#region CPL License /* Nuclex Framework Copyright (C) 2002-2010 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Threading; namespace Nuclex.Support.Tracking { /// /// Helps tracking the progress of one or more background transactions /// /// /// /// This is useful if you want to display a progress bar for multiple /// transactions but can not guarantee that no additional transactions /// will appear inmidst of execution. /// /// /// This class does not implement the interface itself /// in order to not violate the design principles of transactions which /// guarantee that a will only finish once (whereas the /// progress tracker might 'finish' any number of times). /// /// public class ProgressTracker : IDisposable, IProgressReporter { #region class TransactionMatcher /// Matches a direct transaction to a fully wrapped one private class TransactionMatcher { /// /// Initializes a new transaction matcher that matches against /// the specified transaction /// /// Transaction to match against public TransactionMatcher(Transaction toMatch) { this.toMatch = toMatch; } /// /// Checks whether the provided transaction matches the comparison /// transaction of the instance /// /// Transaction to match to the comparison transaction public bool Matches(ObservedWeightedTransaction other) { return ReferenceEquals(other.WeightedTransaction.Transaction, this.toMatch); } /// Transaction this instance compares against private Transaction toMatch; } #endregion // class TransactionMatcher /// Triggered when the idle state of the tracker changes /// /// The tracker is idle when no transactions are being tracked in it. If you're /// using this class to feed a progress bar, this would be the event to use for /// showing or hiding the progress bar. The tracker starts off as idle because, /// upon construction, its list of transactions will be empty. /// public event EventHandler AsyncIdleStateChanged; /// Triggered when the total progress has changed public event EventHandler AsyncProgressChanged; /// Initializes a new transaction tracker public ProgressTracker() { this.trackedTransactions = new List>(); this.idle = true; this.asyncEndedDelegate = new ObservedWeightedTransaction.ReportDelegate(asyncEnded); this.asyncProgressUpdatedDelegate = new ObservedWeightedTransaction.ReportDelegate(asyncProgressChanged); } /// Immediately releases all resources owned by the instance public void Dispose() { lock(this.trackedTransactions) { // Get rid of all transactions we're tracking. This unsubscribes the // observers from the events of the transactions and stops us from // being kept alive and receiving any further events if some of the // tracked transactions are still executing. for(int index = 0; index < this.trackedTransactions.Count; ++index) this.trackedTransactions[index].Dispose(); // Help the GC a bit by untangling the references :) this.trackedTransactions.Clear(); this.trackedTransactions = null; } // lock } /// Begins tracking the specified background transactions /// Background transaction to be tracked public void Track(Transaction transaction) { Track(transaction, 1.0f); } /// Begins tracking the specified background transaction /// Background transaction to be tracked /// Weight to assign to this background transaction public void Track(Transaction transaction, float weight) { // Add the new transaction into the tracking list. This has to be done // inside a lock to prevent issues with the progressUpdate callback, which could // access the totalWeight field before it has been updated to reflect the // new transaction added to the collection. lock(this.trackedTransactions) { bool wasEmpty = (this.trackedTransactions.Count == 0); if(transaction.Ended) { // If the ended transaction would become the only transaction in the list, // there's no sense in doing anything at all because it would have to be // thrown right out again. Only add the transaction when there are other // running transactions to properly sum total progress for consistency. if(!wasEmpty) { // Construct a new observation wrapper. This is done inside the lock // because as soon as we are subscribed to the events, we can potentially // receive them. The lock eliminates the risk of processing a progress update // before the transaction has been added to the tracked transactions list. this.trackedTransactions.Add( new ObservedWeightedTransaction( new WeightedTransaction(transaction, weight), this.asyncProgressUpdatedDelegate, this.asyncEndedDelegate ) ); } } else { // Not ended -- Transaction is still running // Construct a new transation observer and add the transaction to our // list of tracked transactions. ObservedWeightedTransaction observedTransaction = new ObservedWeightedTransaction( new WeightedTransaction(transaction, weight), this.asyncProgressUpdatedDelegate, this.asyncEndedDelegate ); this.trackedTransactions.Add(observedTransaction); // If this is the first transaction to be added to the list, tell our // owner that we're idle no longer! if(wasEmpty) { setIdle(false); } } // if transaction ended // This can be done after we registered the wrapper to our delegates because // any incoming progress updates will be stopped from the danger of a // division-by-zero from the potentially still zeroed totalWeight by the lock. this.totalWeight += weight; // All done, the total progress is different now, so force a recalculation and // send out the AsyncProgressUpdated event. recalculateProgress(); } // lock } /// Stops tracking the specified background transaction /// Background transaction to stop tracking of public void Untrack(Transaction transaction) { lock(this.trackedTransactions) { // Locate the object to be untracked in our collection int index; for(index = 0; index < this.trackedTransactions.Count; ++index) { bool same = ReferenceEquals( transaction, this.trackedTransactions[index].WeightedTransaction.Transaction ); if(same) { break; } } if(index == this.trackedTransactions.Count) { throw new ArgumentException("Specified transaction is not being tracked"); } // Remove and dispose the transaction the user wants to untrack { ObservedWeightedTransaction wrappedTransaction = this.trackedTransactions[index]; this.trackedTransactions.RemoveAt(index); wrappedTransaction.Dispose(); } // If the list is empty, then we're back in the idle state if(this.trackedTransactions.Count == 0) { this.totalWeight = 0.0f; // If we entered the idle state with this call, report the state change! setIdle(true); } else { // Rebuild the total weight from scratch. Subtracting the removed transaction's // weight would work, too, but we might accumulate rounding errors making the sum // drift slowly away from the actual value. float newTotalWeight = 0.0f; for(index = 0; index < this.trackedTransactions.Count; ++index) newTotalWeight += this.trackedTransactions[index].WeightedTransaction.Weight; this.totalWeight = newTotalWeight; recalculateProgress(); } } // lock } /// Whether the tracker is currently idle public bool Idle { get { return this.idle; } } /// Current summed progress of the tracked transactions public float Progress { get { return this.progress; } } /// Fires the AsyncIdleStateChanged event /// New idle state to report protected virtual void OnAsyncIdleStateChanged(bool idle) { EventHandler copy = AsyncIdleStateChanged; if(copy != null) copy(this, new IdleStateEventArgs(idle)); } /// Fires the AsyncProgressUpdated event /// New progress to report protected virtual void OnAsyncProgressUpdated(float progress) { EventHandler copy = AsyncProgressChanged; if(copy != null) copy(this, new ProgressReportEventArgs(progress)); } /// Recalculates the total progress of the tracker private void recalculateProgress() { bool progressChanged = false; // Lock the collection to avoid trouble when someone tries to remove one // of our tracked transactions while we're just doing a progress update lock(this.trackedTransactions) { // This is a safety measure. In theory, even after all transactions have // ended and the collection of tracked transactions is cleared, a waiting // thread might deliver another progress update causing this method to // be entered. In this case, the right thing is to do nothing at all. if(this.totalWeight != 0.0f) { float totalProgress = 0.0f; // Sum up the total progress for(int index = 0; index < this.trackedTransactions.Count; ++index) { float weight = this.trackedTransactions[index].WeightedTransaction.Weight; totalProgress += this.trackedTransactions[index].Progress * weight; } // This also needs to be in the lock to guarantee that the total weight // corresponds to the number of transactions we just summed -- by design, // the total weight always has to be updated at the same time as the collection. totalProgress /= this.totalWeight; if(totalProgress != this.progress) { this.progress = totalProgress; progressChanged = true; } } } // lock // Finally, trigger the event if the progress has changed if(progressChanged) { OnAsyncProgressUpdated(this.progress); } } /// Called when one of the tracked transactions has ended private void asyncEnded() { lock(this.trackedTransactions) { // If any transactions in the list are still going, keep the entire list. // This behavior is intentional in order to prevent the tracker's progress from // jumping back repeatedly when multiple tracked transactions come to an end. for(int index = 0; index < this.trackedTransactions.Count; ++index) if(!this.trackedTransactions[index].WeightedTransaction.Transaction.Ended) return; // All transactions have finished, get rid of the wrappers and make a // fresh start for future transactions to be tracked. No need to call // Dispose() since, as a matter of fact, when the transaction this.trackedTransactions.Clear(); this.totalWeight = 0.0f; // Notify our owner that we're idle now. This line is only reached when all // transactions were finished, so it's safe to trigger this here. setIdle(true); } // lock } /// Called when one of the tracked transactions has achieved progress private void asyncProgressChanged() { recalculateProgress(); } /// Changes the idle state /// Whether or not the tracker is currently idle /// /// This method expects to be called during a lock() on trackedTransactions! /// private void setIdle(bool idle) { this.idle = idle; OnAsyncIdleStateChanged(idle); } /// Whether the tracker is currently idle private volatile bool idle; /// Current summed progress of the tracked transactions private volatile float progress; /// Total weight of all transactions being tracked private volatile float totalWeight; /// Transactions being tracked by this tracker private List> trackedTransactions; /// Delegate for the asyncEnded() method private ObservedWeightedTransaction.ReportDelegate asyncEndedDelegate; /// Delegate for the asyncProgressUpdated() method private ObservedWeightedTransaction.ReportDelegate asyncProgressUpdatedDelegate; } } // namespace Nuclex.Support.Tracking