#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Microsoft.Xna.Framework;
using Nuclex.Support.Serialization;
namespace Nuclex.Support.Serialization {
/// Utility class for serializating objects into binary data
public static class BinarySerializer {
#region System.Collections.Generic.ICollection
/// Loads a collection from its serialized representation
/// Reader to use for reading the collection
/// Collection to be deserialized into
public static void Load(
BinaryReader reader, ICollection collection
) where BinarySerializableType : IBinarySerializable {
// Read and verify the version of the file format this was saved in
int version = reader.ReadInt32();
if(version > 1)
throw new InvalidOperationException("File format is too new");
// Read all the serialized blueprints
int count = reader.ReadInt32();
for(int index = 0; index < count; ++index) {
// Try to create an instance from the serialized type name
BinarySerializableType item = (BinarySerializableType)Activator.CreateInstance(
Type.GetType(reader.ReadString())
);
// Let the blueprint load its own data and add it to the collection
(item as IBinarySerializable).Load(reader);
collection.Add(item);
} // for
}
/// Serializes a collection of binary serializable objects
/// BinaryWriter to serialize the collection into
/// Collection to be serialized
public static void Save(
BinaryWriter writer, ICollection collection
) where BinarySerializableType : IBinarySerializable {
// Save the file format version so the loading routine can detect
// which version of the file format has to be loaded
writer.Write((int)1);
// Serialize all the blueprints in the collection
writer.Write((int)collection.Count);
foreach(BinarySerializableType item in collection) {
// Save the type name of the object so we can recreate it later
writer.Write(item.GetType().AssemblyQualifiedName);
// Let the object save its own data
((IBinarySerializable)item).Save(writer);
} // foreach
}
#endregion // System.Collections.Generic.ICollection
#region Microsoft.Xna.Framework.Matrix
/// Loads a matrix from its serialized representation
/// Reader to use for reading the matrix
/// Matrix to be deserialized
public static void Load(BinaryReader reader, out Matrix matrix) {
matrix.M11 = reader.ReadSingle();
matrix.M12 = reader.ReadSingle();
matrix.M13 = reader.ReadSingle();
matrix.M14 = reader.ReadSingle();
matrix.M21 = reader.ReadSingle();
matrix.M22 = reader.ReadSingle();
matrix.M23 = reader.ReadSingle();
matrix.M24 = reader.ReadSingle();
matrix.M31 = reader.ReadSingle();
matrix.M32 = reader.ReadSingle();
matrix.M33 = reader.ReadSingle();
matrix.M34 = reader.ReadSingle();
matrix.M41 = reader.ReadSingle();
matrix.M42 = reader.ReadSingle();
matrix.M43 = reader.ReadSingle();
matrix.M44 = reader.ReadSingle();
}
/// Serializes a matrix into a binary data stream
/// BinaryWriter to serialize the matrix into
/// Matrix to be serialized
public static void Save(BinaryWriter writer, Matrix matrix) {
writer.Write(matrix.M11);
writer.Write(matrix.M12);
writer.Write(matrix.M13);
writer.Write(matrix.M14);
writer.Write(matrix.M21);
writer.Write(matrix.M22);
writer.Write(matrix.M23);
writer.Write(matrix.M24);
writer.Write(matrix.M31);
writer.Write(matrix.M32);
writer.Write(matrix.M33);
writer.Write(matrix.M34);
writer.Write(matrix.M41);
writer.Write(matrix.M42);
writer.Write(matrix.M43);
writer.Write(matrix.M44);
}
#endregion // Microsoft.Xna.Framework.Matrix
#region Microsoft.Xna.Framework.Vector2
/// Loads a vector from its serialized representation
/// Reader to use for reading the vector
/// Vector to be deserialized
public static void Load(BinaryReader reader, out Vector2 vector) {
vector.X = reader.ReadSingle();
vector.Y = reader.ReadSingle();
}
/// Serializes a vector into a binary data stream
/// BinaryWriter to serialize the vector into
/// Vector to be serialized
public static void Save(BinaryWriter writer, Vector2 vector) {
writer.Write(vector.X);
writer.Write(vector.Y);
}
#endregion // Microsoft.Xna.Framework.Vector2
#region Microsoft.Xna.Framework.Vector3
/// Loads a vector from its serialized representation
/// Reader to use for reading the vector
/// Vector to be deserialized
public static void Load(BinaryReader reader, out Vector3 vector) {
vector.X = reader.ReadSingle();
vector.Y = reader.ReadSingle();
vector.Z = reader.ReadSingle();
}
/// Serializes a vector into a binary data stream
/// BinaryWriter to serialize the vector into
/// Vector to be serialized
public static void Save(BinaryWriter writer, Vector3 vector) {
writer.Write(vector.X);
writer.Write(vector.Y);
writer.Write(vector.Z);
}
#endregion // Microsoft.Xna.Framework.Vector3
#region Microsoft.Xna.Framework.Vector4
/// Loads a vector from its serialized representation
/// Reader to use for reading the vector
/// Vector to be deserialized
public static void Load(BinaryReader reader, out Vector4 vector) {
vector.X = reader.ReadSingle();
vector.Y = reader.ReadSingle();
vector.Z = reader.ReadSingle();
vector.W = reader.ReadSingle();
}
/// Serializes a vector into a binary data stream
/// BinaryWriter to serialize the vector into
/// Vector to be serialized
public static void Save(BinaryWriter writer, Vector4 vector) {
writer.Write(vector.X);
writer.Write(vector.Y);
writer.Write(vector.Z);
writer.Write(vector.W);
}
#endregion // Microsoft.Xna.Framework.Vector3
} // class BinarySerializer
} // namespace Nuclex.Support.Serialization