Commit Graph

9 Commits

Author SHA1 Message Date
Markus Ewald
da61476a80 Assembly is now signed with a strong name key; minor cosmetic improvements
git-svn-id: file:///srv/devel/repo-conversion/nusu@213 d2e56fa2-650e-0410-a79f-9358c0239efd
2011-02-14 18:15:23 +00:00
Markus Ewald
46cbc920b1 Removed some XNA 3.1 code paths; cleaned up constant usage in platform-specific code sections
git-svn-id: file:///srv/devel/repo-conversion/nusu@211 d2e56fa2-650e-0410-a79f-9358c0239efd
2010-12-24 01:02:56 +00:00
Markus Ewald
374152cd63 Added XNA 4.0 for Windows Phone 7 project; updated Nuclex.Support to compile targeting Windows Phone 7
git-svn-id: file:///srv/devel/repo-conversion/nusu@203 d2e56fa2-650e-0410-a79f-9358c0239efd
2010-09-17 15:29:22 +00:00
Markus Ewald
1aad371ece Added XNA 4.0 XBox 360 project; fixed compilation errors that would result from compiling Nuclex.Support on the XBox 360's special compact framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@202 d2e56fa2-650e-0410-a79f-9358c0239efd
2010-09-17 01:43:00 +00:00
Markus Ewald
5f5b8b519b Updated license statement for the year 2010 ;-)
git-svn-id: file:///srv/devel/repo-conversion/nusu@201 d2e56fa2-650e-0410-a79f-9358c0239efd
2010-07-08 12:37:39 +00:00
Markus Ewald
66f0ae9b34 The AffineThreadPool class will now work on Mono as well; fixed naming inconsistency for the EnumHelper class; inverted the counting direction used by the Semaphore class so it is easier to read (most other Semaphores count in the direction it is using now)
git-svn-id: file:///srv/devel/repo-conversion/nusu@187 d2e56fa2-650e-0410-a79f-9358c0239efd
2010-01-20 20:21:23 +00:00
Markus Ewald
4d772fb498 Semaphore was initialized twice if its two-parameter constructor was used - fixed
git-svn-id: file:///srv/devel/repo-conversion/nusu@184 d2e56fa2-650e-0410-a79f-9358c0239efd
2009-11-03 20:01:59 +00:00
Markus Ewald
d5293d8cb9 Made Semaphore usable on the XBox 360
git-svn-id: file:///srv/devel/repo-conversion/nusu@181 d2e56fa2-650e-0410-a79f-9358c0239efd
2009-10-05 19:43:04 +00:00
Markus Ewald
874fe0a9e4 Found the synchronization problem in the affine thread pool - the auto reset event was being set twice before even a single thread pool thread made it through the WaitOne() - fixed by using a semaphore; implemented a semaphore that should work in the XBox 360; wrote unit tests for said semaphore; added messages to the affine thread pool's unit tests to make debugging easier
git-svn-id: file:///srv/devel/repo-conversion/nusu@177 d2e56fa2-650e-0410-a79f-9358c0239efd
2009-09-18 20:06:09 +00:00