#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2017 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Diagnostics;
using System.IO;
namespace Nuclex.Support.IO {
/// Chains a series of independent streams into a single stream
///
///
/// This class can be used to chain multiple independent streams into a single
/// stream that acts as if its chained streams were only one combined stream.
/// It is useful to avoid creating huge memory streams or temporary files when
/// you just need to prepend or append some data to a stream or if you need to
/// read a file that was split into several parts as if it was a single file.
///
///
/// It is not recommended to change the size of any chained stream after it
/// has become part of a stream chainer, though the stream chainer will do its
/// best to cope with the changes as they occur. Increasing the length of a
/// chained stream is generally not an issue for streams that support seeking,
/// but reducing the length might invalidate the stream chainer's file pointer,
/// resulting in an IOException when Read() or Write() is next called.
///
///
public class ChainStream : Stream {
/// Initializes a new stream chainer
/// Array of streams that will be chained together
public ChainStream(params Stream[] streams) {
this.streams = (Stream[])streams.Clone();
determineCapabilities();
}
/// Whether data can be read from the stream
public override bool CanRead {
get { return this.allStreamsCanRead; }
}
/// Whether the stream supports seeking
public override bool CanSeek {
get { return this.allStreamsCanSeek; }
}
/// Whether data can be written into the stream
public override bool CanWrite {
get { return this.allStreamsCanWrite; }
}
///
/// Clears all buffers for this stream and causes any buffered data to be written
/// to the underlying device.
///
public override void Flush() {
for(int index = 0; index < this.streams.Length; ++index) {
this.streams[index].Flush();
}
}
/// Length of the stream in bytes
///
/// At least one of the chained streams does not support seeking
///
public override long Length {
get {
if(!this.allStreamsCanSeek) {
throw makeSeekNotSupportedException("determine length");
}
// Sum up the length of all chained streams
long length = 0;
for(int index = 0; index < this.streams.Length; ++index) {
length += this.streams[index].Length;
}
return length;
}
}
/// Absolute position of the file pointer within the stream
///
/// At least one of the chained streams does not support seeking
///
public override long Position {
get {
if(!this.allStreamsCanSeek) {
throw makeSeekNotSupportedException("seek");
}
return this.position;
}
set { moveFilePointer(value); }
}
///
/// Reads a sequence of bytes from the stream and advances the position of
/// the file pointer by the number of bytes read.
///
/// Buffer that will receive the data read from the stream
///
/// Offset in the buffer at which the stream will place the data read
///
/// Maximum number of bytes that will be read
///
/// The number of bytes that were actually read from the stream and written into
/// the provided buffer
///
///
/// The chained stream at the current position does not support reading
///
public override int Read(byte[] buffer, int offset, int count) {
if(!this.allStreamsCanRead) {
throw new NotSupportedException(
"Can't read: at least one of the chained streams doesn't support reading"
);
}
int totalBytesRead = 0;
int lastStreamIndex = this.streams.Length - 1;
if(this.allStreamsCanSeek) {
// Find out from which stream and at which position we need to begin reading
int streamIndex;
long streamOffset;
findStreamIndexAndOffset(this.position, out streamIndex, out streamOffset);
// Try to read from the stream our current file pointer falls into. If more
// data was requested than the stream contains, read each stream to its end
// until we either have enough data or run out of streams.
while(count > 0) {
Stream currentStream = this.streams[streamIndex];
// Read up to count bytes from the current stream. Count is decreased each
// time we successfully get data and holds the number of bytes remaining
// to be read
long maximumBytes = Math.Min(count, currentStream.Length - streamOffset);
currentStream.Position = streamOffset;
int bytesRead = currentStream.Read(buffer, offset, (int)maximumBytes);
// Accumulate the total number of bytes we read for the return value
totalBytesRead += bytesRead;
// If the stream returned partial data, stop here. Also, if this was the
// last stream we queried, this is as far as we can go.
