using System; using System.Collections.Generic; using System.Collections; namespace Nuclex.Support.Collections { /// A double-ended queue that allocates memory in blocks /// Type of the items being stored in the queue /// /// /// The double-ended queue allows items to be appended to either side of the queue /// without a hefty toll on performance. Like its namesake in C++, it is implemented /// using multiple arrays. /// /// /// Therefore, it's not only good at coping with lists that are modified at their /// beginning, but also at handling huge data sets since enlarging the deque doesn't /// require items to be copied around and still can be accessed by index. /// /// public partial class Deque /*: IList, IList*/ { /// Initializes a new deque public Deque() : this(512) { } /// Initializes a new deque using the specified block size /// Size of the individual memory blocks used public Deque(int blockSize) { this.blockSize = blockSize; this.blocks = new List(); this.blocks.Add(new ItemType[this.blockSize]); } /// Number of items contained in the double ended queue public int Count { get { return this.count; } } /// Accesses an item by its index /// Index of the item that will be accessed /// The item at the specified index public ItemType this[int index] { get { int blockIndex, subIndex; findIndex(index, out blockIndex, out subIndex); return this.blocks[blockIndex][subIndex]; } set { int blockIndex, subIndex; findIndex(index, out blockIndex, out subIndex); this.blocks[blockIndex][subIndex] = value; } } /// The first item in the double-ended queue public ItemType First { get { if(this.lastBlockEndIndex <= this.firstBlockStartIndex) { throw new InvalidOperationException("The deque is empty"); } return this.blocks[0][this.firstBlockStartIndex]; } } /// The last item in the double-ended queue public ItemType Last { get { if(this.lastBlockEndIndex <= this.firstBlockStartIndex) { throw new InvalidOperationException("The deque is empty"); } return this.blocks[this.blocks.Count - 1][this.lastBlockEndIndex - 1]; } } /// /// Determines the index of the first occurence of the specified item in the deque /// /// Item that will be located in the deque /// The index of the item or -1 if it wasn't found public int IndexOf(ItemType item) { if(this.blocks.Count == 1) { // Only one block to scan? int length = this.lastBlockEndIndex - this.firstBlockStartIndex; int index = Array.IndexOf( this.blocks[0], item, this.firstBlockStartIndex, length ); // If we found something, we need to adjust its index so the first item in // the deque always appears at index 0 to the user if(index != -1) { return (index - this.firstBlockStartIndex); } else { return -1; } } else { // At least two blocks exist // Scan the first block for the item and if found, return the index int length = this.blockSize - this.firstBlockStartIndex; int index = Array.IndexOf( this.blocks[0], item, this.firstBlockStartIndex, length ); // If we found something, we need to adjust its index if(index != -1) { return (index - this.firstBlockStartIndex); } int lastBlock = this.blocks.Count - 1; for(int tempIndex = 1; tempIndex < lastBlock; ++tempIndex) { index = Array.IndexOf( this.blocks[tempIndex], item, 0, this.blockSize ); if(index != -1) { return (index - this.firstBlockStartIndex + tempIndex * this.blockSize); } } // Nothing found, continue the search in the index = Array.IndexOf( this.blocks[lastBlock], item, 0, this.lastBlockEndIndex ); if(index == -1) { return -1; } else { return (index - this.firstBlockStartIndex + lastBlock * this.blockSize); } } } /// Calculates the block index and local sub index of an entry /// Index of the entry that will be located /// Index of the block the entry is contained in /// Local sub index of the entry within the block private void findIndex(int index, out int blockIndex, out int subIndex) { if((index < 0) || (index >= this.count)) { throw new ArgumentOutOfRangeException("Index out of range", "index"); } index += this.firstBlockStartIndex; blockIndex = Math.DivRem(index, this.blockSize, out subIndex); } /// Number if items currently stored in the deque private int count; /// Size of a single deque block private int blockSize; /// Memory blocks being used to store the deque's data private List blocks; /// Starting index of data in the first block private int firstBlockStartIndex; /// End index of data in the last block private int lastBlockEndIndex; } } // namespace Nuclex.Support.Collections