#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2010 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Nuclex.Support.Scheduling {
///
/// Generic time source implementation using the Stopwatch or Environment.TickCount
///
public class GenericTimeSource : ITimeSource {
/// Number of ticks (100 ns intervals) in a millisecond
private const long TicksPerMillisecond = 10000;
/// Tolerance for the detection of a date/time adjustment
///
/// If the current system date/time jumps by more than this tolerance into any
/// direction, the default time source will trigger the DateTimeAdjusted event.
///
private const long TimeAdjustmentToleranceTicks = 75 * TicksPerMillisecond;
/// Called when the system date/time are adjusted
///
/// An adjustment is a change out of the ordinary, eg. when a time synchronization
/// alters the current system time, when daylight saving time takes effect or
/// when the user manually adjusts the system date/time.
///
public event EventHandler DateTimeAdjusted;
/// Initializes the static fields of the default time source
static GenericTimeSource() {
tickFrequency = 10000000.0;
tickFrequency /= (double)Stopwatch.Frequency;
}
/// Initializes the default time source
public GenericTimeSource() : this(Stopwatch.IsHighResolution) { }
/// Initializes the default time source
///
/// Whether to use the Stopwatch class for measuring time
///
///
///
/// Normally it's a good idea to use the default constructor. If the Stopwatch
/// is unable to use the high-resolution timer, it will fall back to
/// DateTime.Now (as stated on MSDN). This is bad because then the tick count
/// will jump whenever the system time changes (eg. when the system synchronizes
/// its time with a time server).
///
///
/// Your can safely use this constructor if you always set its arugment to 'false',
/// but then your won't profit from the high-resolution timer if one is available.
///
///
public GenericTimeSource(bool useStopwatch) {
this.useStopwatch = useStopwatch;
// Update the lastCheckedTime and lastCheckedTicks fields
checkForTimeAdjustment();
}
/// Waits for an AutoResetEvent to become signalled
/// WaitHandle the method will wait for
/// Number of ticks to wait
///
/// True if the WaitHandle was signalled, false if the timeout was reached
///
public virtual bool WaitOne(AutoResetEvent waitHandle, long ticks) {
// Force a timeout at least each second so the caller can check the system time
// since we're not able to provide the DateTimeAdjusted notification
int milliseconds = (int)(ticks / TicksPerMillisecond);
#if XNA_3
bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
#elif XBOX360 || WINDOWS_PHONE
bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds));
#else
bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
#endif
// See whether the system date/time have been adjusted while we were asleep.
checkForTimeAdjustment();
// Now tell the caller whether his event was signalled
return signalled;
}
/// Current system time in UTC format
public DateTime CurrentUtcTime {
get { return DateTime.UtcNow; }
}
/// How long the time source has been running
///
/// There is no guarantee this value starts at zero (or anywhere near it) when
/// the time source is created. The only requirement for this value is that it
/// keeps increasing with the passing of time and that it stays unaffected
/// (eg. doesn't skip or jump back) when the system date/time are changed.
///
public long Ticks {
get {
// The docs say if Stopwatch.IsHighResolution is false, it will return
// DateTime.Now (actually DateTime.UtcNow). This means that the Stopwatch is
// prone to skips and jumps during DST crossings and NTP synchronizations,
// so we cannot use it in that case.
if(this.useStopwatch) {
double timestamp = (double)Stopwatch.GetTimestamp();
return (long)(timestamp * tickFrequency);
}
// Fallback: Use Environment.TickCount instead. Not as accurate, but at least
// it will not jump around when the date or time are adjusted.
return Environment.TickCount * TicksPerMillisecond;
}
}
/// Called when the system time is changed
/// Not used
/// Not used
protected virtual void OnDateTimeAdjusted(object sender, EventArgs arguments) {
EventHandler copy = DateTimeAdjusted;
if(copy != null) {
copy(sender, arguments);
}
}
///
/// Checks whether the system/date time have been adjusted since the last call
///
private void checkForTimeAdjustment() {
// Grab the current date/time and timer ticks in one go
long currentDateTimeTicks = DateTime.UtcNow.Ticks;
long currentStopwatchTicks = Ticks;
// Calculate the number of timer ticks that have passed since the last check and
// extrapolate the local date/time we should be expecting to see
long ticksSinceLastCheck = currentStopwatchTicks - lastCheckedStopwatchTicks;
long expectedLocalTimeTicks = this.lastCheckedDateTimeTicks + ticksSinceLastCheck;
// Find out by what amount the actual local date/time deviates from
// the extrapolated date/time and trigger the date/time adjustment event if
// we can reasonably assume that the system date/time have been adjusted.
long deviationTicks = Math.Abs(expectedLocalTimeTicks - currentDateTimeTicks);
if(deviationTicks > TimeAdjustmentToleranceTicks) {
OnDateTimeAdjusted(this, EventArgs.Empty);
}
// Remember the current local date/time and timer ticks for the next run
this.lastCheckedDateTimeTicks = currentDateTimeTicks;
this.lastCheckedStopwatchTicks = currentStopwatchTicks;
}
/// Last local time we checked for a date/time adjustment
private long lastCheckedDateTimeTicks;
/// Timer ticks at which we last checked the local time
private long lastCheckedStopwatchTicks;
/// Number of ticks per Stopwatch time unit
private static double tickFrequency;
/// Whether ot use the Stopwatch class for measuring time
private bool useStopwatch;
}
} // namespace Nuclex.Support.Scheduling