if((bytesRead < maximumBytes) || (streamIndex == lastStreamIndex)) {
break;
}
// Move on to the next stream in the chain
++streamIndex;
streamOffset = 0;
count -= bytesRead;
offset += bytesRead;
}
this.position += totalBytesRead;
} else {
// Try to read from the active read stream. If the end of the active read
// stream is reached, switch to the next stream in the chain until we have
// no more streams left to read from
while(this.activeReadStreamIndex <= lastStreamIndex) {
// Try to read from the stream. The stream can either return any amount
// of data > 0 if there's still data left ot be read or 0 if the end of
// the stream was reached
Stream activeStream = this.streams[this.activeReadStreamIndex];
if(activeStream.CanSeek) {
activeStream.Position = this.activeReadStreamPosition;
}
totalBytesRead = activeStream.Read(buffer, offset, count);
// If we got any data, we're done, exit the loop
if(totalBytesRead != 0) {
break;
} else { // Otherwise, go to the next stream in the chain
this.activeReadStreamPosition = 0;
++this.activeReadStreamIndex;
}
}
this.activeReadStreamPosition += totalBytesRead;
}
return totalBytesRead;
}
/// Changes the position of the file pointer
///
/// Offset to move the file pointer by, relative to the position indicated by
/// the parameter.
///
///
/// Reference point relative to which the file pointer is placed
///
/// The new absolute position within the stream
public override long Seek(long offset, SeekOrigin origin) {
switch(origin) {
case SeekOrigin.Begin: {
return Position = offset;
}
case SeekOrigin.Current: {
return Position += offset;
}
case SeekOrigin.End: {
return Position = (Length + offset);
}
default: {
throw new ArgumentException("Invalid seek origin", "origin");
}
}
}
/// Changes the length of the stream
/// New length the stream shall have
///
/// Always, the stream chainer does not support the SetLength() operation
///
public override void SetLength(long value) {
throw new NotSupportedException("Resizing chained streams is not supported");
}
///
/// Writes a sequence of bytes to the stream and advances the position of
/// the file pointer by the number of bytes written.
///
///
/// Buffer containing the data that will be written to the stream
///
///
/// Offset in the buffer at which the data to be written starts
///
/// Number of bytes that will be written into the stream
///
/// The behavior of this method is as follows: If one or more chained streams
/// do not support seeking, all data is appended to the final stream in the
/// chain. Otherwise, writing will begin with the stream the current file pointer
/// offset falls into. If the end of that stream is reached, writing continues
/// in the next stream. On the last stream, writing more data into the stream
/// that it current size allows will enlarge the stream.
///
public override void Write(byte[] buffer, int offset, int count) {
if(!this.allStreamsCanWrite) {
throw new NotSupportedException(
"Can't write: at least one of the chained streams doesn't support writing"
);
}
int remaining = count;
// If seeking is supported, we can write into the mid of the stream,
// if the user so desires
if(this.allStreamsCanSeek) {
// Find out in which stream and at which position we need to begin writing
int streamIndex;
long streamOffset;
findStreamIndexAndOffset(this.position, out streamIndex, out streamOffset);
// Write data into the streams, switching over to the next stream if data is
// too large to fit into the current stream, until all data is spent.
int lastStreamIndex = this.streams.Length - 1;
while(remaining > 0) {
Stream currentStream = this.streams[streamIndex];
// If this is the last stream, just write. If the data is larger than the last
// stream's remaining bytes, it will append to that stream, enlarging it.
if(streamIndex == lastStreamIndex) {
// Write all remaining data into the last stream
currentStream.Position = streamOffset;
currentStream.Write(buffer, offset, remaining);
remaining = 0;
} else { // We're writing into a stream that's followed by another stream
// Find out how much data we can put into the current stream without
// enlarging it (if seeking is supported, so is the Length property)
long currentStreamRemaining = currentStream.Length - streamOffset;
int bytesToWrite = (int)Math.Min((long)remaining, currentStreamRemaining);
// Write all data that can fit into the current stream
currentStream.Position = streamOffset;
currentStream.Write(buffer, offset, bytesToWrite);
// Adjust the offsets and count for the next stream
offset += bytesToWrite;
remaining -= bytesToWrite;
streamOffset = 0;
++streamIndex;
}
}
} else { // Seeking not supported, append everything to the last stream
Stream lastStream = this.streams[this.streams.Length - 1];
if(lastStream.CanSeek) {
lastStream.Seek(0, SeekOrigin.End);
}
lastStream.Write(buffer, offset, remaining);
}
this.position += count;
}
/// Streams being combined by the stream chainer
public Stream[] ChainedStreams {
get { return this.streams; }
}
/// Moves the file pointer
/// New position the file pointer will be moved to
private void moveFilePointer(long position) {
if(!this.allStreamsCanSeek) {
throw makeSeekNotSupportedException("seek");
}
// Seemingly, it is okay to move the file pointer beyond the end of
// the stream until you try to Read() or Write()
this.position = position;
}
///
/// Finds the stream index and local offset for an absolute position within
/// the combined streams.
