using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Nuclex.Support {
/// Helper routines for working with floating point numbers
///
/// The floating point comparison code is based on this excellent article:
/// http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
///
public static class FloatHelper {
#region struct FloatIntUnion
/// Union of a floating point variable and an integer
[StructLayout(LayoutKind.Explicit)]
private struct FloatIntUnion {
/// The union's value as a floating point variable
[FieldOffset(0)]
public float Float;
/// The union's value as an integer
[FieldOffset(0)]
public int Int;
/// The union's value as an unsigned integer
[FieldOffset(0)]
public uint UInt;
}
#endregion // struct FloatIntUnion
#region struct DoubleLongUnion
/// Union of a double precision floating point variable and a long
[StructLayout(LayoutKind.Explicit)]
private struct DoubleLongUnion {
/// The union's value as a double precision floating point variable
[FieldOffset(0)]
public double Double;
/// The union's value as a long
[FieldOffset(0)]
public long Long;
/// The union's value as an unsigned long
[FieldOffset(0)]
public ulong ULong;
}
#endregion // struct DoubleLongUnion
/// Compares two floating point values for equality
/// First floating point value to be compared
/// Second floating point value t be compared
///
/// Maximum number of representable floating point values that are allowed to
/// be between the left and the right floating point values
///
/// True if both numbers are equal or close to being equal
///
///
/// Floating point values can only represent a limited series of natural numbers.
/// For example, the values 2.00000000 and 2.00000024 can be stored in a float,
/// but nothing inbetween them.
///
///
/// This comparison will count how many possible floating point values are between
/// the left and the right number. If the number of possible values between both
/// numbers is less than or equal to maxUlps, then the numbers are considered as
/// being equal.
///
///
/// Implementation partially follows the code outlined here:
/// http://www.anttirt.net/2007/08/19/proper-floating-point-comparisons/
///
///
public static bool AreAlmostEqual(float left, float right, int maxUlps) {
FloatIntUnion leftUnion = new FloatIntUnion();
FloatIntUnion rightUnion = new FloatIntUnion();
leftUnion.Float = left;
rightUnion.Float = right;
uint leftSignMask = (leftUnion.UInt >> 31);
uint rightSignMask = (rightUnion.UInt >> 31);
uint leftTemp = ((0x80000000 - leftUnion.UInt) & leftSignMask);
leftUnion.UInt = leftTemp | (leftUnion.UInt & ~leftSignMask);
uint rightTemp = ((0x80000000 - rightUnion.UInt) & rightSignMask);
rightUnion.UInt = rightTemp | (rightUnion.UInt & ~rightSignMask);
return (Math.Abs(leftUnion.Int - rightUnion.Int) <= maxUlps);
}
/// Compares two double precision floating point values for equality
/// First double precision floating point value to be compared
/// Second double precision floating point value t be compared
///
/// Maximum number of representable double precision floating point values that are
/// allowed to be between the left and the right double precision floating point values
///
/// True if both numbers are equal or close to being equal
///
///
/// Double precision floating point values can only represent a limited series of
/// natural numbers. For example, the values 2.0000000000000000 and 2.0000000000000004
/// can be stored in a double, but nothing inbetween them.
///
///
/// This comparison will count how many possible double precision floating point
/// values are between the left and the right number. If the number of possible
/// values between both numbers is less than or equal to maxUlps, then the numbers
/// are considered as being equal.
///
///
/// Implementation partially follows the code outlined here:
/// http://www.anttirt.net/2007/08/19/proper-floating-point-comparisons/
///
///
public static bool AreAlmostEqual(double left, double right, long maxUlps) {
DoubleLongUnion leftUnion = new DoubleLongUnion();
DoubleLongUnion rightUnion = new DoubleLongUnion();
leftUnion.Double = left;
rightUnion.Double = right;
ulong leftSignMask = (leftUnion.ULong >> 63);
ulong rightSignMask = (rightUnion.ULong >> 63);
ulong leftTemp = ((0x8000000000000000 - leftUnion.ULong) & leftSignMask);
leftUnion.ULong = leftTemp | (leftUnion.ULong & ~leftSignMask);
ulong rightTemp = ((0x8000000000000000 - rightUnion.ULong) & rightSignMask);
rightUnion.ULong = rightTemp | (rightUnion.ULong & ~rightSignMask);
return (Math.Abs(leftUnion.Long - rightUnion.Long) <= maxUlps);
}
}
} // namespace Nuclex.Support