#region CPL License /* Nuclex Framework Copyright (C) 2002-2007 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Collections; namespace Nuclex.Support.Collections { /// Queue that dequeues items in order of their priority public class UnintrusivePriorityQueue : ICollection, IEnumerable where PriorityType : IComparable { #region struct Entry /// An entry in the priority queue private struct Entry { /// Initializes a new priority queue entry /// Item to be stored in the entry /// Priority of the item in the entry public Entry(ItemType item, PriorityType priority) { this.Item = item; this.Priority = priority; } /// Item contained in this priority queue entry public ItemType Item; /// Priority assigned to this entry public PriorityType Priority; } #endregion // struct Entry #region class EntryComparer /// Compares two priority queue entries based on their priority private class EntryComparer : IComparer { /// Compares the left entry to the right entry /// Entry on the left side /// Entry on the right side /// The relationship of the two entries public int Compare(Entry left, Entry right) { return left.Priority.CompareTo(right.Priority); } /// Default instance for this comparer public static readonly EntryComparer Instance = new EntryComparer(); } #endregion // class EntryComparer #region class UnwrappingEnumerator /// Enumerates all items contained in a priority queue private class UnwrappingEnumerator : IEnumerator { /// Initializes a new priority queue enumerator /// Enumerator of entries to unwrap public UnwrappingEnumerator(IEnumerator entryEnumerator) { this.entryEnumerator = entryEnumerator; } /// Resets the enumerator to its initial state public void Reset() { this.entryEnumerator.Reset(); } /// The current item being enumerated ItemType IEnumerator.Current { get { return this.entryEnumerator.Current.Item; } } /// Releases all resources used by the enumerator public void Dispose() { this.entryEnumerator.Dispose(); } /// Moves to the next item in the priority queue /// True if a next item was found, false if the end has been reached public bool MoveNext() { return this.entryEnumerator.MoveNext(); } /// The current item being enumerated object IEnumerator.Current { get { return this.entryEnumerator.Current.Item; } } /// Enumerator for entries to be unwrapped by this enumerator private IEnumerator entryEnumerator; } #endregion // class Enumerator /// Initializes a new non-intrusive priority queue public UnintrusivePriorityQueue() { this.intrusiveQueue = new PriorityQueue(EntryComparer.Instance); } /// Takes the item with the highest priority off from the queue /// The item with the highest priority in the list public ItemType Dequeue() { return this.intrusiveQueue.Dequeue().Item; } /// Puts an item into the priority queue /// Item to be queued /// Priority of the item to be queued public void Enqueue(ItemType item, PriorityType priority) { this.intrusiveQueue.Enqueue(new Entry(item, priority)); } /// Removes all items from the priority queue public void Clear() { this.intrusiveQueue.Clear(); } /// Total number of items in the priority queue public int Count { get { return this.intrusiveQueue.Count; } } /// Copies the contents of the priority queue into an array /// Array to copy the priority queue into /// Starting index for the destination array public void CopyTo(Array array, int index) { Entry[] entries = new Entry[this.intrusiveQueue.Count]; this.intrusiveQueue.CopyTo(array, 0); for(int entryIndex = 0; entryIndex < this.intrusiveQueue.Count; ++entryIndex) array.SetValue(entries[entryIndex], entryIndex + index); } /// /// Obtains an object that can be used to synchronize accesses to the priority queue /// from different threads /// public object SyncRoot { get { return this.intrusiveQueue.SyncRoot; } } /// Whether operations performed on this priority queue are thread safe public bool IsSynchronized { get { return this.intrusiveQueue.IsSynchronized; } } /// Returns a typesafe enumerator for the priority queue /// A new enumerator for the priority queue public IEnumerator GetEnumerator() { return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator()); } /// Returns an enumerator for the priority queue /// A new enumerator for the priority queue IEnumerator IEnumerable.GetEnumerator() { return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator()); } /// Intrusive priority queue being wrapped by this class private PriorityQueue intrusiveQueue; } } // namespace Nuclex.Support.Collections