#region CPL License /* Nuclex Framework Copyright (C) 2002-2007 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Reflection; namespace Nuclex.Support.Collections { /// Collection that automatically assigns an owner to all its elements /// /// This collection automatically assigns a parent object to elements that /// are managed in it. The elements have to derive from the Parentable<> /// base class. /// /// Type of the parent object to assign to items /// Type of the items being managed in the collection public class ParentingCollection : Collection where ItemType : Parentable { /// Reparents all elements in the collection /// New parent to take ownership of the items protected void Reparent(ParentType parent) { this.parent = parent; for(int index = 0; index < Count; ++index) base[index].SetParent(parent); } /// Clears all elements from the collection protected override void ClearItems() { for(int index = 0; index < Count; ++index) base[index].SetParent(default(ParentType)); base.ClearItems(); } /// Inserts a new element into the collection /// Index at which to insert the element /// Item to be inserted protected override void InsertItem(int index, ItemType item) { base.InsertItem(index, item); item.SetParent(this.parent); } /// Removes an element from the collection /// Index of the element to remove protected override void RemoveItem(int index) { base[index].SetParent(default(ParentType)); base.RemoveItem(index); } /// Takes over a new element that is directly assigned /// Index of the element that was assigned /// New item protected override void SetItem(int index, ItemType item) { base.SetItem(index, item); item.SetParent(this.parent); } /// Disposes all items contained in the collection /// /// /// This method is intended to support collections that need to dispose their /// items. It will unparent all of the collection's items and call Dispose() /// on any item that implements IDisposable. /// /// /// Do not call this method from your destructor as it will access the /// contained items in order to unparent and to Dispose() them, which leads /// to undefined behavior since the object might have already been collected /// by the GC. Call it only if your object is being manually disposed. /// /// protected void DisposeItems() { // Dispose all the items in the collection that implement IDisposable, // starting from the last item in the assumption that this is the fastest // way to empty a list without causing excessive shiftings in the array. for(int index = base.Count - 1; index >= 0; --index) { IDisposable disposable = base[index] as IDisposable; // If the item is disposable, destroy it now if(disposable != null) disposable.Dispose(); } base.ClearItems(); } /// Parent this collection currently belongs to private ParentType parent; } } // namespace Nuclex.Support.Collections