#region CPL License /* Nuclex Framework Copyright (C) 2002-2007 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Text; namespace Nuclex.Support.Tracking { /// Helps tracking the progress of one or more progressions /// /// /// This is useful if you want to display a progress bar for multiple /// progressions but can not guarantee that no additional progressions /// will appear inmidst of execution. /// /// /// This class does not implement the IProgression interface itself in /// order to not violate the design principles of progressions which /// guarantee that a progression will only finish once (whereas the /// progression tracking might finish any number of times). /// /// public class ProgressionTracker : IDisposable { /// Triggered when the idle state of the tracker changes /// /// The tracker is idle when no progressions are being tracked in it. If you're /// using this class to feed a progress bar, this would be the event to use for /// showing or hiding the progress bar. The tracker starts off as idle because, /// upon construction, its list of progressions will be empty. /// public event EventHandler AsyncIdleStateChanged; /// Triggered when the total progress has changed public event EventHandler AsyncProgressUpdated; /// Immediately releases all resources owned by the instance public void Dispose() { // TODO: Untrack all } /// Begins tracking the specified progression /// Progression to be tracked public void Track(Progression progression) { Track(progression, 1.0f); } /// Begins tracking the specified progression /// Progression to be tracked /// Weight to assign to this progression public void Track(Progression progression, float weight) { this.trackedProgressions.Add( new WeightedProgression(progression, weight) ); this.totalWeight += weight; recalculateProgress(); } /// Stops tracking the specified progression /// Progression to stop tracking of public void Untrack(Progression progression) { } /// Fires the AsyncIdleStateChanged event /// New idle state to report protected virtual void OnAsyncIdleStateChanged(bool idle) { EventHandler copy = AsyncIdleStateChanged; if(copy != null) copy(this, new IdleStateEventArgs(idle)); } /// Fires the AsyncProgressUpdated event /// New progress to report protected virtual void OnAsyncProgressUpdated(float progress) { EventHandler copy = AsyncProgressUpdated; if(copy != null) copy(this, new ProgressUpdateEventArgs(progress)); } /// Recalculates the total progress of the tracker private void recalculateProgress() { float totalProgress; for(int index = 0; index < trackedProgressions.Count; ++index) { float weight = this.trackedProgressions[index].WeightedProgression; totalProgress = this.trackedProgressions[index].Progress * weight; } totalProgress /= this.totalWeight; //OnAsyncProgressUpdated( } /// Total weight of all progressions being tracked private float totalWeight; /// Progressions being tracked by this tracker private List> trackedProgressions; } } // namespace Nuclex.Support.Tracking