#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2008 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections;
using System.IO;
using System.Text;
namespace Nuclex.Support.Licensing {
/// Typical license key with 5x5 alphanumerical characters
///
///
/// This class manages a license key like it is used in Microsoft products.
/// Althought it is probably not the exact same technique used by Microsoft,
/// the textual representation of the license keys looks identical,
/// eg. O809J-RN5TD-IM3CU-4IG1O-O90X9
.
///
///
/// Available storage space is used efficiently and allows for up to four
/// 32 bit integers to be stored within the key, that's enough for a full GUID.
/// The four integers can be modified directly, for example to
/// store feature lists, checksums or other data within the key.
///
///
public class LicenseKey {
/// Parses the license key contained in a string
/// String containing a license key that is to be parsed
/// The license key parsed from provided string
///
/// When the provided string is not a license key
///
public static LicenseKey Parse(string key) {
key = key.Replace(" ", string.Empty).Replace("-", string.Empty).ToUpper();
if(key.Length != 25)
throw new ArgumentException("This is not a license key");
BitArray bits = new BitArray(128);
uint sequence;
// Convert the first 4 sequences of 6 chars into 124 bits
for(int j = 0; j < 4; j++) {
sequence =
(uint)codeTable.IndexOf(key[j * 6 + 5]) * 60466176 +
(uint)codeTable.IndexOf(key[j * 6 + 4]) * 1679616 +
(uint)codeTable.IndexOf(key[j * 6 + 3]) * 46656 +
(uint)codeTable.IndexOf(key[j * 6 + 2]) * 1296 +
(uint)codeTable.IndexOf(key[j * 6 + 1]) * 36 +
(uint)codeTable.IndexOf(key[j * 6 + 0]);
for(int i = 0; i < 31; i++)
bits[j * 31 + i] = (sequence & powersOfTwo[i, 1]) != 0;
}
// Append the remaining character's 4 bits
sequence = (uint)codeTable.IndexOf(key[24]);
bits[124] = (sequence & powersOfTwo[4, 1]) != 0;
bits[125] = (sequence & powersOfTwo[3, 1]) != 0;
bits[126] = (sequence & powersOfTwo[2, 1]) != 0;
bits[127] = (sequence & powersOfTwo[1, 1]) != 0;
// Revert the mangling that was applied to the key when encoding...
unmangle(bits);
// ...and we've got our GUID back!
byte[] guidBytes = new byte[16];
bits.CopyTo(guidBytes, 0);
return new LicenseKey(new Guid(guidBytes));
}
/// Initializes a new, empty license key
public LicenseKey() : this(Guid.Empty) { }
/// Initializes the license key from a GUID
/// GUID that is used to create the license key
public LicenseKey(Guid source) {
this.guid = source;
}
/// Accesses the four integer values within a license key
///
/// When the index lies outside of the key's fields
///
public int this[int index] {
get {
if((index < 0) || (index > 3))
throw new IndexOutOfRangeException("Index out of range");
return BitConverter.ToInt32(this.guid.ToByteArray(), index * 4);
}
set {
if((index < 0) || (index > 3))
throw new IndexOutOfRangeException("Index out of range");
using(MemoryStream guidBytes = new MemoryStream(this.guid.ToByteArray())) {
guidBytes.Position = index * 4;
new BinaryWriter(guidBytes).Write(value);
this.guid = new Guid(guidBytes.ToArray());
}
}
}
/// Converts the license key into a GUID
/// The GUID created from the license key
public Guid ToGuid() {
return this.guid;
}
/// Converts the license key into a byte array
/// A byte array containing the converted license key
public byte[] ToByteArray() {
return this.guid.ToByteArray();
}
/// Converts the license key to a string
/// A string containing the converted license key
public override string ToString() {
StringBuilder resultBuilder = new StringBuilder();
// Build a bit array from the input data
BitArray bits = new BitArray(this.guid.ToByteArray());
mangle(bits);
int sequence = 0;
// Build 4 sequences of 6 characters from the first 124 bits
for(int i = 0; i < 4; ++i) {
// We take the next 31 bits from the buffer
for(int j = 0; j < 31; ++j)
sequence |= (int)powersOfTwo[j, bits[i * 31 + j] ? 1 : 0];
// Using 31 bits, a number up to 2.147.483.648 can be represented,
// while 6 alpha-numerical characters allow for 2.176.782.336 possible values,
// which means we can fit 31 bits into every 6 alpha-numerical characters.
