#region Apache License 2.0 /* Nuclex .NET Framework Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #endregion // Apache License 2.0 using System; namespace Nuclex.Support.Collections { partial class Deque { /// /// Determines the index of the first occurence of the specified item in the deque /// /// Item that will be located in the deque /// The index of the item or -1 if it wasn't found public int IndexOf(TItem item) { if(this.blocks.Count == 1) { // Only one block to scan? int length = this.lastBlockEndIndex - this.firstBlockStartIndex; int index = Array.IndexOf( this.blocks[0], item, this.firstBlockStartIndex, length ); // If we found something, we need to adjust its index so the first item in // the deque always appears at index 0 to the user if(index != -1) { return (index - this.firstBlockStartIndex); } else { return -1; } } else { // At least two blocks exist // Scan the first block for the item and if found, return the index int length = this.blockSize - this.firstBlockStartIndex; int index = Array.IndexOf( this.blocks[0], item, this.firstBlockStartIndex, length ); // If we found something, we need to adjust its index if(index != -1) { return (index - this.firstBlockStartIndex); } int lastBlock = this.blocks.Count - 1; for(int tempIndex = 1; tempIndex < lastBlock; ++tempIndex) { index = Array.IndexOf( this.blocks[tempIndex], item, 0, this.blockSize ); if(index != -1) { return (index - this.firstBlockStartIndex + tempIndex * this.blockSize); } } // Nothing found, continue the search in the index = Array.IndexOf( this.blocks[lastBlock], item, 0, this.lastBlockEndIndex ); if(index == -1) { return -1; } else { return (index - this.firstBlockStartIndex + lastBlock * this.blockSize); } } } } } // namespace Nuclex.Support.Collections