#region CPL License /* Nuclex Framework Copyright (C) 2002-2010 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if !(XBOX360 || WINDOWS_PHONE) using System; using System.Collections.Concurrent; namespace Nuclex.Support.Cloning { /// An action that takes its arguments as references to a structure /// Type of the first argument to the method /// Type of the second argument to the method /// First argument to the method /// Second argument to the method public delegate void ReferenceAction(ref TFirst first, ref TSecond second) where TFirst : struct where TSecond : struct; /// /// Cloning factory which uses expression trees to improve performance when cloning /// is a high-frequency action. /// public class ExpressionTreeCloner : ICloneFactory { /// Initializes the static members of the expression tree cloner static ExpressionTreeCloner() { shallowCloners = new ConcurrentDictionary>(); deepCloners = new ConcurrentDictionary>(); } /// /// Creates a deep clone of the specified object, also creating clones of all /// child objects being referenced /// /// Type of the object that will be cloned /// Object that will be cloned /// /// Whether to clone the object based on its properties only /// /// A deep clone of the provided object public static TCloned DeepClone( TCloned objectToClone, bool usePropertyBasedClone ) { throw new NotImplementedException("Not implemented yet"); } /// /// Creates a shallow clone of the specified object, reusing any referenced objects /// /// Type of the object that will be cloned /// Object that will be cloned /// /// Whether to clone the object based on its properties only /// /// A shallow clone of the provided object public static TCloned ShallowClone( TCloned objectToClone, bool usePropertyBasedClone ) { throw new NotImplementedException("Not implemented yet"); } /// /// Creates a deep clone of the specified object, also creating clones of all /// child objects being referenced /// /// Type of the object that will be cloned /// Object that will be cloned /// /// Whether to clone the object based on its properties only /// /// A deep clone of the provided object TCloned ICloneFactory.DeepClone( TCloned objectToClone, bool usePropertyBasedClone ) { return ExpressionTreeCloner.DeepClone(objectToClone, usePropertyBasedClone); } /// /// Creates a shallow clone of the specified object, reusing any referenced objects /// /// Type of the object that will be cloned /// Object that will be cloned /// /// Whether to clone the object based on its properties only /// /// A shallow clone of the provided object TCloned ICloneFactory.ShallowClone( TCloned objectToClone, bool usePropertyBasedClone ) { return ExpressionTreeCloner.ShallowClone(objectToClone, usePropertyBasedClone); } #if false /// /// Transfers the state of one object into another, creating clones of referenced objects /// /// Type of the object whose sate will be transferred /// Original instance the state will be taken from /// Target instance the state will be written to /// Whether to perform a property-based state copy public void DeepCopyState(TState original, TState target, bool propertyBased) where TState : class { throw new NotImplementedException(); } /// /// Transfers the state of one object into another, creating clones of referenced objects /// /// Type of the object whose sate will be transferred /// Original instance the state will be taken from /// Target instance the state will be written to /// Whether to perform a property-based state copy public void DeepCopyState(ref TState original, ref TState target, bool propertyBased) where TState : struct { throw new NotImplementedException(); } /// Transfers the state of one object into another /// Type of the object whose sate will be transferred /// Original instance the state will be taken from /// Target instance the state will be written to /// Whether to perform a property-based state copy public void ShallowCopyState(TState original, TState target, bool propertyBased) where TState : class { throw new NotImplementedException(); } /// Transfers the state of one object into another /// Type of the object whose sate will be transferred /// Original instance the state will be taken from /// Target instance the state will be written to /// Whether to perform a property-based state copy public void ShallowCopyState(ref TState original, ref TState target, bool propertyBased) where TState : struct { throw new NotImplementedException(); } /// /// Compiles a method that copies the state of one object into another object /// /// Type of object whose state will be copied /// Whether to create clones of the referenced objects /// A method that copies the state from one object into another object public static Action CreateReferenceCopier(bool deepClone) where TCloned : class { throw new NotImplementedException(); } /// /// Compiles a method that copies the state of one object into another object /// /// Type of object whose state will be copied /// Whether to create clones of the referenced objects /// A method that copies the state from one object into another object public static ReferenceAction CreateValueCopier(bool deepClone) where TCloned : struct { throw new NotImplementedException(); } /// Compiles a method that creates a clone of an object /// Type of object that will be cloned /// Whether to create clones of the referenced objects /// A method that clones an object of the provided type public static Func CreateCloner(bool deepClone) where TCloned : class, new() { throw new NotImplementedException(); } #endif /// Compiled cloners that perform shallow clone operations private static ConcurrentDictionary> shallowCloners; /// Compiled cloners that perform deep clone operations private static ConcurrentDictionary> deepCloners; } } // namespace Nuclex.Support.Cloning #endif // !(XBOX360 || WINDOWS_PHONE)