using System; using System.Collections.Generic; using System.Collections; namespace Nuclex.Support.Collections { partial class Deque { /// Removes all items from the deque public void Clear() { if(this.blocks.Count > 1) { // Are there multiple blocks? // Clear the items in the first block to avoid holding on to references // in memory unreachable to the user for(int index = this.firstBlockStartIndex; index < this.blockSize; ++index) { this.blocks[0][index] = default(ItemType); } // Remove any other blocks this.blocks.RemoveRange(1, this.blocks.Count - 1); } else { // Nope, only a single block exists // Clear the items in the block to release any reference we may be keeping alive for( int index = this.firstBlockStartIndex; index < this.lastBlockEndIndex; ++index ) { this.blocks[0][index] = default(ItemType); } } // Reset the counters to restart the deque from scratch this.firstBlockStartIndex = 0; this.lastBlockEndIndex = 0; this.count = 0; } /// Removes the specified item from the deque /// Item that will be removed from the deque /// True if the item was found and removed public bool Remove(ItemType item) { int index = IndexOf(item); if(index == -1) { return false; } RemoveAt(index); return true; } /// Removes the first item in the double-ended queue public void RemoveFirst() { if(this.count == 0) { throw new InvalidOperationException("Cannot remove items from empty deque"); } // This is necessary to make sure the deque doesn't hold dead objects alive // in unreachable spaces of its memory. this.blocks[0][this.firstBlockStartIndex] = default(ItemType); // Cut off the item from the first block. If the block became empty and it's // not the last remaining block, remove it as well. ++this.firstBlockStartIndex; if(this.firstBlockStartIndex >= this.blockSize) { // Block became empty if(this.count > 1) { // Still more blocks in queue, remove block this.blocks.RemoveAt(0); this.firstBlockStartIndex = 0; } else { // Last block - do not remove this.firstBlockStartIndex = 0; this.lastBlockEndIndex = 0; } } --this.count; } /// Removes the last item in the double-ended queue public void RemoveLast() { if(this.count == 0) { throw new InvalidOperationException("Cannot remove items from empty deque"); } // This is necessary to make sure the deque doesn't hold dead objects alive // in unreachable spaces of its memory. int lastBlock = this.blocks.Count - 1; this.blocks[lastBlock][this.lastBlockEndIndex - 1] = default(ItemType); // Cut off the last item in the last block. If the block became empty and it's // not the last remaining block, remove it as well. --this.lastBlockEndIndex; if(this.lastBlockEndIndex == 0) { // Block became empty if(this.count > 1) { this.blocks.RemoveAt(lastBlock); this.lastBlockEndIndex = this.blockSize; } else { // Last block - do not remove this.firstBlockStartIndex = 0; this.lastBlockEndIndex = 0; } } --this.count; } /// Removes the item at the specified index /// Index of the item that will be removed public void RemoveAt(int index) { int distanceToRightEnd = this.count - index; if(index < distanceToRightEnd) { // Are we closer to the left end? removeFromLeft(index); } else { // Nope, we're closer to the right end removeFromRight(index); } } /// /// Removes an item from the left side of the queue by shifting all items that /// come before it to the right by one /// /// Index of the item that will be removed private void removeFromLeft(int index) { if(index == 0) { RemoveFirst(); } else { int blockIndex, subIndex; findIndex(index, out blockIndex, out subIndex); int firstBlock = 0; int endIndex; if(blockIndex > firstBlock) { Array.Copy( this.blocks[blockIndex], 0, this.blocks[blockIndex], 1, subIndex ); this.blocks[blockIndex][0] = this.blocks[blockIndex - 1][this.blockSize - 1]; for(int tempIndex = blockIndex - 1; tempIndex > firstBlock; --tempIndex) { Array.Copy( this.blocks[tempIndex], 0, this.blocks[tempIndex], 1, this.blockSize - 1 ); this.blocks[tempIndex][0] = this.blocks[tempIndex - 1][this.blockSize - 1]; } endIndex = this.blockSize - 1; } else { endIndex = subIndex; } Array.Copy( this.blocks[firstBlock], this.firstBlockStartIndex, this.blocks[firstBlock], this.firstBlockStartIndex + 1, endIndex - this.firstBlockStartIndex ); if(this.firstBlockStartIndex == this.blockSize - 1) { this.blocks.RemoveAt(0); this.firstBlockStartIndex = 0; } else { this.blocks[0][this.firstBlockStartIndex] = default(ItemType); ++this.firstBlockStartIndex; } --this.count; } } /// /// Removes an item from the right side of the queue by shifting all items that /// come after it to the left by one /// /// Index of the item that will be removed private void removeFromRight(int index) { if(index == this.count - 1) { RemoveLast(); } else { int blockIndex, subIndex; findIndex(index, out blockIndex, out subIndex); int lastBlock = this.blocks.Count - 1; int startIndex; if(blockIndex < lastBlock) { Array.Copy( this.blocks[blockIndex], subIndex + 1, this.blocks[blockIndex], subIndex, this.blockSize - subIndex - 1 ); this.blocks[blockIndex][this.blockSize - 1] = this.blocks[blockIndex + 1][0]; for(int tempIndex = blockIndex + 1; tempIndex < lastBlock; ++tempIndex) { Array.Copy( this.blocks[tempIndex], 1, this.blocks[tempIndex], 0, this.blockSize - 1 ); this.blocks[tempIndex][this.blockSize - 1] = this.blocks[tempIndex + 1][0]; } startIndex = 0; } else { startIndex = subIndex; } Array.Copy( this.blocks[lastBlock], startIndex + 1, this.blocks[lastBlock], startIndex, this.lastBlockEndIndex - startIndex - 1 ); if(this.lastBlockEndIndex == 1) { this.blocks.RemoveAt(lastBlock); this.lastBlockEndIndex = this.blockSize; } else { this.blocks[lastBlock][this.lastBlockEndIndex - 1] = default(ItemType); --this.lastBlockEndIndex; } --this.count; } } } } // namespace Nuclex.Support.Collections