#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Nuclex.Support.Tracking {
/// Progression being observed by another class
///
/// Type of the progression that is being observed
///
internal class ObservedProgression : IDisposable
where ProgressionType : Progression {
/// Delegate for reporting progress updates
public delegate void ReportDelegate();
/// Initializes a new observed progression
/// Weighted progression being observed
///
/// Callback to invoke when the progression's progress changes
///
///
/// Callback to invoke when the progression has ended
///
internal ObservedProgression(
WeightedProgression weightedProgression,
ReportDelegate progressUpdateCallback,
ReportDelegate endedCallback
) {
this.weightedProgression = weightedProgression;
this.endedCallback = endedCallback;
this.progressUpdateCallback = progressUpdateCallback;
this.weightedProgression.Progression.AsyncEnded +=
new EventHandler(asyncEnded);
this.weightedProgression.Progression.AsyncProgressUpdated +=
new EventHandler(asyncProgressUpdated);
}
/// Immediately releases all resources owned by the object
public void Dispose() {
asyncDisconnectEvents();
}
/// Weighted progression being observed
public WeightedProgression WeightedProgression {
get { return this.weightedProgression; }
}
/// Amount of progress this progression has achieved so far
public float Progress {
get { return this.progress; }
}
/// Called when the observed progression has ended
/// Progression that has ended
/// Not used
private void asyncEnded(object sender, EventArgs e) {
ReportDelegate endedCallback = this.endedCallback;
ReportDelegate progressUpdateCallback = this.progressUpdateCallback;
asyncDisconnectEvents(); // We don't need those anymore!
if(this.progress != 1.0f) {
this.progress = 1.0f;
progressUpdateCallback();
}
endedCallback();
}
/// Called when the progress of the observed progression changes
/// Progression whose progress has changed
/// Contains the updated progress
private void asyncProgressUpdated(object sender, ProgressUpdateEventArgs e) {
this.progress = e.Progress;
this.progressUpdateCallback();
}
/// Unscribes from all events of the observed progression
private void asyncDisconnectEvents() {
// Make use of the double check locking idiom to avoid the costly lock when
// the events have already been unsubscribed
if(this.endedCallback != null) {
// This is an internal class with special knowledge that there
// is no risk of deadlock involved, so we don't need a fancy syncRoot!
lock(this) {
if(this.endedCallback != null) {
this.weightedProgression.Progression.AsyncEnded -=
new EventHandler(asyncEnded);
this.weightedProgression.Progression.AsyncProgressUpdated -=
new EventHandler(asyncProgressUpdated);
this.endedCallback = null;
this.progressUpdateCallback = null;
}
}
} // endedCallback != null
}
/// The weighted progression that is being observed
private WeightedProgression weightedProgression;
/// Callback to invoke when the progress updates
private volatile ReportDelegate progressUpdateCallback;
/// Callback to invoke when the progression ends
private volatile ReportDelegate endedCallback;
/// Progress achieved so far
private volatile float progress;
}
} // namespace Nuclex.Support.Tracking