///
/// Absolute position within the combined streams
///
/// Index of the stream the overall position falls into
///
///
/// Local position within the stream indicated by
///
private void findStreamIndexAndOffset(
long overallPosition, out int streamIndex, out long streamPosition
) {
Debug.Assert(
this.allStreamsCanSeek, "Call to findStreamIndexAndOffset() but no seek support"
);
// In case the position is beyond the stream's end, this is what we will
// return to the caller
streamIndex = (this.streams.Length - 1);
// Search until we have found the stream the position must lie in
for(int index = 0; index < this.streams.Length; ++index) {
long streamLength = this.streams[index].Length;
if(overallPosition < streamLength) {
streamIndex = index;
break;
}
overallPosition -= streamLength;
}
// The overall position will have been decreased by each skipped stream's length,
// so it should now contain the local position for the final stream we checked.
streamPosition = overallPosition;
}
/// Determines the capabilities of the chained streams
///
///
/// Theoretically, it would be possible to create a stream chainer that supported
/// writing only when the file pointer was on a chained stream with write support,
/// that could seek within the beginning of the stream until the first chained
/// stream with no seek capability was encountered and so on.
///
///
/// However, the interface of the Stream class requires us to make a definitive
/// statement as to whether the Stream supports seeking, reading and writing.
/// We can't return "maybe" or "mostly" in CanSeek, so the only sane choice that
/// doesn't violate the Stream interface is to implement these capabilities as
/// all or nothing - either all streams support a feature, or the stream chainer
/// will report the feature as unsupported.
///
///
private void determineCapabilities() {
this.allStreamsCanSeek = true;
this.allStreamsCanRead = true;
this.allStreamsCanWrite = true;
for(int index = 0; index < this.streams.Length; ++index) {
this.allStreamsCanSeek &= this.streams[index].CanSeek;
this.allStreamsCanRead &= this.streams[index].CanRead;
this.allStreamsCanWrite &= this.streams[index].CanWrite;
}
}
///
/// Constructs a NotSupportException for an error caused by one of the chained
/// streams having no seek support
///
/// Action that was tried to perform
/// The newly constructed NotSupportedException
private static NotSupportedException makeSeekNotSupportedException(string action) {
return new NotSupportedException(
string.Format(
"Can't {0}: at least one of the chained streams does not support seeking",
action
)
);
}
/// Streams that have been chained together
private Stream[] streams;
/// Current position of the overall file pointer
private long position;
/// Stream we're currently reading from if seeking is not supported
///
/// If seeking is not supported, the stream chainer will read from each stream
/// until the end was reached
/// sequentially
///
private int activeReadStreamIndex;
/// Position in the current read stream if seeking is not supported
///
/// If there is a mix of streams supporting seeking and not supporting seeking, we
/// need to keep track of the read index for those streams that do. If, for example,
/// the last stream is written to and read from in succession, the file pointer
/// of that stream would have been moved to the end by the write attempt, skipping
/// data that should have been read in the following read attempt.
///
private long activeReadStreamPosition;
/// Whether all of the chained streams support seeking
private bool allStreamsCanSeek;
/// Whether all of the chained streams support reading
private bool allStreamsCanRead;
/// Whether all of the chained streams support writing
private bool allStreamsCanWrite;
}
} // namespace Nuclex.Support.IO