#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace Nuclex.Support { /// Contains helper methods for the string builder class public class StringBuilderHelper { /// Predefined unicode characters for the numbers 0 to 9 private static readonly char[] numbers = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; /// Clears the contents of a string builder /// String builder that will be cleared public static void Clear(StringBuilder builder) { builder.Remove(0, builder.Length); } /// /// Appends an integer to a string builder without generating garbage /// /// String builder to which an integer will be appended /// Byte that will be appended to the string builder /// /// The normal StringBuilder.Append() method generates garbage when converting /// integer arguments whereas this method will avoid any garbage, albeit probably /// with a small performance impact compared to the built-in method. /// public static void Append(StringBuilder builder, byte value) { recursiveAppend(builder, value); } /// /// Appends an integer to a string builder without generating garbage /// /// String builder to which an integer will be appended /// Integer that will be appended to the string builder /// /// The normal StringBuilder.Append() method generates garbage when converting /// integer arguments whereas this method will avoid any garbage, albeit probably /// with a small performance impact compared to the built-in method. /// public static void Append(StringBuilder builder, int value) { if(value < 0) { builder.Append('-'); recursiveAppend(builder, -value); } else { recursiveAppend(builder, value); } } /// /// Appends an long integer to a string builder without generating garbage /// /// String builder to which an integer will be appended /// Long integer that will be appended to the string builder /// /// The normal StringBuilder.Append() method generates garbage when converting /// integer arguments whereas this method will avoid any garbage, albeit probably /// with a small performance impact compared to the built-in method. /// public static void Append(StringBuilder builder, long value) { if(value < 0) { builder.Append('-'); recursiveAppend(builder, -value); } else { recursiveAppend(builder, value); } } /// /// Appends a floating point value to a string builder without generating garbage /// /// String builder the value will be appended to /// Value that will be appended to the string builder public static void Append(StringBuilder builder, float value) { const int ExponentBits = 0xFF; // Bit mask for the exponent bits const int FractionalBitCount = 23; // Number of bits for fractional part const int ExponentBias = 127; // Bias subtraced from exponent const int NumericBitCount = 31; // Bits without sign // You do not modify these as they're calculated based on the const int FractionalBits = (2 << FractionalBitCount) - 1; const int HighestFractionalBit = (1 << FractionalBitCount); const int FractionalBitCountPlusOne = FractionalBitCount + 1; int intValue = FloatHelper.ReinterpretAsInt(value); int exponent = ((intValue >> FractionalBitCount) & ExponentBits) - ExponentBias; int mantissa = (intValue & FractionalBits) | HighestFractionalBit; int integral; int fractional; if(exponent >= 0) { if(exponent >= FractionalBitCount) { Debug.Assert(exponent < NumericBitCount); integral = mantissa << (exponent - FractionalBitCount); fractional = 0; } else { integral = mantissa >> (FractionalBitCount - exponent); fractional = (mantissa << (exponent + 1)) & FractionalBits; } } else { Debug.Assert(exponent >= -FractionalBitCount); integral = 0; fractional = (mantissa & FractionalBits) >> -(exponent + 1); } /* if(exponent >= NumericBitCount) { throw new ArgumentException("Value too large", "value"); } else if(exponent < -FractionalBitCount) { throw new ArgumentException("Value too small", "value"); } else if(exponent >= FractionalBitCount) { integral = mantissa << (exponent - FractionalBitCount); fractional = 0; } else if(exponent >= 0) { integral = mantissa >> (FractionalBitCount - exponent); fractional = (mantissa << (exponent + 1)) & FractionalBits; } else { // exp2 < 0 integral = 0; fractional = (mantissa & FractionalBits) >> -(exponent + 1); } */ // Build the integral part if(intValue < 0) { builder.Append('-'); } if(integral == 0) { builder.Append('0'); } else { recursiveAppend(builder, integral); } builder.Append('.'); // Build the fractional part if(fractional == 0) { builder.Append('0'); } else { while(fractional != 0) { fractional *= 10; int digit = (fractional >> FractionalBitCountPlusOne); builder.Append(numbers[digit]); fractional &= FractionalBits; } } } /// Recursively appends a number's characters to a string builder /// String builder the number will be appended to /// Remaining digits that will be recursively processed private static void recursiveAppend(StringBuilder builder, int remaining) { int digit; int tenth = Math.DivRem(remaining, 10, out digit); if(tenth > 0) { recursiveAppend(builder, tenth); } builder.Append(numbers[digit]); } /// Recursively appends a number's characters to a string builder /// String builder the number will be appended to /// Remaining digits that will be recursively processed private static void recursiveAppend(StringBuilder builder, long remaining) { long digit; long tenth = Math.DivRem(remaining, 10, out digit); if(tenth > 0) { recursiveAppend(builder, tenth); } builder.Append(numbers[digit]); } } } // namespace Nuclex.Support