modified at their
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/// beginning, but also at handling huge data sets since enlarging the deque doesn't
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/// require items to be copied around and still can be accessed by index.
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/// </para>
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/// </remarks>
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public class Deque<ItemType> /*: IList<ItemType>, IList*/ {
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/// <summary>Initializes a new deque</summary>
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public Deque() : this(512) { }
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/// <summary>Initializes a new deque using the specified block size</summary>
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/// <param name="blockSize">Size of the individual memory blocks used</param>
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public Deque(int blockSize) {
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this.blockSize = blockSize;
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this.blocks = new List<ItemType[]>();
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this.blocks.Add(new ItemType[this.blockSize]);
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}
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/// <summary>Number of items contained in the double ended queue</summary>
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public int Count {
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get { return this.count; }
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}
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/// <summary>Accesses an item by its index</summary>
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/// <param name="index">Index of the item that will be accessed</param>
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/// <returns>The item at the specified index</returns>
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public ItemType this[int index] {
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get {
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int blockIndex, subIndex;
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findIndex(index, out blockIndex, out subIndex);
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return this.blocks[blockIndex][subIndex];
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}
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set {
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int blockIndex, subIndex;
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findIndex(index, out blockIndex, out subIndex);
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this.blocks[blockIndex][subIndex] = value;
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}
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}
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/// <summary>The first item in the double-ended queue</summary>
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public ItemType First {
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get {
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if(this.lastBlockEndIndex <= this.firstBlockStartIndex) {
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throw new InvalidOperationException("The deque is empty");
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}
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return this.blocks[0][this.firstBlockStartIndex];
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}
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}
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/// <summary>The last item in the double-ended queue</summary>
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public ItemType Last {
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get {
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if(this.lastBlockEndIndex <= this.firstBlockStartIndex) {
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throw new InvalidOperationException("The deque is empty");
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}
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return this.blocks[this.blocks.Count - 1][this.lastBlockEndIndex - 1];
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}
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}
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/// <summary>Removes the first item in the double-ended queue</summary>
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public void RemoveFirst() {
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if(this.count == 0) {
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throw new InvalidOperationException("Cannot remove items from empty deque");
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}
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++this.firstBlockStartIndex;
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if(this.firstBlockStartIndex >= this.blockSize) { // Block became empty
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if(this.count > 1) { // Still more blocks in queue, remove block
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this.blocks.RemoveAt(0);
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this.firstBlockStartIndex = 0;
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} else { // Last block - do not remove
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this.firstBlockStartIndex = 0;
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this.lastBlockEndIndex = 0;
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}
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}
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--this.count;
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}
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/// <summary>Removes the last item in the double-ended queue</summary>
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public void RemoveLast() {
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if(this.count == 0) {
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throw new InvalidOperationException("Cannot remove items from empty deque");
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}
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--this.lastBlockEndIndex;
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if(this.lastBlockEndIndex == 0) { // Block became empty
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if(this.count > 1) {
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this.blocks.RemoveAt(this.blocks.Count - 1);
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this.lastBlockEndIndex = this.blockSize;
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} else { // Last block - do not remove
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this.firstBlockStartIndex = 0;
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this.lastBlockEndIndex = 0;
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}
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}
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--this.count;
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}
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/// <summary>Inserts an item at the beginning of the double-ended queue</summary>
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/// <param name="item">Item that will be inserted into the queue</param>
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public void AddFirst(ItemType item) {
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if(this.firstBlockStartIndex > 0) {
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--this.firstBlockStartIndex;
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} else { // Need to allocate a new block
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this.blocks.Insert(0, new ItemType[this.blockSize]);
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this.firstBlockStartIndex = this.blockSize - 1;
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}
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this.blocks[0][this.firstBlockStartIndex] = item;
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++this.count;
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}
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/// <summary>Appends an item to the end of the double-ended queue</summary>
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/// <param name="item">Item that will be appended to the queue</param>
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public void AddLast(ItemType item) {
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if(this.lastBlockEndIndex < this.blockSize) {
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++this.lastBlockEndIndex;
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} else { // Need to allocate a new block
