using System;
using System.Collections.Generic;
using System.Collections;
namespace Nuclex.Support.Collections {
/// A double-ended queue that allocates memory in blocks
/// Type of the items being stored in the queue
///
///
/// The double-ended queue allows items to be appended to either side of the queue
/// without a hefty toll on performance. Like its namesake in C++, it is implemented
/// using multiple arrays.
///
///
/// Therefore, it's not only good at coping with lists that are modified at their
/// beginning, but also at handling huge data sets since enlarging the deque doesn't
/// require items to be copied around and still can be accessed by index.
///
///
public partial class Deque /*: IList, IList*/ {
/// Initializes a new deque
public Deque() : this(512) { }
/// Initializes a new deque using the specified block size
/// Size of the individual memory blocks used
public Deque(int blockSize) {
this.blockSize = blockSize;
this.blocks = new List();
this.blocks.Add(new ItemType[this.blockSize]);
}
/// Number of items contained in the double ended queue
public int Count {
get { return this.count; }
}
/// Accesses an item by its index
/// Index of the item that will be accessed
/// The item at the specified index
public ItemType this[int index] {
get {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
return this.blocks[blockIndex][subIndex];
}
set {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
this.blocks[blockIndex][subIndex] = value;
}
}
/// The first item in the double-ended queue
public ItemType First {
get {
if(this.lastBlockEndIndex <= this.firstBlockStartIndex) {
throw new InvalidOperationException("The deque is empty");
}
return this.blocks[0][this.firstBlockStartIndex];
}
}
/// The last item in the double-ended queue
public ItemType Last {
get {
if(this.lastBlockEndIndex <= this.firstBlockStartIndex) {
throw new InvalidOperationException("The deque is empty");
}
return this.blocks[this.blocks.Count - 1][this.lastBlockEndIndex - 1];
}
}
///
/// Determines the index of the first occurence of the specified item in the deque
///
/// Item that will be located in the deque
/// The index of the item or -1 if it wasn't found
public int IndexOf(ItemType item) {
if(this.blocks.Count == 1) { // Only one block to scan?
int length = this.lastBlockEndIndex - this.firstBlockStartIndex;
int index = Array.IndexOf(
this.blocks[0], item, this.firstBlockStartIndex, length
);
// If we found something, we need to adjust its index so the first item in
// the deque always appears at index 0 to the user
if(index != -1) {
return (index - this.firstBlockStartIndex);
} else {
return -1;
}
} else { // At least two blocks exist
// Scan the first block for the item and if found, return the index
int length = this.blockSize - this.firstBlockStartIndex;
int index = Array.IndexOf(
this.blocks[0], item, this.firstBlockStartIndex, length
);
// If we found something, we need to adjust its index
if(index != -1) {
return (index - this.firstBlockStartIndex);
}
int lastBlock = this.blocks.Count - 1;
for(int tempIndex = 1; tempIndex < lastBlock; ++tempIndex) {
index = Array.IndexOf(
this.blocks[tempIndex], item, 0, this.blockSize
);
if(index != -1) {
return (index - this.firstBlockStartIndex + tempIndex * this.blockSize);
}
}
// Nothing found, continue the search in the
index = Array.IndexOf(
this.blocks[lastBlock], item, 0, this.lastBlockEndIndex
);
if(index == -1) {
return -1;
} else {
return (index - this.firstBlockStartIndex + lastBlock * this.blockSize);
}
}
}
/// Calculates the block index and local sub index of an entry
/// Index of the entry that will be located
/// Index of the block the entry is contained in
/// Local sub index of the entry within the block
private void findIndex(int index, out int blockIndex, out int subIndex) {
if((index < 0) || (index >= this.count)) {
throw new ArgumentOutOfRangeException("Index out of range", "index");
}
index += this.firstBlockStartIndex;
blockIndex = Math.DivRem(index, this.blockSize, out subIndex);
}
/// Number if items currently stored in the deque
private int count;
/// Size of a single deque block
private int blockSize;
/// Memory blocks being used to store the deque's data
private List blocks;
/// Starting index of data in the first block
private int firstBlockStartIndex;
/// End index of data in the last block
private int lastBlockEndIndex;
}
} // namespace Nuclex.Support.Collections