using System; using System.Collections.Generic; using System.Collections; namespace Nuclex.Support.Collections { partial class Deque { /// /// Determines the index of the first occurence of the specified item in the deque /// /// Item that will be located in the deque /// The index of the item or -1 if it wasn't found public int IndexOf(ItemType item) { if(this.blocks.Count == 1) { // Only one block to scan? int length = this.lastBlockCount - this.firstBlockStartIndex; int index = Array.IndexOf( this.blocks[0], item, this.firstBlockStartIndex, length ); // If we found something, we need to adjust its index so the first item in // the deque always appears at index 0 to the user if(index != -1) { return (index - this.firstBlockStartIndex); } else { return -1; } } else { // At least two blocks exist // Scan the first block for the item and if found, return the index int length = this.blockSize - this.firstBlockStartIndex; int index = Array.IndexOf( this.blocks[0], item, this.firstBlockStartIndex, length ); // If we found something, we need to adjust its index if(index != -1) { return (index - this.firstBlockStartIndex); } int lastBlock = this.blocks.Count - 1; for(int tempIndex = 1; tempIndex < lastBlock; ++tempIndex) { index = Array.IndexOf( this.blocks[tempIndex], item, 0, this.blockSize ); if(index != -1) { return (index - this.firstBlockStartIndex + tempIndex * this.blockSize); } } // Nothing found, continue the search in the index = Array.IndexOf( this.blocks[lastBlock], item, 0, this.lastBlockCount ); if(index == -1) { return -1; } else { return (index - this.firstBlockStartIndex + lastBlock * this.blockSize); } } } } } // namespace Nuclex.Support.Collections