for(int j = 0; j < 6; ++j) {
resultBuilder.Append(codeTable[sequence % 36]);
sequence /= 36;
}
}
// Use the remaining 4 bits to build the final character
resultBuilder.Append(
codeTable[
(int)(
powersOfTwo[4, bits[124] ? 1 : 0] |
powersOfTwo[3, bits[125] ? 1 : 0] |
powersOfTwo[2, bits[126] ? 1 : 0] |
powersOfTwo[1, bits[127] ? 1 : 0] |
powersOfTwo[0, 1] // One bit remains unused :)
)
]
);
// Now build a nice, readable string from the decoded characters
resultBuilder.Insert(5, '-');
resultBuilder.Insert(11, '-');
resultBuilder.Insert(17, '-');
resultBuilder.Insert(23, '-');
return resultBuilder.ToString();
}
/// Mangles a bit array
/// Bit array that will be mangled
private static void mangle(BitArray bits) {
BitArray temp = new BitArray(bits);
for(int i = 0; i < temp.Length; ++i) {
bits[i] = temp[shuffle[i]];
if((i & 1) != 0)
bits[i] = !bits[i];
}
}
/// Unmangles a bit array
/// Bit array that will be unmangled
private static void unmangle(BitArray bits) {
BitArray temp = new BitArray(bits);
for(int i = 0; i < temp.Length; ++i) {
if((i & 1) != 0)
temp[i] = !temp[i];
bits[shuffle[i]] = temp[i];
}
}
/// Table with the individual characters in a key
private static readonly string codeTable =
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
/// Helper array containing the precalculated powers of two
private static readonly uint[,] powersOfTwo = new uint[32, 2] {
{ 0, 1 }, { 0, 2 }, { 0, 4 }, { 0, 8 },
{ 0, 16 }, { 0, 32 }, { 0, 64 }, { 0, 128 },
{ 0, 256 }, { 0, 512 }, { 0, 1024 }, { 0, 2048 },
{ 0, 4096 }, { 0, 8192 }, { 0, 16384 }, { 0, 32768 },
{ 0, 65536 }, { 0, 131072 }, { 0, 262144 }, { 0, 524288 },
{ 0, 1048576 }, { 0, 2097152 }, { 0, 4194304 }, { 0, 8388608 },
{ 0, 16777216 }, { 0, 33554432 }, { 0, 67108864 }, { 0, 134217728 },
{ 0, 268435456 }, { 0, 536870912 }, { 0, 1073741824 }, { 0, 2147483648 }
};
/// Index list for rotating the bit arrays
private static readonly byte[] shuffle = new byte[128] {
99, 47, 19, 104, 40, 71, 35, 82, 88, 2, 117, 118, 105, 42, 84, 48,
33, 54, 43, 27, 78, 53, 61, 50, 109, 87, 69, 66, 25, 76, 45, 14,
92, 16, 123, 98, 95, 37, 34, 8, 1, 49, 20, 90, 15, 97, 22, 108,
5, 32, 120, 106, 122, 70, 67, 55, 46, 89, 100, 0, 26, 94, 121, 7,
56, 59, 103, 79, 107, 36, 125, 119, 126, 44, 18, 93, 75, 116, 31, 9,
73, 113, 3, 41, 124, 60, 77, 91, 28, 114, 65, 12, 39, 127, 72, 17,
112, 21, 96, 111, 83, 101, 85, 80, 23, 68, 57, 13, 4, 10, 51, 63,
11, 30, 115, 102, 86, 81, 74, 110, 62, 38, 29, 64, 52, 6, 24, 58
};
/// GUID in which the key is stored
private Guid guid;
}
} // namespace Nuclex.Support.Licensing