#region CPL License /* Nuclex Framework Copyright (C) 2002-2012 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.ComponentModel; using System.Diagnostics; #if !NO_LINQ_EXPRESSIONS using System.Linq.Expressions; #endif using System.Reflection; namespace Nuclex.Support { /// Base class for objects that support property change notifications #if !NO_SERIALIZATION [Serializable] #endif public abstract class Observable : INotifyPropertyChanged { /// Raised when a property of the instance has changed its value #if !NO_SERIALIZATION [field: NonSerialized] #endif public event PropertyChangedEventHandler PropertyChanged; #if !NO_LINQ_EXPRESSIONS /// Triggers the PropertyChanged event for the specified property /// /// Lambda expression for the property that will be reported to have changed /// /// /// /// This notification should be fired post-change, i.e. when the property has /// already changed its value. /// /// /// /// public int Limit { /// get { return this.limit; } /// set { /// if(value != this.limit) { /// this.limit = value; /// OnPropertyChanged(() => Limit); /// } /// } /// } /// /// /// protected void OnPropertyChanged(Expression> property) { PropertyChangedEventHandler copy = PropertyChanged; if(copy != null) { copy(this, PropertyChangedEventArgsHelper.GetArgumentsFor(property)); } } #endif // !NO_LINQ_EXPRESSIONS /// Triggers the PropertyChanged event for the specified property /// Name of the property that has changed its value /// /// /// This notification should be fired post-change, i.e. when the property has /// already changed its value. If possible, use the other overload of this /// method to ensure the property name will be updated during F2 refactoring. /// /// /// /// public int Limit { /// get { return this.limit; } /// set { /// if(value != this.limit) { /// this.limit = value; /// OnPropertyChanged("Limit"); // Note: prefer lambda exp whenever possible /// } /// } /// } /// /// /// protected virtual void OnPropertyChanged(string propertyName) { enforceChangedPropertyExists(propertyName); PropertyChangedEventHandler copy = PropertyChanged; if(copy != null) { copy(this, PropertyChangedEventArgsHelper.GetArgumentsFor(propertyName)); } } /// Ensures that a property with the specified name exists in the type /// Property name that will be checked [Conditional("DEBUG")] private void enforceChangedPropertyExists(string propertyName) { // An empty string or null indicates that all properties have changed if(string.IsNullOrEmpty(propertyName)) { return; } // Any other string needs to match a property name PropertyInfo property = GetType().GetProperty(propertyName); if(property == null) { throw new ArgumentException( string.Format( "Type '{0}' tried to raise a change notification for property '{1}', " + "but no such property exists!", GetType().Name, propertyName ), "propertyName" ); } } } } // namespace Nuclex.Support