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this.blocks.Add(new ItemType[this.blockSize]);
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this.lastBlockEndIndex = 1;
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}
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this.blocks[this.blocks.Count - 1][this.lastBlockEndIndex - 1] = item;
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++this.count;
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}
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public void Insert(int index, ItemType item) {
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if(index == this.count) {
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AddLast(item);
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} else {
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int blockIndex, subIndex;
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findIndex(index, out blockIndex, out subIndex);
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//for(int block = this.blocks.Count - 1; block >
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}
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}
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// http://www.codeproject.com/KB/dotnet/ccnetsandcastle.aspx
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/*
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public int IndexOf(ItemType item) {
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switch(this.blocks.Count) {
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// No block exist, so the item cannot be found
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case 0: {
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return -1;
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}
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// Only one block exists, start index and end index apply to the same block
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case 1: {
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int count = this.lastBlockEndIndex - this.firstBlockStartIndex;
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int index = Array.IndexOf<ItemType>(
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this.blocks[0], item, this.firstBlockStartIndex, count
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);
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// If we found something, we need to adjust its index so the first item in
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// the deque always appears at index 0 to the user
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if(index != -1) {
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return (index - this.firstBlockStartIndex);
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} else {
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return -1;
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}
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}
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// Two blocks exist, start index is in first block, end index in second block
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case 2: {
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// Scan the first block for the item and if found, return the index
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int count = this.blockSize - this.firstBlockStartIndex;
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int index = Array.IndexOf<ItemType>(
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this.blocks[0], item, this.firstBlockStartIndex, this.blockSize
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);
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// If we found something, we need to adjust its index
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if(index != -1) {
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return (index - this.firstBlockStartIndex);
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}
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// Nothing found, continue the search in the
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index = Array.IndexOf<ItemType>(
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this.blocks[1], item, 0, this.lastBlockEndIndex
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);
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if(index == -1) {
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return -1;
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} else {
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return (index - this.firstBlockStartIndex + this.blockSize);
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}
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}
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default: {
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int count = this.blockSize - this.firstBlockStartIndex;
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int index = Array.IndexOf<ItemType>(
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this.blocks[0], item, this.firstBlockStartIndex, this.blockSize
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);
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return -1;
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}
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}
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}
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*/
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/// <summary>Calculates the block index and local sub index of an entry</summary>
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/// <param name="index">Index of the entry that will be located</param>
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/// <param name="blockIndex">Index of the block the entry is contained in</param>
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/// <param name="subIndex">Local sub index of the entry within the block</param>
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private void findIndex(int index, out int blockIndex, out int subIndex) {
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if((index < 0) || (index >= this.count)) {
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throw new ArgumentOutOfRangeException("Index out of range", "index");
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}
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index += this.firstBlockStartIndex;
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blockIndex = Math.DivRem(index, this.blockSize, out subIndex);
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}
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/// <summary>Number if items currently stored in the deque</summary>
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private int count;
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/// <summary>Size of a single deque block</summary>
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private int blockSize;
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/// <summary>Memory blocks being used to store the deque's data</summary>
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private List<ItemType[]> blocks;
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/// <summary>Starting index of data in the first block</summary>
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private int firstBlockStartIndex;
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/// <summary>End index of data in the last block</summary>
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private int lastBlockEndIndex;
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}
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#endif
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} // namespace Nuclex.Support.Collections
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@ -18,11 +18,11 @@ License along with this library
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*/
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#endregion
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||||
#if UNITTEST
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using System;
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using System.Collections.Generic;
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||||
#if UNITTEST
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using NUnit.Framework;
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||||
using NMock2;
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||||
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@ -329,7 +329,6 @@ namespace Nuclex.Support.IO {
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Assert.AreEqual(10, bytesRead);
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Assert.AreEqual(20, partialStream.Position);
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}
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}
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